Scene Kit Session WWDC 2013/Sources/Slides/ASCSlideLighting.m
/* |
File: ASCSlideLighting.m |
Abstract: Performance tips when dealing with lights. |
Version: 1.1 |
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*/ |
#import "ASCPresentationViewController.h" |
#import "ASCSlideTextManager.h" |
#import "ASCSlide.h" |
#import "Utils.h" |
@interface ASCSlideLighting : ASCSlide |
@end |
@implementation ASCSlideLighting { |
SCNNode *_roomNode; |
} |
- (NSUInteger)numberOfSteps { |
return 4; |
} |
- (void)setupSlideWithPresentationViewController:(ASCPresentationViewController *)presentationViewController { |
// Set the slide's title and subtitle and add some text |
self.textManager.title = @"Performance"; |
self.textManager.subtitle = @"Lighting"; |
[self.textManager addBullet:@"Minimize the number of lights" atLevel:0]; |
[self.textManager addBullet:@"Prefer static than dynamic shadows" atLevel:0]; |
[self.textManager addBullet:@"Use material's \"multiply\" property" atLevel:0]; |
} |
- (void)presentStepIndex:(NSUInteger)index withPresentionViewController:(ASCPresentationViewController *)presentationViewController { |
switch (index) { |
case 1: |
{ |
// Load the scene |
SCNNode *intermediateNode = [SCNNode node]; |
intermediateNode.position = SCNVector3Make(0.0, 0.1, -24.5); |
intermediateNode.scale = SCNVector3Make(2.3, 1.0, 1.0); |
intermediateNode.opacity = 0.0; |
_roomNode = [intermediateNode asc_addChildNodeNamed:@"Mesh" fromSceneNamed:@"cornell-box" withScale:15]; |
[self.contentNode addChildNode:intermediateNode]; |
// Hide the light maps for now |
for (SCNMaterial *material in _roomNode.geometry.materials) { |
material.multiply.intensity = 0.0; |
material.lightingModelName = SCNLightingModelBlinn; |
} |
// Animate the point of view with an implicit animation. |
// On completion add to move the camera from right to left and back and forth. |
[SCNTransaction begin]; |
[SCNTransaction setAnimationDuration:0.75]; |
[SCNTransaction setCompletionBlock:^{ |
[SCNTransaction begin]; |
[SCNTransaction setAnimationDuration:2.0]; |
[SCNTransaction setCompletionBlock:^{ |
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; |
animation.duration = 10.0; |
animation.additive = YES; |
animation.toValue = [NSValue valueWithSCNVector3:SCNVector3Make(-5, 0, 0)]; |
animation.fromValue = [NSValue valueWithSCNVector3:SCNVector3Make(5, 0, 0)]; |
animation.timeOffset = -animation.duration / 2; |
animation.autoreverses = YES; |
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; |
animation.repeatCount = FLT_MAX; |
[presentationViewController.cameraNode addAnimation:animation forKey:@"myAnim"]; |
}]; |
{ |
presentationViewController.cameraHandle.position = [presentationViewController.cameraHandle convertPosition:SCNVector3Make(0, +5, -30) toNode:presentationViewController.cameraHandle.parentNode]; |
presentationViewController.cameraPitch.rotation = SCNVector4Make(1, 0, 0, -M_PI_4 * 0.2); |
} |
[SCNTransaction commit]; |
}]; |
{ |
intermediateNode.opacity = 1.0; |
} |
[SCNTransaction commit]; |
break; |
} |
case 2: |
{ |
// Remove the lighting by using a constant lighing model (no lighting) |
for (SCNMaterial *material in _roomNode.geometry.materials) |
material.lightingModelName = SCNLightingModelConstant; |
break; |
} |
case 3: |
{ |
// Activate the light maps smoothly |
[SCNTransaction begin]; |
[SCNTransaction setAnimationDuration:1.0]; |
{ |
for (SCNMaterial *material in _roomNode.geometry.materials) |
material.multiply.intensity = 1.0; |
} |
[SCNTransaction commit]; |
break; |
} |
} |
} |
- (void)willOrderOutWithPresentionViewController:(ASCPresentationViewController *)presentationViewController { |
// Remove the animation from the camera and restore (animate) its position before leaving this slide |
[SCNTransaction begin]; |
[SCNTransaction setAnimationDuration:0.0]; |
{ |
[presentationViewController.cameraNode removeAnimationForKey:@"myAnim"]; |
presentationViewController.cameraNode.position = presentationViewController.cameraNode.presentationNode.position; |
} |
[SCNTransaction commit]; |
[SCNTransaction begin]; |
[SCNTransaction setAnimationDuration:1.0]; |
{ |
presentationViewController.cameraNode.position = SCNVector3Make(0, 0, 0); |
} |
[SCNTransaction commit]; |
} |
@end |
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