SkyCreator.java

/*
 
File: SkyCreator.java
 
Abstract: This is a very simple demo that creates a random image
of a starry sky. It has several star images of different sizes that are 
placed randomly on the screen. The user can drag the stars to re-arrange 
them. This code was written to illustrate the functionallity of QuartzDebug.
There is a slow and a fast version. The slow version is commented out by 
default. The slow version repaints the whole window every time a star is 
moved. And the fast version only re-paints the  dirty region. You can use 
QuartzDebug to see the different beahvior between the two versions.
 
Version: 1.0
 
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*/
 
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
import java.util.*;
 
 
public class SkyCreator
{
    private final static int WIDTH = 1000;
    private final static int HEIGHT = 800;
 
    Random randomGenerator = new Random();
 
    public SkyCreator()
    {
    // create the frame and make it visible
    JFrame frame = new JFrame("SkyCreator");
    frame.getContentPane().add(new Sky());
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setBounds(50, 50, WIDTH, HEIGHT);
    frame.setVisible(true);
    }
 
    public static void main(String[] args)
    {
    new SkyCreator();
    }
 
    // The panel represent the sky. Its job is to paint a black background and draw the individual stars. 
    // It's also responsible for handling mouse events
    private class Sky extends Panel implements MouseMotionListener, MouseListener
    {
    // the heuristic for creating the sky is there are stars of for levels. Level_1 is the brightest and closes, 
    // while Level_4 is the most far away. There also more stars that are darker than brigher.
    private final static int NUM_STARS_LEVEL_1 = 1;
    private final static int NUM_STARS_LEVEL_2 = 2;
    private final static int NUM_STARS_LEVEL_3 = 20;
    private final static int NUM_STARS_LEVEL_4 = 1500;
    private final static int NUM_STARS_LEVEL_5 = 4500;
    private final static int NUM_STARS = NUM_STARS_LEVEL_1 + NUM_STARS_LEVEL_2 + NUM_STARS_LEVEL_3 + NUM_STARS_LEVEL_4 + NUM_STARS_LEVEL_5;
    private Star[] stars = new Star[NUM_STARS];
    private Star currentStar = null;
 
    public Sky()
    {
        addMouseListener(this);
        addMouseMotionListener(this);
 
        ImageIcon icon = new ImageIcon(getClass().getResource("star1.png"));
        Image star1 = icon.getImage();    
 
        icon = new ImageIcon(getClass().getResource("star2.png"));
        Image star2 = icon.getImage();
 
        icon = new ImageIcon(getClass().getResource("star3.png"));
        Image star3 = icon.getImage();
 
        icon = new ImageIcon(getClass().getResource("star4.png"));
        Image star4 = icon.getImage();
        
        icon = new ImageIcon(getClass().getResource("star5.png"));
        Image star5 = icon.getImage();
 
        // Add the stars in reverse order from farthest to closest. Since we use painters algorithm to paint them
        // the one farthest need to be first in the array.
        int i = 0;
        for (int j = 0; j < NUM_STARS_LEVEL_5; j++)
        {
            stars[i++] = new Star(star5);
        }
        
        for (int j = 0; j < NUM_STARS_LEVEL_4; j++)
        {
            stars[i++] = new Star(star4);
        }       
 
        for (int j = 0; j < NUM_STARS_LEVEL_3; j++)
        {
            stars[i++] = new Star(star3);
        }
 
        for (int j = 0; j < NUM_STARS_LEVEL_2; j++)
        {
            stars[i++] = new Star(star2);
        }
 
        for (int j = 0; j < NUM_STARS_LEVEL_1; j++)
        {
            stars[i++] = new Star(star1);
        }       
    }
 
        public void paint(Graphics g)
        {
            // fill the background
            g.setColor(Color.black);
            g.fillRect(0, 0, getWidth(), getHeight());
            
        Rectangle clip = g.getClipBounds();
 
        // painters algorithm
        for (int i = 0; i < stars.length; i++)
        {
        // draw the stars
        stars[i].draw(g);
        }
        }
 
        public void mousePressed(MouseEvent e)
        {
            Point p = e.getPoint();
        for (int i = 0; i < NUM_STARS; i++)
        {
        if (stars[i].hit(p))
        {
            currentStar = stars[i];
            currentStar.startDrag(p);
        }
        }
        }
    
    // Slow version
//        public void mouseDragged(MouseEvent e)
//        {
//            if (currentStar != null)
//            {
//                currentStar.continueDrag(e.getPoint());
//                repaint();   /** INEFFICIENT - We only need to repaint the dirty region. Look at commented code for fast version **/
//            }
//        }
 
    // Fast version - also look at DragFrame.continueDrag()
        public void mouseDragged(MouseEvent e)
        {
            if (currentStar != null)
        {
                Rectangle dirtyRegion = currentStar.continueDrag(e.getPoint());
                repaint(dirtyRegion.x, dirtyRegion.y, dirtyRegion.width, dirtyRegion.height);
            }
        }
 
        public void mouseReleased(MouseEvent e)
        {
            currentStar = null;
        }
 
        public void mouseEntered(MouseEvent e)
        {
            // do nothing
        }
 
        public void mouseExited(MouseEvent e)
        {
            // do nothing
        }
 
 
        public void mouseMoved(MouseEvent e)
        {
            // do nothing
        }
 
        public void mouseClicked(MouseEvent e)
        {
            // do nothing
        }
    }
 
    private class Star
    {
        private int dragX = 0;
        private int dragY = 0;
        private int x;
        private int y;
        private int width;
        private int height;
    
    private Image image;
        
    public Star(Image image)
    {
        width = image.getWidth(null);
        height = image.getHeight(null);
        this.image = image;
        
        x = randomGenerator.nextInt(WIDTH);
        y = randomGenerator.nextInt(HEIGHT);
    }
 
    public void draw(Graphics g)
    {
        Rectangle clip = g.getClipBounds();
        Rectangle myBounds = new Rectangle(x, y, width, height);
                                
        if ((clip != null) && (!clip.intersects(myBounds)))
        {
            return;
        }
 
        g.drawImage(image, x, y, null);
    }
 
 
        public void startDrag(Point p)
        {
            dragX = p.x;
            dragY = p.y;
        }
 
    // Slow Version
//        public void continueDrag(Point p)
//        {
//            int deltaX = p.x - dragX;
//            int deltaY = p.y - dragY;
//            dragX = p.x;
//            dragY = p.y;
//
//            x = x + deltaX;
//            y = y + deltaY;
//        }
        
    // Fast version     
    public Rectangle continueDrag(Point p)
        {
            Rectangle oldBounds = new Rectangle(x, y, width, height);
 
            int deltaX = p.x - dragX;
            int deltaY = p.y - dragY;
 
            x = x + deltaX;
            y = y + deltaY;
 
            Rectangle newBounds = new Rectangle(x, y, width, height);
            Rectangle dirtyRegion = newBounds.union(oldBounds);
 
            dragX = p.x;
            dragY = p.y;
 
            return dirtyRegion;
        }
 
 
        public boolean hit(Point p)
        {
            if ((p.x >= x) && (p.y >= y) && (p.x <= x + width) && (p.y <= y + height))
            {
                return true;
            }
 
            return false;
        }
 
 
    }
}