Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
CodeWarrior (OS 9)/SeedCFill.c
/* |
File: SeedCFill.c |
Contains: This snippet shows how to use the SeedCFill routine |
to create a mask given a source image. As decribed |
on page 71 of Inside Mac volume V, this routine |
computes a destination bitmap image with 1's only |
in the pixels where paint can not leak from the |
starting seed point. This is similar to the paint- |
bucket tool. |
Written by: EL |
Copyright: Copyright © 1992-1999 by Apple Computer, Inc., All Rights Reserved. |
You may incorporate this Apple sample source code into your program(s) without |
restriction. This Apple sample source code has been provided "AS IS" and the |
responsibility for its operation is yours. You are not permitted to redistribute |
this Apple sample source code as "Apple sample source code" after having made |
changes. If you're going to re-distribute the source, we require that you make |
it clear in the source that the code was descended from Apple sample source |
code, but that you've made changes. |
Change History (most recent first): |
08/2000 JM Carbonized, non-Carbon code is commented out |
for demonstration purposes. |
7/14/1999 KG Updated for Metrowerks Codewarror Pro 2.1 |
*/ |
#include "CarbonPrefix.h" |
#include <Dialogs.h> |
#include <Fonts.h> |
#include <Palettes.h> |
#include <QDOffscreen.h> |
#include <Resources.h> |
#include <Quickdraw.h> |
/* Constant Declarations */ |
#define WWIDTH (176 * 2) |
#define WHEIGHT (106 * 2) |
//#define WLEFT (((qd.screenBits.bounds.right - qd.screenBits.bounds.left) - WWIDTH) / 2) |
//#define WTOP (((qd.screenBits.bounds.bottom - qd.screenBits.bounds.top) - WHEIGHT) / 2) |
/* Global Variable Definitions */ |
WindowPtr gWindow; |
void initMac(); |
void createWindow(); |
void doSeedCFillExample(); |
void DisposeGrafPort(GrafPtr); |
void doEventLoop(); |
void main(void) |
{ |
initMac(); |
createWindow(); |
doEventLoop(); |
} |
void initMac() |
{ |
//MaxApplZone(); |
//InitGraf( &qd.thePort ); |
//InitFonts(); |
//InitWindows(); |
//InitMenus(); |
//TEInit(); |
//InitDialogs( nil ); |
InitCursor(); |
FlushEvents( 0, everyEvent ); |
} |
void createWindow() |
{ |
Rect rect; |
PaletteHandle palette; |
BitMap bitMap; |
int left, top; |
GetQDGlobalsScreenBits(&bitMap); |
left = (((bitMap.bounds.right - bitMap.bounds.left) - WWIDTH) / 2); |
top = (((bitMap.bounds.bottom - bitMap.bounds.top) - WHEIGHT) / 2); |
//SetRect( &rect, WLEFT, WTOP, WLEFT + WWIDTH, WTOP + WHEIGHT ); |
SetRect( &rect, left, top, left + WWIDTH, top + WHEIGHT ); |
gWindow = NewCWindow( 0L, &rect, "\pClick anywhere in left image.", true, documentProc, |
(WindowPtr)-1L, true, 0L ); |
//SetPort( gWindow ); |
SetPortWindowPort( gWindow ); |
/****************************************************************************/ |
/* Attach a palette of the default colortable to the window. */ |
/* WARNING: SeedCFill may not work if the current gDevice's colortable is */ |
/* different than that of the offscreen's colortable. This offscreen is */ |
/* the one passed into SeedCFill. To eliminate this problem, we attach a */ |
/* palette contaning the same colors used by the offscreen to the window. */ |
/****************************************************************************/ |
palette = NewPalette( 256, GetCTable( 8 ), pmTolerant, 0 ); |
SetPalette( gWindow, palette, true ); |
} |
void doSeedCFillExample( point ) |
Point point; |
{ |
PicHandle pict; /* Pict used for the source. */ |
GWorldPtr source; /* Gworld used to store the pict. */ |
PixMapHandle sourcePixMap; /* Handle to the source Gworld. */ |
//GrafPtr mask; /* BitMap used for creating the mask. */ |
int seedH, seedV; /* Pixel position used to determine the mask. */ |
Rect rect; /* Bounding rect of mask and source. */ |
CGrafPtr currentPort; /* Saved CGrafPtr for later restore. */ |
GDHandle currentDevice; /* Saved device for later restore. */ |
Rect tempRect1; |
GrafPtr oldPort; |
GWorldPtr newMask; // new mask, use a GWorld as opposed to a new port |
GetPort(&oldPort); |
SetPortWindowPort( gWindow ); |
/* Load the pict resource to be used for the source. */ |
pict = (PicHandle)GetResource( 'PICT', 128 ); |
/* Define the bounding rect for the source and mask. */ |
rect = (**pict).picFrame; |
OffsetRect( &rect, -rect.left, -rect.top ); |
rect.right *= 2; |
rect.bottom *= 2; |
/* Draw the source image in the window to see what the mask will be created from. */ |
DrawPicture( pict, &rect ); |
/* Return if mouse click was not within the source rect. */ |
if (point.h < rect.left || point.h > rect.right || |
point.v < rect.top || point.v > rect.bottom) |
return; |
/* Create a gworld to store the pict. */ |
NewGWorld( &source, 8, &rect, GetCTable( 8 ), nil, 0 ); |
LockPixels( GetGWorldPixMap( source ) ); |
sourcePixMap = GetGWorldPixMap( source ); |
/* Draw the pict into the gworld. */ |
GetGWorld( ¤tPort, ¤tDevice ); |
SetGWorld( source, nil ); |
DrawPicture( pict, &rect ); |
/* Allocate a bitmap for the mask. */ |
NewGWorld( &newMask, 1, &(**sourcePixMap).bounds, nil, nil, 0 ); |
SetGWorld( newMask, nil); |
EraseRect( &(**sourcePixMap).bounds ); |
SetGWorld( currentPort, currentDevice ); |
/* Use the mouse click as the starting seed position. */ |
seedH = point.h; |
seedV = point.v; |
/* Create a mask from the source, starting from the seed point. */ |
/*SeedCFill( (BitMap *)*sourcePixMap, &(*mask).portBits, &(**sourcePixMap).bounds, |
&(*mask).portRect, seedH, seedV, nil, 0 );*/ |
LockPixels(GetGWorldPixMap(newMask)); |
SeedCFill( (BitMap *)*sourcePixMap, (BitMap *) *(GetGWorldPixMap(newMask)), &(**sourcePixMap).bounds, |
GetPortBounds(newMask, &tempRect1), seedH, seedV, nil, 0 ); |
/* Draw a red cross where the mouse was last clicked. */ |
ForeColor( redColor ); |
MoveTo( rect.left + seedH - 2, seedV ); |
LineTo( rect.left + seedH + 2, seedV ); |
MoveTo( rect.left + seedH, seedV - 2 ); |
LineTo( rect.left + seedH, seedV + 2 ); |
ForeColor( blackColor ); |
BackColor( whiteColor ); |
OffsetRect( &rect, (**sourcePixMap).bounds.right, 0 ); |
EraseRect( &rect ); |
/* Copy the source to the window while applying the mask. */ |
/*CopyMask( (BitMap *)*sourcePixMap, &((GrafPtr)mask)->portBits, &gWindow->portBits, |
&(**sourcePixMap).bounds, &((GrafPtr)mask)->portRect, &rect );*/ |
CopyMask( (BitMap *)*sourcePixMap, (BitMap *) *(GetGWorldPixMap(newMask)), GetPortBitMapForCopyBits(GetWindowPort(gWindow)), |
&(**sourcePixMap).bounds, GetPortBounds(newMask, &tempRect1), &rect ); |
/* Release the used memory. */ |
//DisposeGrafPort( (GrafPtr)mask ); |
UnlockPixels(GetGWorldPixMap(newMask)); |
UnlockPixels(GetGWorldPixMap(source)); |
DisposeGWorld( newMask ); |
DisposeGWorld( source ); |
HPurge( (Handle)pict ); |
SetPort(oldPort); //restore port |
} |
void DisposeGrafPort( GrafPtr doomedPort ) /* DisposeGrafPort originally written by Forrest Tanaka. */ |
{ |
//ClosePort( doomedPort ); |
//DisposePtr( doomedPort->portBits.baseAddr ); |
DisposePtr( GetPortBitMapForCopyBits(doomedPort)->baseAddr ); |
//DisposePtr( (Ptr)doomedPort ); |
DisposePort( doomedPort ); |
} |
void doEventLoop() |
{ |
EventRecord event; |
WindowPtr window; |
short clickArea; |
Rect screenRect; |
static Point point = { -1, -1 }; |
for (;;) |
{ |
if (WaitNextEvent( everyEvent, &event, 0, nil )) |
{ |
if (event.what == mouseDown) |
{ |
clickArea = FindWindow( event.where, &window ); |
if (clickArea == inDrag) |
{ |
//screenRect = (**GetGrayRgn()).rgnBBox; |
GetRegionBounds(GetGrayRgn(), &screenRect); |
DragWindow( window, event.where, &screenRect ); |
} |
else if (clickArea == inContent) |
{ |
if (window != FrontWindow()) |
SelectWindow( window ); |
else |
{ |
point = event.where; |
GlobalToLocal( &point ); |
doSeedCFillExample( point ); |
} |
} |
else if (clickArea == inGoAway) |
if (TrackGoAway( window, event.where )) |
return; |
} |
else if (event.what == updateEvt) |
{ |
window = (WindowPtr)event.message; |
//SetPort( window ); |
BeginUpdate( window ); |
doSeedCFillExample( point ); |
EndUpdate( window ); |
} |
} |
} |
} |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-10-27