Sprite Tour/APLResizingSprites.m
/* |
File: APLResizingSprites.m |
Abstract: |
This scene shows how to resize sprites. It shows how the centerRect property can be used to change how the texture |
is scaled and applied to the sprite. |
Version: 1.0 |
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*/ |
#import "APLResizingSprites.h" |
#import "APLSpriteAnchors.h" |
@implementation APLResizingSprites |
- (void)createSceneContents |
{ |
[self addResizingSprites]; |
} |
- (void) addResizingSprites |
{ |
/* |
Creates a pair of sprites. One uses the default scaling behavior, and the other uses |
a custom center rect. The corners of the UI button are a fixed size, and the remaining |
part of the texture is scaled. |
*/ |
SKTexture *texture = [SKTexture textureWithImageNamed:@"stretchable_image.png"]; |
SKAction *resizeSpritesAction = [self newResizeSpriteAction:texture]; |
SKSpriteNode *defaultSprite = [[SKSpriteNode alloc] initWithTexture:texture]; |
defaultSprite.position = CGPointMake(CGRectGetMidX(self.frame)-192, CGRectGetMidY(self.frame)); |
[self addChild:defaultSprite]; |
[defaultSprite runAction: resizeSpritesAction]; |
[self addDescription:NSLocalizedString(@"Resized with default stretching", @"") toSprite:defaultSprite]; |
SKSpriteNode *customSprite = [[SKSpriteNode alloc] initWithTexture:texture]; |
customSprite.position = CGPointMake(CGRectGetMidX(self.frame)+192,CGRectGetMidY(self.frame)); |
// the center rect calculation is always based on the artwork. In this case |
// the artwork is a 28 x 28 pixel image with a 4 x 4 pixel stretchable center. |
customSprite.centerRect = CGRectMake(12.0/28.0,12.0/28.0,4.0/28.0,4.0/28.0); |
[self addChild:customSprite]; |
[customSprite runAction: resizeSpritesAction]; |
[self addDescription:NSLocalizedString(@"Resized with custom stretching", @"") toSprite:customSprite]; |
} |
- (SKAction *)newResizeSpriteAction:(SKTexture *)texture |
{ |
/* |
Creates and returns an action sequence that resizes a sprite through a variety of sizes. |
It then returns the sprite back to its normal default size. |
*/ |
SKAction *sequence = [SKAction sequence:@[ |
[SKAction waitForDuration:1.0], |
[SKAction resizeToWidth:192 height:192 duration:1.0], |
[SKAction waitForDuration:1.0], |
[SKAction resizeToWidth:128 height:192 duration:1.0], |
[SKAction waitForDuration:1.0], |
[SKAction resizeToWidth:256 height:128 duration:1.0], |
[SKAction waitForDuration:1.0], |
[SKAction resizeToWidth:texture.size.width height:texture.size.height duration:1.0] |
]]; |
return [SKAction repeatActionForever:sequence]; |
} |
- (void)addDescription: (NSString*) description toSprite:(SKSpriteNode *)sprite |
{ |
SKLabelNode *myLabel = [SKLabelNode labelNodeWithFontNamed:@"Helvetica"]; |
myLabel.text = description; |
myLabel.fontSize = 18; |
myLabel.position = CGPointMake(0,-128); |
[sprite addChild:myLabel]; |
} |
@end |
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-06-03