BucketCategory.h

/*
 
File: BucketCategory.h
 
Abstract: Declarations for the Bucket category provided
by the scripting plugin.  This category is used to extend the scripting
functionality of the host application's bucket class.
 
Version: 1.0
 
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*/
 
 
#import <Cocoa/Cocoa.h>
#import "Bucket.h"
 
 
    /* The Bucket class is a container for trinkets and treasures.
    
    Two points of interest in this class are the weight and value
    accessor methods that we use to implement the weight and value
    AppleScript properties.  These accessors implement read only
    properties and they return a calculated result reflecting the sum
    total of the weights of all of the trinkets and treasures
    contained in the bucket.
    
    We take care of most of the 'infrastructure' type operations
    needed for scripting in the Element class (the superclass of the
    Trinket class), so all we have to worry about here is storage management
    and providing accessors for the properties.*/
@interface Bucket (ScriptingPlugin)
 
 
 
    /* This method returns the value of the 'valuable' property added to the
     bucket objects by the plugin.  For buckets, valuable returns true
     if the value to weight ratio of all of the items contained in the bucket
     is at least two to one.  */
 
- (NSNumber *)valuable;
 
 
    /* methods used for randomizing the weights and values of
     elements contained inside of the bucket object.  These methods are called
     by the -setRandomWeight: and -setRandomValue: methods, but they have been
     separated out so they can also be called by objects containing the
     bucket objects.  */
 
- (void)randomizeWeightBetweenMinimum:(NSNumber *)minimum andMaximum:(NSNumber *)maximum;
 
- (void)randomizeValueBetweenMinimum:(NSNumber *)minimum andMaximum:(NSNumber *)maximum;
 
 
 
    /* The following methods are called by Cocoa scripting in response
     to the randomize weight and randomize value AppleScript commands when
     they are sent to a bucket object. */
 
- (void)setRandomWeight:(NSScriptCommand *)command;
 
- (void)setRandomValue:(NSScriptCommand *)command;
    
@end