Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/CommonStuff.h
//¥ ------------------------------------------------------------------------------------------ ¥ |
//¥ |
//¥ Copyright © 1996 Apple Computer, Inc., All Rights Reserved |
//¥ |
//¥ |
//¥ You may incorporate this sample code into your applications without |
//¥ restriction, though the sample code has been provided "AS IS" and the |
//¥ responsibility for its operation is 100% yours. However, what you are |
//¥ not permitted to do is to redistribute the source as "DSC Sample Code" |
//¥ after having made changes. If you're going to re-distribute the source, |
//¥ we require that you make it clear in the source that the code was |
//¥ descended from Apple Sample Code, but that you've made changes. |
//¥ |
//¥ ------------------------------------------------------------------------------------------ ¥ |
// Common Stuff.h is a simple include file that holds a number of standard functions, |
// constants, and debugging macros. Anything that isn't likely to change from program |
// to program. |
#ifndef _COMMONSTUFF_ |
#define _COMMONSTUFF_ |
#pragma once |
/********************************************************************************* |
DEBUGGING and ERROR HANDLING MACROS |
These macros should be used to create code with proper error handling. In |
the debugging version of the macros, they dump a string to the debugger before |
dropping into the error handler. |
To turn debugging off, set the macro qDebugging to 0 before including Common Stuff. |
If an application wants to include special debugging code, the proper way to do this |
is with something like: |
#if qDebugging |
// do additional sanity checking here. |
#endif |
Note that this should only be additional sanity checking code and not eliminate all error |
checking code. |
*********************************************************************************/ |
#define qDebugging 0 |
#ifndef qDebugging |
#define qDebugging 0 |
#endif |
void DebugPrint(char *message, long error); |
void dprintf(char *format, ...); |
#if qDebugging |
#define SIGNAL_ERROR(msg, y) {DebugPrint(msg, y); goto error;} |
#else |
#define SIGNAL_ERROR(msg, y) {goto error;} |
#endif |
#define FAIL_NIL(y,msg) if (y == NULL) SIGNAL_ERROR(msg, y) |
#define FAIL_OSERR(y,msg) if (y != noErr) SIGNAL_ERROR(msg, y) |
#define FAIL_OSSTATUS(y,msg) if (y != (OSStatus) 0) SIGNAL_ERROR(msg, y) |
#define FAIL_FALSE(y,msg) if (!y) SIGNAL_ERROR(msg, y) |
extern short gMySeed; |
extern UInt32 gMyRandomCount; |
extern UInt32 gGameLoopIterations; |
int Game_Random(int x); |
StringPtr |
CopyPStr( |
ConstStr255Param inSourceStr, |
StringPtr outDestStr); |
#endif /* _COMMONSTUFF_ */ |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-10-14