Common/SimplePing.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
An object wrapper around the low-level BSD Sockets ping function. |
*/ |
@import Foundation; |
#include <AssertMacros.h> // for __Check_Compile_Time |
NS_ASSUME_NONNULL_BEGIN |
@protocol SimplePingDelegate; |
/*! Controls the IP address version used by SimplePing instances. |
*/ |
typedef NS_ENUM(NSInteger, SimplePingAddressStyle) { |
SimplePingAddressStyleAny, ///< Use the first IPv4 or IPv6 address found; the default. |
SimplePingAddressStyleICMPv4, ///< Use the first IPv4 address found. |
SimplePingAddressStyleICMPv6 ///< Use the first IPv6 address found. |
}; |
/*! An object wrapper around the low-level BSD Sockets ping function. |
* \details To use the class create an instance, set the delegate and call `-start` |
* to start the instance on the current run loop. If things go well you'll soon get the |
* `-simplePing:didStartWithAddress:` delegate callback. From there you can can call |
* `-sendPingWithData:` to send a ping and you'll receive the |
* `-simplePing:didReceivePingResponsePacket:sequenceNumber:` and |
* `-simplePing:didReceiveUnexpectedPacket:` delegate callbacks as ICMP packets arrive. |
* |
* The class can be used from any thread but the use of any single instance must be |
* confined to a specific thread and that thread must run its run loop. |
*/ |
@interface SimplePing : NSObject |
- (instancetype)init NS_UNAVAILABLE; |
/*! Initialise the object to ping the specified host. |
* \param hostName The DNS name of the host to ping; an IPv4 or IPv6 address in string form will |
* work here. |
* \returns The initialised object. |
*/ |
- (instancetype)initWithHostName:(NSString *)hostName NS_DESIGNATED_INITIALIZER; |
/*! A copy of the value passed to `-initWithHostName:`. |
*/ |
@property (nonatomic, copy, readonly) NSString * hostName; |
/*! The delegate for this object. |
* \details Delegate callbacks are schedule in the default run loop mode of the run loop of the |
* thread that calls `-start`. |
*/ |
@property (nonatomic, weak, readwrite, nullable) id<SimplePingDelegate> delegate; |
/*! Controls the IP address version used by the object. |
* \details You should set this value before starting the object. |
*/ |
@property (nonatomic, assign, readwrite) SimplePingAddressStyle addressStyle; |
/*! The address being pinged. |
* \details The contents of the NSData is a (struct sockaddr) of some form. The |
* value is nil while the object is stopped and remains nil on start until |
* `-simplePing:didStartWithAddress:` is called. |
*/ |
@property (nonatomic, copy, readonly, nullable) NSData * hostAddress; |
/*! The address family for `hostAddress`, or `AF_UNSPEC` if that's nil. |
*/ |
@property (nonatomic, assign, readonly) sa_family_t hostAddressFamily; |
/*! The identifier used by pings by this object. |
* \details When you create an instance of this object it generates a random identifier |
* that it uses to identify its own pings. |
*/ |
@property (nonatomic, assign, readonly) uint16_t identifier; |
/*! The next sequence number to be used by this object. |
* \details This value starts at zero and increments each time you send a ping (safely |
* wrapping back to zero if necessary). The sequence number is included in the ping, |
* allowing you to match up requests and responses, and thus calculate ping times and |
* so on. |
*/ |
@property (nonatomic, assign, readonly) uint16_t nextSequenceNumber; |
/*! Starts the object. |
* \details You should set up the delegate and any ping parameters before calling this. |
* |
* If things go well you'll soon get the `-simplePing:didStartWithAddress:` delegate |
* callback, at which point you can start sending pings (via `-sendPingWithData:`) and |
* will start receiving ICMP packets (either ping responses, via the |
* `-simplePing:didReceivePingResponsePacket:sequenceNumber:` delegate callback, or |
* unsolicited ICMP packets, via the `-simplePing:didReceiveUnexpectedPacket:` delegate |
* callback). |
* |
* If the object fails to start, typically because `hostName` doesn't resolve, you'll get |
* the `-simplePing:didFailWithError:` delegate callback. |
* |
* It is not correct to start an already started object. |
*/ |
- (void)start; |
/*! Sends a ping packet containing the specified data. |
* \details Sends an actual ping. |
* |
* The object must be started when you call this method and, on starting the object, you must |
* wait for the `-simplePing:didStartWithAddress:` delegate callback before calling it. |
* \param data Some data to include in the ping packet, after the ICMP header, or nil if you |
* want the packet to include a standard 56 byte payload (resulting in a standard 64 byte |
* ping). |
*/ |
- (void)sendPingWithData:(nullable NSData *)data; |
/*! Stops the object. |
* \details You should call this when you're done pinging. |
* |
* It's safe to call this on an object that's stopped. |
*/ |
- (void)stop; |
@end |
/*! A delegate protocol for the SimplePing class. |
*/ |
@protocol SimplePingDelegate <NSObject> |
@optional |
/*! A SimplePing delegate callback, called once the object has started up. |
* \details This is called shortly after you start the object to tell you that the |
* object has successfully started. On receiving this callback, you can call |
* `-sendPingWithData:` to send pings. |
* |
* If the object didn't start, `-simplePing:didFailWithError:` is called instead. |
* \param pinger The object issuing the callback. |
* \param address The address that's being pinged; at the time this delegate callback |
* is made, this will have the same value as the `hostAddress` property. |
*/ |
- (void)simplePing:(SimplePing *)pinger didStartWithAddress:(NSData *)address; |
/*! A SimplePing delegate callback, called if the object fails to start up. |
* \details This is called shortly after you start the object to tell you that the |
* object has failed to start. The most likely cause of failure is a problem |
* resolving `hostName`. |
* |
* By the time this callback is called, the object has stopped (that is, you don't |
* need to call `-stop` yourself). |
* \param pinger The object issuing the callback. |
* \param error Describes the failure. |
*/ |
- (void)simplePing:(SimplePing *)pinger didFailWithError:(NSError *)error; |
/*! A SimplePing delegate callback, called when the object has successfully sent a ping packet. |
* \details Each call to `-sendPingWithData:` will result in either a |
* `-simplePing:didSendPacket:sequenceNumber:` delegate callback or a |
* `-simplePing:didFailToSendPacket:sequenceNumber:error:` delegate callback (unless you |
* stop the object before you get the callback). These callbacks are currently delivered |
* synchronously from within `-sendPingWithData:`, but this synchronous behaviour is not |
* considered API. |
* \param pinger The object issuing the callback. |
* \param packet The packet that was sent; this includes the ICMP header (`ICMPHeader`) and the |
* data you passed to `-sendPingWithData:` but does not include any IP-level headers. |
* \param sequenceNumber The ICMP sequence number of that packet. |
*/ |
- (void)simplePing:(SimplePing *)pinger didSendPacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber; |
/*! A SimplePing delegate callback, called when the object fails to send a ping packet. |
* \details Each call to `-sendPingWithData:` will result in either a |
* `-simplePing:didSendPacket:sequenceNumber:` delegate callback or a |
* `-simplePing:didFailToSendPacket:sequenceNumber:error:` delegate callback (unless you |
* stop the object before you get the callback). These callbacks are currently delivered |
* synchronously from within `-sendPingWithData:`, but this synchronous behaviour is not |
* considered API. |
* \param pinger The object issuing the callback. |
* \param packet The packet that was not sent; see `-simplePing:didSendPacket:sequenceNumber:` |
* for details. |
* \param sequenceNumber The ICMP sequence number of that packet. |
* \param error Describes the failure. |
*/ |
- (void)simplePing:(SimplePing *)pinger didFailToSendPacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber error:(NSError *)error; |
/*! A SimplePing delegate callback, called when the object receives a ping response. |
* \details If the object receives an ping response that matches a ping request that it |
* sent, it informs the delegate via this callback. Matching is primarily done based on |
* the ICMP identifier, although other criteria are used as well. |
* \param pinger The object issuing the callback. |
* \param packet The packet received; this includes the ICMP header (`ICMPHeader`) and any data that |
* follows that in the ICMP message but does not include any IP-level headers. |
* \param sequenceNumber The ICMP sequence number of that packet. |
*/ |
- (void)simplePing:(SimplePing *)pinger didReceivePingResponsePacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber; |
/*! A SimplePing delegate callback, called when the object receives an unmatched ICMP message. |
* \details If the object receives an ICMP message that does not match a ping request that it |
* sent, it informs the delegate via this callback. The nature of ICMP handling in a |
* BSD kernel makes this a common event because, when an ICMP message arrives, it is |
* delivered to all ICMP sockets. |
* |
* IMPORTANT: This callback is especially common when using IPv6 because IPv6 uses ICMP |
* for important network management functions. For example, IPv6 routers periodically |
* send out Router Advertisement (RA) packets via Neighbor Discovery Protocol (NDP), which |
* is implemented on top of ICMP. |
* |
* For more on matching, see the discussion associated with |
* `-simplePing:didReceivePingResponsePacket:sequenceNumber:`. |
* \param pinger The object issuing the callback. |
* \param packet The packet received; this includes the ICMP header (`ICMPHeader`) and any data that |
* follows that in the ICMP message but does not include any IP-level headers. |
*/ |
- (void)simplePing:(SimplePing *)pinger didReceiveUnexpectedPacket:(NSData *)packet; |
@end |
#pragma mark * ICMP On-The-Wire Format |
/*! Describes the on-the-wire header format for an ICMP ping. |
* \details This defines the header structure of ping packets on the wire. Both IPv4 and |
* IPv6 use the same basic structure. |
* |
* This is declared in the header because clients of SimplePing might want to use |
* it parse received ping packets. |
*/ |
struct ICMPHeader { |
uint8_t type; |
uint8_t code; |
uint16_t checksum; |
uint16_t identifier; |
uint16_t sequenceNumber; |
// data... |
}; |
typedef struct ICMPHeader ICMPHeader; |
__Check_Compile_Time(sizeof(ICMPHeader) == 8); |
__Check_Compile_Time(offsetof(ICMPHeader, type) == 0); |
__Check_Compile_Time(offsetof(ICMPHeader, code) == 1); |
__Check_Compile_Time(offsetof(ICMPHeader, checksum) == 2); |
__Check_Compile_Time(offsetof(ICMPHeader, identifier) == 4); |
__Check_Compile_Time(offsetof(ICMPHeader, sequenceNumber) == 6); |
enum { |
ICMPv4TypeEchoRequest = 8, ///< The ICMP `type` for a ping request; in this case `code` is always 0. |
ICMPv4TypeEchoReply = 0 ///< The ICMP `type` for a ping response; in this case `code` is always 0. |
}; |
enum { |
ICMPv6TypeEchoRequest = 128, ///< The ICMP `type` for a ping request; in this case `code` is always 0. |
ICMPv6TypeEchoReply = 129 ///< The ICMP `type` for a ping response; in this case `code` is always 0. |
}; |
NS_ASSUME_NONNULL_END |
Copyright © 2016 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2016-05-05