SceneKitDocumentViewer/ASCView.m
/* |
File: ASCView.m |
Abstract: A subclass of SCNView on which the user can drop .dae files. It handles mouse events to pick 3D objects and highlight their materials. |
Version: 1.1 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
this Apple software constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2012 Apple Inc. All Rights Reserved. |
*/ |
#import "ASCView.h" |
@interface ASCView () |
@property SCNMaterial *selectedMaterial; |
@end |
@implementation ASCView |
- (void)loadSceneAtURL:(NSURL *)url { |
// Clear any current selection. |
self.selectedMaterial = nil; |
// Load the specified scene. First create a dictionary containing the options we want. |
NSDictionary *options = @{ |
// Create normals if absent. |
SCNSceneSourceCreateNormalsIfAbsentKey : @YES, |
// Optimize the rendering by flattening the scene graph when possible. Note that this would prevent you from animating objects independantly. |
SCNSceneSourceFlattenSceneKey : @YES |
}; |
// Load and set the scene. |
NSError * __autoreleasing error; |
SCNScene *scene = [SCNScene sceneWithURL:url options:options error:&error]; |
if (scene) { |
self.scene = scene; |
} |
else { |
NSLog(@"Problem loading scene from %@\n%@", url, [error localizedDescription]); |
} |
} |
#pragma mark - Init |
- (void)commonInit { |
// Register for the URL pasteboard type. |
[self registerForDraggedTypes:@[NSURLPboardType]]; |
} |
- (id)initWithFrame:(NSRect)frameRect { |
if ((self = [super initWithFrame:frameRect])) { |
[self commonInit]; |
} |
return self; |
} |
- (id)initWithCoder:(NSCoder *)aDecoder { |
if ((self = [super initWithCoder:aDecoder])) { |
[self commonInit]; |
} |
return self; |
} |
#pragma mark - Drag and drop |
/* |
Support drag and drop of new dae files. |
*/ |
- (NSDragOperation)dragOperationForPasteboard:(NSPasteboard *)pasteboard { |
// Only support drags from .dae files. |
if ([[pasteboard types] containsObject:NSURLPboardType]) { |
NSURL *fileURL = [NSURL URLFromPasteboard:pasteboard]; |
if ([[fileURL pathExtension] isEqualToString:@"dae"]) { |
return NSDragOperationCopy; |
} |
} |
return NSDragOperationNone; |
} |
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { |
return [self dragOperationForPasteboard:[sender draggingPasteboard]]; |
} |
- (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender { |
return [self dragOperationForPasteboard:[sender draggingPasteboard]]; |
} |
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender { |
NSPasteboard *pasteboard = [sender draggingPasteboard]; |
if ([[pasteboard types] containsObject:NSURLPboardType]) { |
NSURL *fileURL = [NSURL URLFromPasteboard:pasteboard]; |
[self loadSceneAtURL:fileURL]; |
return YES; |
} |
return NO; |
} |
#pragma mark - Mouse selection |
- (void)selectNode:(SCNNode *)node geometryElementIndex:(NSUInteger)index { |
// Unhighlight the previous selection. |
[self.selectedMaterial.emission removeAllAnimations]; |
// Clear the selection. |
self.selectedMaterial = nil; |
// Highight the selection, if there is one. |
if (node != nil) { |
// Convert the geometry element index to a material index. |
index = index % [node.geometry.materials count]; |
// Make the material unique (i.e. unshared). |
SCNMaterial *unsharedMaterial = [[node.geometry.materials objectAtIndex:index] copy]; |
[node.geometry replaceMaterialAtIndex:index withMaterial:unsharedMaterial]; |
// Select the material. |
self.selectedMaterial = unsharedMaterial; |
// Animate the material. |
CABasicAnimation *highlightAnimation = [CABasicAnimation animationWithKeyPath:@"contents"]; |
highlightAnimation.toValue = [NSColor blueColor]; |
highlightAnimation.fromValue = [NSColor blackColor]; |
highlightAnimation.repeatCount = MAXFLOAT; |
highlightAnimation.autoreverses = YES; |
highlightAnimation.duration = 0.5; |
highlightAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; |
[self.selectedMaterial.emission addAnimation:highlightAnimation forKey:@"highlight"]; |
} |
} |
#pragma mark - Mouse events |
- (void)mouseDown:(NSEvent *)event { |
// Convert the mouse location in screen coordinates to local coordinates, then perform a hit test with the local coordinates. |
NSPoint mouseLocation = [self convertPoint:[event locationInWindow] fromView:nil]; |
NSArray *hits = [self hitTest:mouseLocation options:nil]; |
// If there was a hit, select the nearest object; otherwise unselect. |
if ([hits count] > 0) { |
SCNHitTestResult *hit = hits[0]; // Choose the nearest object hit. |
[self selectNode:hit.node geometryElementIndex:hit.geometryIndex]; |
} |
else { |
[self selectNode:nil geometryElementIndex:NSNotFound]; |
} |
[super mouseDown:event]; |
} |
@end |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-08-01