Scene Kit Session WWDC 2013/Sources/Utils.h

/*
     File: Utils.h
 Abstract: This file contains some utilities such as titled box, loading DAE files, loading images etc...
  Version: 1.1
 
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#import <SceneKit/SceneKit.h>
 
typedef NS_ENUM(NSInteger, ASCLabelSize) {
    ASCLabelSizeSmall = 1,
    ASCLabelSizeNormal = 2,
    ASCLabelSizeLarge = 4
};
 
@interface SCNNode (ASCAdditions)
 
// Add the node named 'name' found in the DAE document located at 'path' as a child of the receiver
- (instancetype)asc_addChildNodeNamed:(NSString *)name fromSceneNamed:(NSString *)path withScale:(CGFloat)scale;
 
// Setup a 3D box with a title
+ (instancetype)asc_boxNodeWithTitle:(NSString *)title frame:(NSRect)frame color:(NSColor *)color cornerRadius:(CGFloat)cornerRadius centered:(BOOL)centered;
 
// Create a 3D plan with the specified image mapped on it
+ (instancetype)asc_planeNodeWithImage:(NSImage *)image size:(CGFloat)size isLit:(BOOL)isLit;
+ (instancetype)asc_planeNodeWithImageNamed:(NSString *)imageName size:(CGFloat)size isLit:(BOOL)isLit;
 
// Create a 3D text node
+ (instancetype)asc_labelNodeWithString:(NSString *)text size:(ASCLabelSize)size isLit:(BOOL)isLit;
 
// Create a 3D gauge
+ (instancetype)asc_gaugeNodeWithTitle:(NSString *)title progressNode:(SCNNode * __strong *)progressNode;
 
@end
 
@interface NSBezierPath (ASCAdditions)
 
// Create an arrow
+ (instancetype)asc_arrowBezierPathWithBaseSize:(NSSize)baseSize tipSize:(NSSize)tipSize hollow:(CGFloat)hollow twoSides:(BOOL)twoSides;
 
@end
 
@interface NSImage (ASCAdditions)
 
// Load an image that represents the application named
+ (instancetype)asc_imageForApplicationNamed:(NSString *)name;
 
// Create and return an image with the closest resolution to "size"
- (instancetype)asc_copyWithResolution:(CGFloat)size;
 
@end