SpriteKit Physics Collisions/APLSpaceScene.h
/* |
File: APLSpaceScene.h |
Abstract: |
This is the scene that implements the physics demo. It is responsible for handling keyboard inputs and driving the simulation in response to user input and physics interactions. |
Version: 1.2 |
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*/ |
#import <SpriteKit/SpriteKit.h> |
// These constants are used to map keyboard events into player events. |
typedef enum { |
kPlayerForward = 0, |
kPlayerLeft = 1, |
kPlayerRight = 2, |
kPlayerBack = 3, |
kPlayerAction = 4, |
kNumPlayerActions |
} PlayerActions; |
// These constans are used to define the physics interactions between physics bodies in the scene. |
static const uint32_t missileCategory = 0x1 << 0; |
static const uint32_t shipCategory = 0x1 << 1; |
static const uint32_t asteroidCategory = 0x1 << 2; |
static const uint32_t planetCategory = 0x1 << 3; |
static const uint32_t edgeCategory = 0x1 << 4; |
@interface APLSpaceScene : SKScene <SKPhysicsContactDelegate> |
{ |
BOOL actions[kNumPlayerActions]; |
} |
// These methods are used to create new nodes. |
- (SKEmitterNode*) newExplosionNode: (CFTimeInterval) explosionDuration; |
- (SKNode*) newMissileNode; |
@end |
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