PluginAppCategory.m
| /* | 
| File: PluginAppCategory.m | 
| Abstract: Implementation for the NSApplication category provided | 
| by the scripting plugin. This category is used to extend the scripting | 
| functionality of the host application's application class. | 
| Version: 1.0 | 
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| */ | 
| #import "PluginAppCategory.h" | 
| #import "AppCategory.h" | 
| #import "Trinket.h" | 
| #import "TrinketCategory.h" | 
| #import "Treasure.h" | 
| #import "TreasureCategory.h" | 
| #import "Bucket.h" | 
| #import "BucketCategory.h" | 
| #import "StrongBox.h" | 
| #import "StrongBoxCategory.h" | 
| #import "scriptLog.h" | 
| @implementation NSApplication (ScriptingPlugin) | 
| /* kvc methods for the 'Mattresses' AppleScript element. Here we implement the methods | 
| necessary for maintaining the list of Mattresses inside of the application container. | 
| Note the names. In our scripting definition file we specified that the application container | 
| class contains an element of type 'Mattress', like so: | 
| <element type="Mattress"/> | 
| Cocoa will use the plural form of the class name when naming the property used by | 
| AppleScript to access the list of Mattresses, and we should use the property name | 
| when naming our methods. So, using the property name, we name our methods as follows: | 
| - (NSArray *)mattresses; | 
| - (void)insertInMattresses:(id)mattress; | 
| - (void)insertInMattresses:(id)mattress atIndex:(unsigned)index; | 
| - (void)removeFromMattressesAtIndex:(unsigned)index; | 
| */ | 
| /* our application items are implemented as a category of NSApplication so, | 
| as such, we don't have any instance variables for storing our application | 
| class' data. So, we use globals for that storage. */ | 
| NSMutableArray *gMattresses = nil; | 
| /* return the entire list of Mattresses */ | 
| - (NSArray *)mattresses { | 
| SLOG(@"return app's Mattresses"); | 
| /* initial value */ | 
|     if ( gMattresses == nil ) { | 
| gMattresses = [[NSMutableArray alloc] init]; | 
| } | 
| return gMattresses; | 
| } | 
| /* insert a Mattress at the beginning of the list */ | 
| - (void)insertInMattresses:(id)mattress { | 
| SLOG(@"inserting Mattress %@ into app's Mattresses", [((Mattress*)mattress) uniqueID]); | 
| [mattress setContainer:self andProperty:@"mattresses"]; | 
|     if (gMattresses == nil) { | 
| gMattresses = [[NSMutableArray alloc] initWithObjects:mattress, nil]; | 
|     } else { | 
| [gMattresses insertObject:mattress atIndex:0]; | 
| } | 
| } | 
| /* insert a Mattress at some position in the list */ | 
| - (void) insertInMattresses:(id)mattress atIndex:(unsigned)index { | 
| SLOG(@"insert Mattress %@ at index %d into app's Mattresses", [((Mattress*)mattress) uniqueID], index); | 
| [mattress setContainer:self andProperty:@"mattresses"]; | 
|     if (gMattresses == nil) { | 
| gMattresses = [[NSMutableArray alloc] initWithObjects:mattress, nil]; | 
|     } else { | 
| [gMattresses insertObject:mattress atIndex:index]; | 
| } | 
| } | 
| /* remove a Mattress from the list */ | 
| - (void)removeFromMattressesAtIndex:(unsigned)index { | 
| SLOG(@"removing Mattress at %d from app's Mattresses", index); | 
| [gMattresses removeObjectAtIndex:index]; | 
| } | 
| /* return true if the value to weight ratio of all of the items in the app | 
| is better than two to one. Items hidden in mattresses are not counted. */ | 
| - (NSNumber *)valuable { | 
| NSNumber *itemValue = [NSApp value]; | 
| NSNumber *itemWeight = [NSApp weight]; | 
| NSNumber *result = [NSNumber numberWithBool:((([itemValue doubleValue] / [itemWeight doubleValue]) > 2.0) ? YES : NO)]; | 
| SLOG(@"valuable property plugin application category %@", result); | 
| return result; | 
| } | 
| /* The following methods are called by Cocoa scripting in response | 
| to the randomize weight and randomize value AppleScript commands when | 
| they are sent to the application object. | 
| Their effect is to randomize the weights and values of every item contained | 
| in the application container, and inside of every container it contains. */ | 
| - (void)setRandomWeight:(NSScriptCommand *)command { | 
| NSDictionary *theArguments = [command evaluatedArguments]; | 
| /* report the parameters */ | 
| SLOG(@"\n - the direct parameter is: '%@'\n - other parameters are: %@", [command directParameter], theArguments); | 
| /* calculate the bounds */ | 
| NSNumber *lowWeight = [theArguments objectForKey:@"LowestWeight"]; | 
| NSNumber *highWeight = [theArguments objectForKey:@"HighestWeight"]; | 
| /* call the items in the application to randomize themselves | 
| or the items they contain. */ | 
|     for ( Trinket *nthTrinket in [self trinkets] ) { | 
| [nthTrinket randomizeWeightBetweenMinimum:lowWeight andMaximum:highWeight]; | 
| } | 
|     for ( Treasure *nthTreasure in [self treasures] ) { | 
| [nthTreasure randomizeWeightBetweenMinimum:lowWeight andMaximum:highWeight]; | 
| } | 
|     for ( Bucket *nthBucket in [self buckets] ) { | 
| [nthBucket randomizeWeightBetweenMinimum:lowWeight andMaximum:highWeight]; | 
| } | 
|     for ( StrongBox *nthBucket in [self strongBoxes] ) { | 
| [nthBucket randomizeWeightBetweenMinimum:lowWeight andMaximum:highWeight]; | 
| } | 
|     for ( Mattress *nthMattress in [self mattresses] ) { | 
| [nthMattress randomizeWeightBetweenMinimum:lowWeight andMaximum:highWeight]; | 
| } | 
| } | 
| - (void)setRandomValue:(NSScriptCommand *)command { | 
| NSDictionary *theArguments = [command evaluatedArguments]; | 
| /* report the parameters */ | 
| SLOG(@"\n - the direct parameter is: '%@'\n - other parameters are: %@", [command directParameter], theArguments); | 
| /* calculate the bounds */ | 
| NSNumber *lowValue = [theArguments objectForKey:@"LowestValue"]; | 
| NSNumber *highValue = [theArguments objectForKey:@"HighestValue"]; | 
| /* call the items in the application to randomize themselves | 
| or the items they contain. */ | 
|     for ( Treasure *nthTreasure in [self treasures] ) { | 
| [nthTreasure randomizeValueBetweenMinimum:lowValue andMaximum:highValue]; | 
| } | 
|     for ( Bucket *nthBucket in [self buckets] ) { | 
| [nthBucket randomizeValueBetweenMinimum:lowValue andMaximum:highValue]; | 
| } | 
|     for ( StrongBox *nthBucket in [self strongBoxes] ) { | 
| [nthBucket randomizeValueBetweenMinimum:lowValue andMaximum:highValue]; | 
| } | 
|     for ( Mattress *nthMattress in [self mattresses] ) { | 
| [nthMattress randomizeValueBetweenMinimum:lowValue andMaximum:highValue]; | 
| } | 
| } | 
| @end | 
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-05-11