VU-Meter.c

/*
    File:       VU-Meter.c
 
    Contains:   Sample pre-mixer sound component 
 
    Written by: Mark Cookson    
 
    Copyright:  Copyright © 1996-1999 by Apple Computer, Inc., All Rights Reserved.
 
                You may incorporate this Apple sample source code into your program(s) without
                restriction. This Apple sample source code has been provided "AS IS" and the
                responsibility for its operation is yours. You are not permitted to redistribute
                this Apple sample source code as "Apple sample source code" after having made
                changes. If you're going to re-distribute the source, we require that you make
                it clear in the source that the code was descended from Apple sample source
                code, but that you've made changes.
 
    Change History (most recent first):
                8/20/1999   Karl Groethe    Updated for Metrowerks Codewarror Pro 2.1
                
 
*/
 
#include <Memory.h>
#include <Errors.h>
#include <SoundInput.h>
#include <Components.h>
#include <Gestalt.h>
#include <Sound.h>
 
#include "VU-Meter.h"
 
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constants
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//          Component Dispatcher
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
#define SoundComponentEntryPoint        main    
 
#include "ComponentDispatch.c"
 
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//          prototypes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
static void VUMeterBuffer(SoundComponentGlobalsPtr globals, const Byte * const inputBuffer, long samples, short sampleSize, short numChannels);
 
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Component Manager Methods
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/*  ==============================================================================
    Component Open
 
    This routine is called when the Component Manager creates an instance of this
    component. The routine should allocate global variables in the appropriate heap
    and call SetComponentInstanceStorage() so the Component Manager can remember
    the globals and pass them to all the method calls.
    
    Determining the heap to use can be tricky. The Component Manager will normally
    load the component code into the system heap, which is good, since many applications
    will be sharing this component to play sound. In this case, the components's global
    variable storage should also be created in the system heap.
 
    However, if system heap memory is tight, the Component Manager will load
    the component into the application heap of the first application that plays sound.
    When this happens, the component should create global storage in the application heap
    instead. The Sound Manager will make sure that other applications will not try
    to play sound while the component is in this application heap.
 
    To determine the proper heap to use, call GetComponentInstanceA5(). If the value
    returned is 0, then the component was loaded into the system heap, and all storage
    should be allocated there. If the value returned is non-zero, the component is in
    the application heap specifed by returned A5 value, and all storage should be
    allocated in this application heap.
    
    NOTE: If the component is loaded into the application heap, the value returned by
    GetComponentRefCon() will be 0.
    NOTE: Do not attempt to initialize in this call, since the Component Manager will
    call Open() BEFORE calling Register().
    NOTE: This routine is never called at interrupt time.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentOpen(void *unused1, ComponentInstance self) {
#pragma unused (unused1)
 
    Handle          h;
    SoundComponentGlobalsPtr        globals;
 
    h = NewHandleClear(sizeof(SoundComponentGlobals));      // get space for globals
    if (h == nil)
        return(MemError());
 
    HLock(h);
    globals = (SoundComponentGlobalsPtr) *h;
    SetComponentInstanceStorage (self, (Handle) globals);   // save pointer to our globals
 
    globals->globalsHandle = h;                             // remember the handle
 
    return (noErr);
}
 
/*  ==============================================================================
    Component Close
 
    This routine is called when the Component Manager is closing the instance of
    this component. It should delete all global storage and close any other components
    that were opened.
    
    NOTE: Be sure to check that the globals pointer passed in to this routine is
    not set to NIL. If the Open() routine fails for any reason, the Component
    Manager will call this routine passing in a NIL for the globals.
    NOTE: This routine is never called at interrupt time.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentClose(SoundComponentGlobalsPtr globals, ComponentInstance self) {
#pragma unused (self)
 
    if (globals) {                                          // we have some globals
        if (globals->sourceComponent)                       // we have a source component
            CloseComponent(globals->sourceComponent);       // close it
 
        DisposeHandle(globals->globalsHandle);              // dispose our storage
    }
 
    return (noErr);
}
 
/*  ==============================================================================
    Component Register
 
    This routine is called once, usually at boot time, when the Component Manager
    is first registering this sound component. This routine should check to see if the proper
    Sound Manager is installed and return 0 if it is. If the right Sound Manager is not
    installed, the routine should return 1 and this component will not be registered.
 
    NOTE: The cmpWantsRegisterMessage bit must be set in the component flags of the
    sound component in order for this routine to be called.
    NOTE: This routine is never called at interrupt time.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentRegister(SoundComponentGlobalsPtr globals)
{
#pragma unused (globals)
 
    NumVersionVariant   version;
 
    version.parts = SndSoundManagerVersion();                   // get the Sound Manager version
    if (version.whole < 0x03210000)                             // it's what we need
        return (1);                                             // do not install component
    else
        return (0);                                             // install this component
}
 
/*  ==============================================================================
    Component GetInfo
 
    This is called when a program issues a SndGetInfo() call.  If we see our selector
    we return the peak value of the last buffer, if it's anything else we forward
    the selector to our source component.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentGetInfo(SoundComponentGlobalsPtr globals, SoundSource sourceID, OSType selector, void *infoPtr)
{
    ComponentResult     result = noErr;
 
    switch (selector) {
    
        case kVUSelectorSubType:
            ((short*)infoPtr)[0] = globals->peakSampleLeft;
            ((short*)infoPtr)[1] = globals->peakSampleRight;
            break;
 
        default:
            result = SoundComponentGetInfo(globals->sourceComponent, sourceID, selector, infoPtr);
            break;
    }
 
    return (result);
}
 
/*  ==============================================================================
    StopSource
 
    This routine is used to stop sounds that are currently playing. It should
    clear out any internal buffers, reset any compression state information
    and then delegate the call up the chain.  We have no state so we just send
    the call up the chain.
 
    NOTE: This can be called at interrupt time.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentStopSource(SoundComponentGlobalsPtr globals, short count, SoundSource *sources) {
 
    // values are no longer valid
    globals->peakSampleLeft = 0;
    globals->peakSampleRight = 0;
 
    // delegate this call
    return (SoundComponentStopSource(globals->sourceComponent, count, sources));
}
 
/*  ==============================================================================
    PlaySourceBuffer
 
    This routine is used to start a new sound playing. It should clear out any internal buffers
    but should NOT reset any compression state information, since this could be a
    continuation of a sound that has been broken into pieces. Then the call should be
    delegated up the chain.  We have no state so we just send the call up the chain.
 
    NOTE: This can be called at interrupt time.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentPlaySourceBuffer(SoundComponentGlobalsPtr globals, SoundSource sourceID, SoundParamBlockPtr pb, long actions) {
 
    // values are no longer valid, starting a new sound
    globals->peakSampleLeft = 0;
    globals->peakSampleRight = 0;
 
    // delegate this call
    return (SoundComponentPlaySourceBuffer(globals->sourceComponent, sourceID, pb, actions));
}
 
/*  ==============================================================================
    SetSource
 
    This routine sets the component we should call to get more data. We must remember
    this component.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentSetSource(SoundComponentGlobalsPtr globals, SoundSource sourceID, ComponentInstance source) {
#pragma unused (sourceID)
 
    // remember our source component
    globals->sourceComponent = source;
 
    return (noErr);
}
 
/*  ==============================================================================
    GetSource
 
    This routine returns the component we call to get more data.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentGetSource(SoundComponentGlobalsPtr globals, SoundSource sourceID, ComponentInstance *source) {
#pragma unused (sourceID)
 
    *source = globals->sourceComponent;
    return (noErr);
}
 
/*  ==============================================================================
    SetOutput
 
    This routine sets the data format our component should output. If we can't output
    the requested format, we should return a pointer to the format we do support,
    and return an error, and the Sound Manager will attempt the conversion for us.
 
    For this component, because we don't modify the data there is no problem
    outputting any format.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentSetOutput(SoundComponentGlobalsPtr globals, SoundComponentDataPtr requested, SoundComponentDataPtr *actual) {
#pragma unused (actual, globals, requested)
 
    // no problem outputting anything because we only "look" at the data
    return (noErr);
}
 
/*  ==============================================================================
    GetSourceData
 
    This routine is called when the Sound Manager wants your component to process
    some more data.
 
    NOTE: This will most often be called at interrupt time.
    ============================================================================== */
 
static pascal ComponentResult __SoundComponentGetSourceData(SoundComponentGlobalsPtr globals, SoundComponentDataPtr *resultDataPtr) {
#pragma unused (resultDataPtr)
    ComponentResult         result;
 
    // Get some sound data to look at
    result = SoundComponentGetSourceData(globals->sourceComponent, resultDataPtr);
 
    // Sample the buffer to get VU meter data
    VUMeterBuffer(globals, (*resultDataPtr)->buffer, (*resultDataPtr)->sampleCount, (*resultDataPtr)->sampleSize, (*resultDataPtr)->numChannels);
 
    return result;
}
 
/*  ==============================================================================
    VUMeterBuffer
 
    This implements a simple peak meter.
 
    This code works on the assumtion that the average of a sound wave is 0 (for
    each positive sample there is a coresponding negative sample), therefore we
    only have to find the largest positive sample in the buffer because that will
    be very close to the absolute value of the largest negative sample.
    ============================================================================== */
 
static void VUMeterBuffer(SoundComponentGlobalsPtr globals, const Byte * const inputBuffer, long samples, short sampleSize, short numChannels) {
    int     i;
    short   *shortBuffer;
    Byte    *charBuffer;
 
    shortBuffer = (short*)inputBuffer;
    charBuffer = (Byte*)inputBuffer;
 
    globals->peakSampleLeft = 0;
    globals->peakSampleRight = 0;
 
    if (sampleSize == 8) {
        if (numChannels == 1) {
            for (i = 0; i < samples; i++) {
                if (*charBuffer > globals->peakSampleLeft)
                    globals->peakSampleLeft = *charBuffer;
                charBuffer++;
            }
        } else if (numChannels == 2) {
            for (i = 0; i < samples * 2; i++) {
                if (*charBuffer > globals->peakSampleLeft)
                    globals->peakSampleLeft = *charBuffer;
                charBuffer++;
                if (*charBuffer > globals->peakSampleRight)
                    globals->peakSampleRight = *charBuffer;
                charBuffer++;
            }
        }
    } else if (sampleSize == 16) {
        if (numChannels == 1) {
            for (i = 0; i < samples; i++) {
                if (*shortBuffer > globals->peakSampleLeft)
                    globals->peakSampleLeft = *shortBuffer;
                shortBuffer++;
            }
        } else if (numChannels == 2) {
            for (i = 0; i < samples * 2; i++) {
                if (*shortBuffer > globals->peakSampleLeft)
                    globals->peakSampleLeft = *shortBuffer;
                shortBuffer++;
                if (*shortBuffer > globals->peakSampleRight)
                    globals->peakSampleRight = *shortBuffer;
                shortBuffer++;
            }
        }
    }
}