SceneKitMaterialEditor/ASCView.m
/* |
File: ASCView.m |
Abstract: A subclass of SCNView that handles mouse events to rotate a specific node only. |
Version: 1.0 |
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*/ |
#import "ASCView.h" |
@implementation ASCView { |
NSPoint _clickLocation; |
CATransform3D _initialTransform; |
} |
#define ROTATION_FACTOR 0.003 |
- (void)mouseDown:(NSEvent *)theEvent { |
_clickLocation = [theEvent locationInWindow]; |
_clickLocation = [self convertPointFromBase:_clickLocation]; |
_initialTransform = [_selectionDelegate selectedObjectForView:self].transform; |
} |
- (void)mouseDragged:(NSEvent *)theEvent { |
NSPoint point = [theEvent locationInWindow]; |
point = [self convertPointFromBase:point]; |
// Compute deltas |
CGFloat dx = point.x - _clickLocation.x; |
CGFloat dy = point.y - _clickLocation.y; |
// Convert to transforms, combine |
CATransform3D rotY = CATransform3DMakeRotation(dx * ROTATION_FACTOR, 0, 1, 0); |
CATransform3D rotX = CATransform3DMakeRotation(dy * ROTATION_FACTOR, -1, 0, 0); |
CATransform3D rotation = CATransform3DConcat(rotY, rotX); |
// Apply |
[_selectionDelegate selectedObjectForView:self].transform = CATransform3DConcat(_initialTransform, rotation); |
} |
@end |
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