Scene Kit Session WWDC 2013/Sources/ASCSlide.h

/*
     File: ASCSlide.h
 Abstract: The ASCSlide class represents a slide. A slide owns a node tree, some properties and a text manager.
  Version: 1.1
 
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#import <SceneKit/SceneKit.h>
 
@class ASCPresentationViewController, ASCSlideTextManager;
@interface ASCSlide : NSObject
 
#pragma mark - Accessing to specific places in the slide
 
@property (readonly) SCNNode *contentNode; // Top level node of the slide
@property (readonly) SCNNode *groundNode; // A node positioned on the floor
 
#pragma mark - Managing text inside the slide
 
@property (readonly) ASCSlideTextManager *textManager;
 
#pragma mark - Navigating within the slide
 
- (NSUInteger)numberOfSteps;
- (void)presentStepIndex:(NSUInteger)index withPresentionViewController:(ASCPresentationViewController *)presentationViewController;
- (void)setupSlideWithPresentationViewController:(ASCPresentationViewController *)presentationViewController;
- (void)willOrderOutWithPresentionViewController:(ASCPresentationViewController *)presentationViewController;
- (void)didOrderInWithPresentionViewController:(ASCPresentationViewController *)presentationViewController;
 
#pragma mark - Lighting the scene
 
@property (copy) NSArray *lightIntensities;
@property SCNVector3 mainLightPosition;
@property BOOL enableShadows;
 
#pragma mark - Customizing the floor
 
@property (strong) SCNMaterial *floorWarmupMaterial; // used to retain a material to prevent it from being released before the slide is presented. This used for preloading and caching.
@property (copy) NSString *floorImageName;
@property CGFloat floorReflectivity;
@property CGFloat floorFalloff;
 
#pragma mark - Managing transitions
 
@property CGFloat transitionDuration;
@property CGFloat transitionOffsetX;
@property CGFloat transitionOffsetZ;
@property CGFloat transitionRotation;
 
#pragma mark - Placing the slide
 
@property CGFloat altitude;
@property CGFloat pitch;
 
#pragma mark - Diplaying the 'New' badge
 
@property BOOL isNewIn10_9;
 
@end