Scene Kit Session WWDC 2013/Sources/Utils.h
/* |
File: Utils.h |
Abstract: This file contains some utilities such as titled box, loading DAE files, loading images etc... |
Version: 1.1 |
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*/ |
#import <SceneKit/SceneKit.h> |
typedef NS_ENUM(NSInteger, ASCLabelSize) { |
ASCLabelSizeSmall = 1, |
ASCLabelSizeNormal = 2, |
ASCLabelSizeLarge = 4 |
}; |
@interface SCNNode (ASCAdditions) |
// Add the node named 'name' found in the DAE document located at 'path' as a child of the receiver |
- (instancetype)asc_addChildNodeNamed:(NSString *)name fromSceneNamed:(NSString *)path withScale:(CGFloat)scale; |
// Setup a 3D box with a title |
+ (instancetype)asc_boxNodeWithTitle:(NSString *)title frame:(NSRect)frame color:(NSColor *)color cornerRadius:(CGFloat)cornerRadius centered:(BOOL)centered; |
// Create a 3D plan with the specified image mapped on it |
+ (instancetype)asc_planeNodeWithImage:(NSImage *)image size:(CGFloat)size isLit:(BOOL)isLit; |
+ (instancetype)asc_planeNodeWithImageNamed:(NSString *)imageName size:(CGFloat)size isLit:(BOOL)isLit; |
// Create a 3D text node |
+ (instancetype)asc_labelNodeWithString:(NSString *)text size:(ASCLabelSize)size isLit:(BOOL)isLit; |
// Create a 3D gauge |
+ (instancetype)asc_gaugeNodeWithTitle:(NSString *)title progressNode:(SCNNode * __strong *)progressNode; |
@end |
@interface NSBezierPath (ASCAdditions) |
// Create an arrow |
+ (instancetype)asc_arrowBezierPathWithBaseSize:(NSSize)baseSize tipSize:(NSSize)tipSize hollow:(CGFloat)hollow twoSides:(BOOL)twoSides; |
@end |
@interface NSImage (ASCAdditions) |
// Load an image that represents the application named |
+ (instancetype)asc_imageForApplicationNamed:(NSString *)name; |
// Create and return an image with the closest resolution to "size" |
- (instancetype)asc_copyWithResolution:(CGFloat)size; |
@end |
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