Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/SprocketInvaders.h
/* |
File: SprocketInvaders.h |
Contains: xxx put contents here xxx |
Version: xxx put version here xxx |
Copyright: © 1999 by Apple Computer, Inc., all rights reserved. |
File Ownership: |
DRI: xxx put dri here xxx |
Other Contact: xxx put other contact here xxx |
Technology: xxx put technology here xxx |
Writers: |
(cjd) Chris De Salvo |
Change History (most recent first): |
<SP5> 1/29/99 cjd Moved gCDAudio to this file. |
*/ |
//¥ ------------------------------------------------------------------------------------------ ¥ |
//¥ |
//¥ Copyright © 1996 Apple Computer, Inc., All Rights Reserved |
//¥ |
//¥ |
//¥ You may incorporate this sample code into your applications without |
//¥ restriction, though the sample code has been provided "AS IS" and the |
//¥ responsibility for its operation is 100% yours. However, what you are |
//¥ not permitted to do is to redistribute the source as "DSC Sample Code" |
//¥ after having made changes. If you're going to re-distribute the source, |
//¥ we require that you make it clear in the source that the code was |
//¥ descended from Apple Sample Code, but that you've made changes. |
//¥ |
//¥ Authors: |
//¥ Chris De Salvo |
//¥ |
//¥ ------------------------------------------------------------------------------------------ ¥ |
#ifndef __SPROCKETINVADERS__ |
#define __SPROCKETINVADERS__ |
//¥ ------------------------------ Includes |
#include "GameObject.h" |
#include "Particles.h" |
//¥ ------------------------------ Public Definitions |
#define kNumEnemyRows 5 |
#define kNumEnemyColumns 11 |
#define kNumEnemies (kNumEnemyRows * kNumEnemyColumns) |
#define kEnemyMovingRight 1 |
#define kEnemyMovingLeft 2 |
#define kEnemyDropping 3 |
//¥ ------------------------------ Public Types |
//¥ ------------------------------ Public Variables |
extern Boolean gCDAudio; |
extern Boolean gGameInProgress; |
extern Boolean gTwoPlayers; |
extern Boolean gNetPlay; |
extern GameObjectPtr gEnemyList; |
extern GameObjectPtr gEnemyShotList; |
extern GameObjectPtr gPlayerList; |
extern GameObjectPtr gGreenPlayerShotList; |
extern GameObjectPtr gRedPlayerShotList; |
extern GameObjectPtr gMiscObjectList; |
extern UInt32 gEnemyTask; |
extern SInt32 gEnemiesChangeDirection; |
extern SInt32 gEnemyVelocity; |
extern UInt32 gNumEnemies; |
extern UInt32 gEnemyLevel; |
extern UInt32 gNumEnemiesProcessed; |
extern UInt32 gNumRedPlayerLives; |
extern UInt32 gNumGreenPlayerLives; |
//¥ ------------------------------ Public Functions |
#ifdef __cplusplus |
extern "C" { |
#endif |
extern void InitNewGame(UInt32 wave); |
extern void GameLoop(void); |
extern void PlayerShoot(GameObjectPtr whichPlayer); |
extern void EnemyShoot(GameObjectPtr go); |
extern void AddParticles(short x, short y, ObjectKind kind); |
#ifdef __cplusplus |
} |
#endif |
#endif |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-10-14