Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/EventHandler.h
/* |
File: EventHandler.h |
Contains: xxx put contents here xxx |
Version: xxx put version here xxx |
Copyright: © 1998 by Apple Computer, Inc., all rights reserved. |
File Ownership: |
DRI: xxx put dri here xxx |
Other Contact: xxx put other contact here xxx |
Technology: xxx put technology here xxx |
Writers: |
(cjd) Chris DeSalvo |
(sjb) Steve Bollinger |
Change History (most recent first): |
<10> 7/1/98 cjd Added CPU load axis to InputSprocket data set |
<9> 6/18/98 sjb InputSprocket.h comes from <> place |
<8> 6/12/98 sjb First checked in. |
*/ |
//¥ ------------------------------------------------------------------------------------------ ¥ |
//¥ |
//¥ Copyright © 1996 Apple Computer, Inc., All Rights Reserved |
//¥ |
//¥ |
//¥ You may incorporate this sample code into your applications without |
//¥ restriction, though the sample code has been provided "AS IS" and the |
//¥ responsibility for its operation is 100% yours. However, what you are |
//¥ not permitted to do is to redistribute the source as "DSC Sample Code" |
//¥ after having made changes. If you're going to re-distribute the source, |
//¥ we require that you make it clear in the source that the code was |
//¥ descended from Apple Sample Code, but that you've made changes. |
//¥ |
//¥ Authors: |
//¥ Chris De Salvo |
//¥ Michael Evans |
//¥ |
//¥ ------------------------------------------------------------------------------------------ ¥ |
#ifndef __EVENT_HANDLER__ |
#define __EVENT_HANDLER__ |
//¥ ------------------------------ Includes |
#include <Events.h> |
#include <InputSprocket.h> |
//¥ ------------------------------ Public Definitions |
//¥ ------------------------------ Public Types |
enum |
{ |
greenMovement, |
greenFire, |
redMovement, |
redFire, |
abort, |
soundToggle, |
soundSprocketThrottle, |
numInputs |
}; |
typedef Boolean (*EventHandlerProc)(EventRecord *theEvent); |
typedef struct EventHandlerSet |
{ |
EventHandlerProc keyHandler; |
EventHandlerProc autoKeyHandler; |
EventHandlerProc clickHandler; |
EventHandlerProc updateHandler; |
EventHandlerProc diskHandler; |
EventHandlerProc idleHandler; |
} EventHandlerSet; |
typedef struct GameKeys |
{ |
Boolean greenLeft; |
Boolean greenRight; |
Boolean greenFire; |
Boolean redLeft; |
Boolean redRight; |
Boolean redFire; |
float greenMove; |
float redMove; |
} GameKeys, *GameKeysPtr; |
//¥ ------------------------------ Public Variables |
extern Boolean gDone; |
extern SInt32 gDeltaTime; |
extern EventHandlerSet gEventHandlers; |
extern ISpElementReference gInputElements[]; |
extern GameKeys gGameKeys; |
//¥ ------------------------------ Public Functions |
#ifdef __cplusplus |
extern "C" { |
#endif |
extern short EventInit(void); |
extern void EventLoop(void); |
extern void RegisterEventHandlers(EventHandlerProc keyDown, EventHandlerProc autoKey, EventHandlerProc mouseDown, |
EventHandlerProc update, EventHandlerProc idle); |
extern void ModifyEventHandlers(EventHandlerProc keyDown, EventHandlerProc autoKey, EventHandlerProc mouseDown, |
EventHandlerProc update, EventHandlerProc idle); |
#ifdef __cplusplus |
} |
#endif |
#endif |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-10-14