Source/SHP_Device.h

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#if !defined(__SHP_Device_h__)
#define __SHP_Device_h__
 
//=============================================================================
//  Includes
//=============================================================================
 
//  Super Class Includes
#include "HP_Device.h"
 
//  System Includes
#include <IOKit/IOKitLib.h>
 
//=============================================================================
//  Types
//=============================================================================
 
class   HP_DeviceControlProperty;
class   HP_HogMode;
class   HP_IOProc;
class   HP_IOThread;
class   SHP_PlugIn;
class   SHP_Stream;
 
//=============================================================================
//  SHP_Device
//=============================================================================
 
class SHP_Device
:
    public HP_Device
{
 
//  Construction/Destruction
public:
                                SHP_Device(AudioDeviceID inAudioDeviceID, SHP_PlugIn* inPlugIn);
    virtual                     ~SHP_Device();
 
    virtual void                Initialize();
    virtual void                Teardown();
    virtual void                Finalize();
 
protected:
    SHP_PlugIn*                 mSHPPlugIn;
    
//  Attributes
public:
    SHP_PlugIn*                 GetSHPPlugIn() const { return mSHPPlugIn; }
    virtual CFStringRef         CopyDeviceName() const;
    virtual CFStringRef         CopyDeviceManufacturerName() const;
    virtual CFStringRef         CopyDeviceUID() const;
    virtual bool                HogModeIsOwnedBySelf() const;
    virtual bool                HogModeIsOwnedBySelfOrIsFree() const;
    virtual void                HogModeStateChanged();
 
private:
    HP_HogMode*                 mHogMode;
 
//  Property Access
public:
    virtual bool                HasProperty(const AudioObjectPropertyAddress& inAddress) const;
    virtual bool                IsPropertySettable(const AudioObjectPropertyAddress& inAddress) const;
    virtual UInt32              GetPropertyDataSize(const AudioObjectPropertyAddress& inAddress, UInt32 inQualifierDataSize, const void* inQualifierData) const;
    virtual void                GetPropertyData(const AudioObjectPropertyAddress& inAddress, UInt32 inQualifierDataSize, const void* inQualifierData, UInt32& ioDataSize, void* outData) const;
    virtual void                SetPropertyData(const AudioObjectPropertyAddress& inAddress, UInt32 inQualifierDataSize, const void* inQualifierData, UInt32 inDataSize, const void* inData, const AudioTimeStamp* inWhen);
 
protected:
    virtual void                PropertyListenerAdded(const AudioObjectPropertyAddress& inAddress);
 
//  Command Management
protected:
    virtual bool                IsSafeToExecuteCommand();
    virtual bool                StartCommandExecution(void** outSavedCommandState);
    virtual void                FinishCommandExecution(void* inSavedCommandState);
 
//  IOProc Management
public:
    virtual void                Do_StartIOProc(AudioDeviceIOProc inProc);
    virtual void                Do_StartIOProcAtTime(AudioDeviceIOProc inProc, AudioTimeStamp& ioStartTime, UInt32 inStartTimeFlags);
 
//  IO Management
public:
    virtual CAGuard*            GetIOGuard();
    virtual bool                CallIOProcs(const AudioTimeStamp& inCurrentTime, const AudioTimeStamp& inInputTime, const AudioTimeStamp& inOutputTime);
    
protected:
    virtual void                StartIOEngine();
    virtual void                StartIOEngineAtTime(const AudioTimeStamp& inStartTime, UInt32 inStartTimeFlags);
    virtual void                StopIOEngine();
    
    virtual void                StartHardware();
    virtual void                StopHardware();
 
    void                        StartIOCycle();
    void                        PreProcessInputData(const AudioTimeStamp& inInputTime);
    bool                        ReadInputData(const AudioTimeStamp& inStartTime, UInt32 inBufferSetID);
    void                        PostProcessInputData(const AudioTimeStamp& inInputTime);
    void                        PreProcessOutputData(const AudioTimeStamp& inOuputTime, HP_IOProc& inIOProc);
    bool                        WriteOutputData(const AudioTimeStamp& inStartTime, UInt32 inBufferSetID);
    void                        FinishIOCycle();
    
    HP_IOThread*                mIOThread;
 
//  IO Cycle Telemetry Support
public:
    virtual UInt32              GetIOCycleNumber() const;
 
//  Time Management
public:
    virtual void                GetCurrentTime(AudioTimeStamp& outTime);
    virtual void                SafeGetCurrentTime(AudioTimeStamp& outTime);
    virtual void                TranslateTime(const AudioTimeStamp& inTime, AudioTimeStamp& outTime);
    virtual void                GetNearestStartTime(AudioTimeStamp& ioRequestedStartTime, UInt32 inFlags);
    
    virtual void                StartIOCycleTimingServices();
    virtual bool                UpdateIOCycleTimingServices();
    virtual void                StopIOCycleTimingServices();
 
private:
    UInt64                      mAnchorHostTime;
    
//  Stream Management
private:
    void                        CreateStreams();
    void                        ReleaseStreams();
    void                        RefreshAvailableStreamFormats();
 
//  Controls
protected:
    void                        CreateControls();
    void                        ReleaseControls();
    
    static bool                 IsControlRelatedProperty(AudioObjectPropertySelector inSelector);
 
private:
    bool                        mControlsInitialized;
    HP_DeviceControlProperty*   mControlProperty;
 
};
 
#endif