zip-service/Zipper.m

 
/*
     File: Zipper.m
 Abstract: 
 
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 */
 
#import "Zipper.h"
#include <zlib.h>
 
@implementation Zipper
 
#define ZIP_BUF_SIZE    16384
 
// Given an input and output file, compress the input into the output using
// the gzip algorithm (using given compression level and strategy).
//
// Return Z_OK on success.  Otherwise return a zlib error.
static int
zip_compress_file(int infd, int outfd, int level, int strategy, 
                  const char **errmsg)
{
    int err = Z_OK;
    int len;
    uint8_t *buf = NULL;
    gzFile gzoutfp = NULL;
    char mode[5] = "wb  ";
    
    // Build mode argument for gzdopen().
    if (level < 1 || level > 9)
        level = 6;
    mode[2] = '0' + level;
    switch (strategy) {
        case Z_FILTERED:
            mode[3] = 'f';
            break;
        case Z_HUFFMAN_ONLY:
            mode[3] = 'h';
            break;
        case Z_RLE:
            mode[3] = 'R';
            break;
        case Z_FIXED:
            mode[3] = 'F';
            break;
        default:
            mode[3] = '\0';
            break;
    }
    
    if ((buf = (uint8_t *)malloc(ZIP_BUF_SIZE)) == NULL) {
        err = Z_MEM_ERROR;
        if (errmsg)
            *errmsg = "Out of memory";
        goto errout;
    }
    // Use zlib gzip wrapper functions to do the compression.
    if ((gzoutfp = gzdopen(outfd, mode)) == NULL) {
        err = Z_ERRNO;
        if (errmsg)
            *errmsg = "Can't not gzdopen() output file";
        goto errout;
    }
    
    while(1) {
        if ((len = (int)read(infd, buf, ZIP_BUF_SIZE)) < 0) {
            err = Z_ERRNO;
            if (errmsg)
                *errmsg = "Can't read input";
            goto errout;
        }
        
        if (0 == len)
            break;
        
        if (gzwrite(gzoutfp, buf, len) != len) {
            if (errmsg)
                *errmsg = gzerror(gzoutfp, &err);
            goto errout;
        }
    }
    
errout:
    if (buf)
        free(buf);
    if (gzoutfp)
        gzclose(gzoutfp);
    return (err);
}
 
+ (Zipper *)sharedZipper {
    static dispatch_once_t onceToken;
    static Zipper *shared;
    dispatch_once(&onceToken, ^{
        shared = [Zipper new];
    });
    return shared;
}
 
// This method will handle compressing a file. Note that NSFileHandle works together with NSXPCConnection, to allow an open file to be automatically passed from one application to another. The zip service itself does not have permissions to access arbitary files. It will be allowed to talk only to the file that it is given from the main GUI application.
- (void)compressFile:(NSFileHandle *)inFile toFile:(NSFileHandle *)outFile withReply:(void (^)(NSError *error))reply {
    int64_t errcode = 0;
    const char *errmsg = NULL;
    int infd = [inFile fileDescriptor];
    int outfd = [outFile fileDescriptor];
    if (infd == -1 || outfd == -1) {
        errcode = Z_ERRNO;
        errmsg = "Invalid file descriptor(s)";
    } else {
        errcode = zip_compress_file(infd, outfd, 6, 0, &errmsg);
    }
    
    // Create an error object to pass back, if appropriate.
    NSError *error = nil;
    if (errcode) {
        error = [NSError errorWithDomain:NSPOSIXErrorDomain code:errcode userInfo:nil];
    }
    
    // Invoke the reply block, which will send a response back to the main application to let it know that we are finished.
    reply(error);
}
 
// Implement the one method in the NSXPCListenerDelegate protocol.
- (BOOL)listener:(NSXPCListener *)listener shouldAcceptNewConnection:(NSXPCConnection *)newConnection {
    // Configure the new connection and resume it. Because this is a singleton object, we set 'self' as the exported object and configure the connection to export the 'Zip' protocol that we implement on this object.
    newConnection.exportedInterface = [NSXPCInterface interfaceWithProtocol:@protocol(Zip)];
    newConnection.exportedObject = self;
    [newConnection resume];
    
    return YES;
}
 
@end