SonOfSillyBalls/SillyBallsView.m
/* |
File: SillyBallsView.m |
Contains: View class for drawing lots of silly balls. |
Written by: DTS |
Copyright: Copyright (c) 1997-2011 Apple Inc. All Rights Reserved. |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. |
("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of |
these terms. If you do not agree with these terms, please do |
not use, install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following |
terms, and subject to these terms, Apple grants you a personal, |
non-exclusive license, under Apple's copyrights in this |
original Apple software (the "Apple Software"), to use, |
reproduce, modify and redistribute the Apple Software, with or |
without modifications, in source and/or binary forms; provided |
that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the |
following text and disclaimers in all such redistributions of |
the Apple Software. Neither the name, trademarks, service marks |
or logos of Apple Inc. may be used to endorse or promote |
products derived from the Apple Software without specific prior |
written permission from Apple. Except as expressly stated in |
this notice, no other rights or licenses, express or implied, |
are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or |
by other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. |
APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING |
WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, |
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING |
THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN |
COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, |
INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY |
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION |
OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY |
OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR |
OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF |
SUCH DAMAGE. |
*/ |
#import "SillyBallsView.h" |
@interface SillyBallsView () |
@property (nonatomic, copy, readonly ) NSString * textString; // the text we're drawing |
@property (nonatomic, assign, readonly ) NSSize textSize; // the size of that text, cached for performance |
@property (nonatomic, retain, readwrite) NSTimer * drawingTimer; // a timer for drawing the balls |
@end |
@implementation SillyBallsView |
@synthesize running = running_; |
@synthesize ballInterval = ballInterval_; |
@synthesize textString = textString_; |
@synthesize textSize = textSize_; |
@synthesize drawingTimer = drawingTimer_; |
- (id)initWithFrame:(NSRect)frameRect |
// See comment in interface part. |
{ |
self = [super initWithFrame:frameRect]; |
if (self != nil) { |
self->running_ = NO; |
self->ballInterval_ = 1.0; |
// Init some basic instance variables. |
self->textString_ = [@"Bo3b" copy]; |
self->textSize_ = [self->textString_ sizeWithAttributes:nil]; |
// Observe our own properties so that, when they change, we can respond. |
[self addObserver:self forKeyPath:@"running" options:0 context:&self->running_]; |
[self addObserver:self forKeyPath:@"ballInterval" options:0 context:&self->ballInterval_]; |
} |
return self; |
} |
- (void)dealloc |
{ |
// Remove our observers. |
[self removeObserver:self forKeyPath:@"running"]; |
[self removeObserver:self forKeyPath:@"ballInterval"]; |
// General clean up. |
[self->textString_ release]; |
[self->drawingTimer_ invalidate]; |
[self->drawingTimer_ release]; |
[super dealloc]; |
} |
#pragma mark * Drawing |
- (CGFloat)randomCGFloat |
// Returns a random floating point number between 0.0 and 1.0. |
{ |
return ((CGFloat) rand() / (CGFloat) RAND_MAX); |
} |
static const CGFloat kBallSize = 32.0; |
- (void)drawRandomBallInRect:(const NSRect *)rect |
// Draws Silly Ball(tm) at random coordinates within the specified |
// rectangle. This method can assume we're in a state ready to draw, |
// either inside the view's -drawRect: routine, or otherwise having the |
// focus locked on this view. |
{ |
NSRect ballBounds; |
NSBezierPath * oval; |
NSPoint textOrigin; |
// Calculate where the ball should go. |
ballBounds.origin.x = rect->origin.x + rect->size.width * [self randomCGFloat]; |
ballBounds.origin.y = rect->origin.x + rect->size.height * [self randomCGFloat]; |
ballBounds.size.width = kBallSize; |
ballBounds.size.height = kBallSize; |
// Set the current colour to a random RGB value. |
[[NSColor colorWithDeviceRed:[self randomCGFloat] green:[self randomCGFloat] blue:[self randomCGFloat] alpha:1.0] set]; |
// Now construct a bezier path for an circle and draw it. |
oval = [NSBezierPath bezierPath]; |
[oval appendBezierPathWithOvalInRect:ballBounds]; |
[oval fill]; |
// Now set the current colour to black and draw the text centred in the ball. |
[[NSColor blackColor] set]; |
textOrigin = ballBounds.origin; |
textOrigin.x += (ballBounds.size.width - self.textSize.width ) / 2.0; |
textOrigin.y += (ballBounds.size.height - self.textSize.height) / 2.0; |
[self.textString drawAtPoint:textOrigin withAttributes:nil]; |
} |
- (void)drawRect:(NSRect)rect |
// NSViews are expected to override this method to do their drawing. We actually |
// do nothing in this method, because we don't have any persistent state. All our |
// drawing is done in response to drawingTimer firing. See the sample code read me |
// for a more thorough explanation of this. |
{ |
#pragma unused(rect) |
} |
- (void)drawAnother:(NSTimer *)timer |
// This method is called in response to drawingTimer firing. Its function is to |
// lock focus on the view and then call -drawRandomBallInRect:. |
{ |
NSRect visRect; |
assert(timer == self.drawingTimer); |
#pragma unused(timer) |
// Lock focus on ourselves. We need to do this because we're drawing |
// outside of the context of NSView's -drawRect: method. This is relatively |
// unusual behaviour for a view. See the discussion of this in the read me. |
[self lockFocus]; |
// Draw a ball. |
visRect = [self visibleRect]; |
[self drawRandomBallInRect:&visRect]; |
// And unlock the focus. |
[self unlockFocus]; |
[[self window] flushWindow]; |
} |
#pragma mark * Responding to external events |
- (void)clear |
// See comment in interface part. |
{ |
[self setNeedsDisplay:YES]; |
} |
- (void)startDrawingTimer |
{ |
// Invalidate any previous repeat timer. |
[self.drawingTimer invalidate]; |
// Start the new one. |
self.drawingTimer = [NSTimer scheduledTimerWithTimeInterval:self.ballInterval target:self selector:@selector(drawAnother:) userInfo:nil repeats:YES]; |
} |
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { |
if (context == &self->running_) { |
assert([keyPath isEqual:@"running"]); |
assert(object == self); |
// When running changes, either start or stop the drawing timer. |
if (self.running) { |
[self startDrawingTimer]; |
} else { |
[self.drawingTimer invalidate]; |
self.drawingTimer = nil; |
} |
} else if (context == &self->ballInterval_) { |
// When ballInterval changes, and we're running, update the drawing |
// timer to use the specified interval. |
if (self.running) { |
[self startDrawingTimer]; |
} |
} else { |
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; |
} |
} |
@end |
Copyright © 2011 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2011-05-13