Scene Kit Session WWDC 2013/Sources/Slides/ASCSlideScenegraphSummary.m
/* |
File: ASCSlideScenegraphSummary.m |
Abstract: Recaps the structure of the scene graph with an example. |
Version: 1.1 |
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*/ |
#import "ASCPresentationViewController.h" |
#import "ASCSlideTextManager.h" |
#import "ASCSlide.h" |
#import "Utils.h" |
@interface ASCSlideSceneGraphSummary : ASCSlide { |
SCNNode *_sunNode; |
SCNNode *_sunHaloNode; |
SCNNode *_earthNode; |
SCNNode *_earthGroupNode; |
SCNNode *_moonNode; |
SCNNode *_wireframeBoxNode; |
} |
@end |
@implementation ASCSlideSceneGraphSummary |
- (NSUInteger)numberOfSteps { |
return 6; |
} |
- (void)presentStepIndex:(NSUInteger)index withPresentionViewController:(ASCPresentationViewController *)presentationViewController { |
switch (index) { |
case 0: |
// Set the slide's title and subtitle |
self.textManager.title = @"Scene Graph"; |
self.textManager.subtitle = @"Summary"; |
break; |
case 1: |
{ |
// A node that will help visualize the position of the stars |
_wireframeBoxNode = [SCNNode node]; |
_wireframeBoxNode.rotation = SCNVector4Make(0, 1, 0, M_PI_4); |
_wireframeBoxNode.geometry = [SCNBox boxWithWidth:1 height:1 length:1 chamferRadius:0]; |
_wireframeBoxNode.geometry.firstMaterial.diffuse.contents = [NSImage imageNamed:@"box_wireframe"]; |
_wireframeBoxNode.geometry.firstMaterial.lightingModelName = SCNLightingModelConstant; // no lighting |
_wireframeBoxNode.geometry.firstMaterial.doubleSided = YES; // double sided |
// Sun |
_sunNode = [SCNNode node]; |
_sunNode.position = SCNVector3Make(0, 30, 0); |
[self.contentNode addChildNode:_sunNode]; |
[_sunNode addChildNode:[_wireframeBoxNode copy]]; |
// Earth-rotation (center of rotation of the Earth around the Sun) |
SCNNode *earthRotationNode = [SCNNode node]; |
[_sunNode addChildNode:earthRotationNode]; |
// Earth-group (will contain the Earth, and the Moon) |
_earthGroupNode = [SCNNode node]; |
_earthGroupNode.position = SCNVector3Make(15, 0, 0); |
[earthRotationNode addChildNode:_earthGroupNode]; |
// Earth |
_earthNode = [_wireframeBoxNode copy]; |
_earthNode.position = SCNVector3Make(0, 0, 0); |
[_earthGroupNode addChildNode:_earthNode]; |
// Rotate the Earth around the Sun |
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"rotation"]; |
animation.duration = 10.0; |
animation.toValue = [NSValue valueWithSCNVector4:SCNVector4Make(0, 1, 0, M_PI * 2)]; |
animation.repeatCount = FLT_MAX; |
[earthRotationNode addAnimation:animation forKey:@"earth rotation around sun"]; |
// Rotate the Earth |
animation = [CABasicAnimation animationWithKeyPath:@"rotation"]; |
animation.duration = 1.0; |
animation.fromValue = [NSValue valueWithSCNVector4:SCNVector4Make(0, 1, 0, 0)]; |
animation.toValue = [NSValue valueWithSCNVector4:SCNVector4Make(0, 1, 0, M_PI * 2)]; |
animation.repeatCount = FLT_MAX; |
[_earthNode addAnimation:animation forKey:@"earth rotation"]; |
break; |
} |
case 2: |
{ |
// Moon-rotation (center of rotation of the Moon around the Earth) |
SCNNode *moonRotationNode = [SCNNode node]; |
[_earthGroupNode addChildNode:moonRotationNode]; |
// Moon |
_moonNode = [_wireframeBoxNode copy]; |
_moonNode.position = SCNVector3Make(5, 0, 0); |
[moonRotationNode addChildNode:_moonNode]; |
// Rotate the moon around the Earth |
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"rotation"]; |
animation.duration = 1.5; |
animation.toValue = [NSValue valueWithSCNVector4:SCNVector4Make(0, 1, 0, M_PI * 2)]; |
animation.repeatCount = FLT_MAX; |
[moonRotationNode addAnimation:animation forKey:@"moon rotation around earth"]; |
// Rotate the moon |
animation = [CABasicAnimation animationWithKeyPath:@"rotation"]; |
animation.duration = 1.5; |
animation.toValue = [NSValue valueWithSCNVector4:SCNVector4Make(0, 1, 0, M_PI * 2)]; |
animation.repeatCount = FLT_MAX; |
[_moonNode addAnimation:animation forKey:@"moon rotation"]; |
break; |
} |
case 3: |
{ |
// Add geometries (spheres) to represent the stars |
_sunNode.geometry = [SCNSphere sphereWithRadius:2.5]; |
_earthNode.geometry = [SCNSphere sphereWithRadius:1.5]; |
_moonNode.geometry = [SCNSphere sphereWithRadius:0.75]; |
// Add a textured plane to represent Earth's orbit |
SCNNode *earthOrbit = [SCNNode node]; |
earthOrbit.opacity = 0.4; |
earthOrbit.geometry = [SCNPlane planeWithWidth:31 height:31]; |
earthOrbit.geometry.firstMaterial.diffuse.contents = [NSImage imageNamed:@"orbit"]; |
earthOrbit.geometry.firstMaterial.diffuse.mipFilter = SCNFilterModeLinear; |
earthOrbit.rotation = SCNVector4Make(1, 0, 0, -M_PI_2); |
earthOrbit.geometry.firstMaterial.lightingModelName = SCNLightingModelConstant; // no lighting |
[_sunNode addChildNode:earthOrbit]; |
break; |
} |
case 4: |
{ |
// Add a halo to the Sun (a simple textured plane that does not write to depth) |
_sunHaloNode = [SCNNode node]; |
_sunHaloNode.geometry = [SCNPlane planeWithWidth:30 height:30]; |
_sunHaloNode.rotation = SCNVector4Make(1, 0, 0, self.pitch * M_PI / 180.0); |
_sunHaloNode.geometry.firstMaterial.diffuse.contents = [NSImage imageNamed:@"sun-halo"]; |
_sunHaloNode.geometry.firstMaterial.lightingModelName = SCNLightingModelConstant; // no lighting |
_sunHaloNode.geometry.firstMaterial.writesToDepthBuffer = NO; // do not write to depth |
_sunHaloNode.opacity = 0.2; |
[_sunNode addChildNode:_sunHaloNode]; |
// Add materials to the stars |
_earthNode.geometry.firstMaterial.diffuse.contents = [NSImage imageNamed:@"earth-diffuse-mini"]; |
_earthNode.geometry.firstMaterial.emission.contents = [NSImage imageNamed:@"earth-emissive-mini"]; |
_earthNode.geometry.firstMaterial.specular.contents = [NSImage imageNamed:@"earth-specular-mini"]; |
_moonNode.geometry.firstMaterial.diffuse.contents = [NSImage imageNamed:@"moon"]; |
_sunNode.geometry.firstMaterial.multiply.contents = [NSImage imageNamed:@"sun"]; |
_sunNode.geometry.firstMaterial.diffuse.contents = [NSImage imageNamed:@"sun"]; |
_sunNode.geometry.firstMaterial.multiply.intensity = 0.5; |
_sunNode.geometry.firstMaterial.lightingModelName = SCNLightingModelConstant; |
_sunNode.geometry.firstMaterial.multiply.wrapS = |
_sunNode.geometry.firstMaterial.diffuse.wrapS = |
_sunNode.geometry.firstMaterial.multiply.wrapT = |
_sunNode.geometry.firstMaterial.diffuse.wrapT = SCNWrapModeRepeat; |
_earthNode.geometry.firstMaterial.locksAmbientWithDiffuse = |
_moonNode.geometry.firstMaterial.locksAmbientWithDiffuse = |
_sunNode.geometry.firstMaterial.locksAmbientWithDiffuse = YES; |
_earthNode.geometry.firstMaterial.shininess = 0.1; |
_earthNode.geometry.firstMaterial.specular.intensity = 0.5; |
_moonNode.geometry.firstMaterial.specular.contents = [NSColor grayColor]; |
// Achieve a lava effect by animating textures |
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"contentsTransform"]; |
animation.duration = 10.0; |
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeTranslation(0, 0, 0), CATransform3DMakeScale(3, 3, 3))]; |
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeTranslation(1, 0, 0), CATransform3DMakeScale(3, 3, 3))]; |
animation.repeatCount = FLT_MAX; |
[_sunNode.geometry.firstMaterial.diffuse addAnimation:animation forKey:@"sun-texture"]; |
animation = [CABasicAnimation animationWithKeyPath:@"contentsTransform"]; |
animation.duration = 30.0; |
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeTranslation(0, 0, 0), CATransform3DMakeScale(5, 5, 5))]; |
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeTranslation(1, 0, 0), CATransform3DMakeScale(5, 5, 5))]; |
animation.repeatCount = FLT_MAX; |
[_sunNode.geometry.firstMaterial.multiply addAnimation:animation forKey:@"sun-texture2"]; |
break; |
} |
case 5: |
{ |
// We will turn off all the lights in the scene and add a new light |
// to give the impression that the Sun lights the scene |
SCNNode *lightNode = [SCNNode node]; |
lightNode.light = [SCNLight light]; |
lightNode.light.color = [NSColor blackColor]; // initially switched off |
lightNode.light.type = SCNLightTypeOmni; |
[_sunNode addChildNode:lightNode]; |
// Configure attenuation distances because we don't want to light the floor |
[lightNode.light setAttribute:@20 forKey:SCNLightAttenuationEndKey]; |
[lightNode.light setAttribute:@19.5 forKey:SCNLightAttenuationStartKey]; |
// Animation |
[SCNTransaction begin]; |
[SCNTransaction setAnimationDuration:1]; |
{ |
lightNode.light.color = [NSColor whiteColor]; // switch on |
[presentationViewController updateLightingWithIntensities:@[@0.0]]; //switch off all the other lights |
_sunHaloNode.opacity = 0.5; // make the halo stronger |
} |
[SCNTransaction commit]; |
break; |
} |
} |
} |
@end |
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