Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
MyGreatAUEffectWithCocoaUI(Lion)/MyGreatAUEffectWithCocoaUI.h
/* |
File: MyGreatAUEffectWithCocoaUI.h |
Abstract: Audio Unit class definition. |
Version: 1.0.1 |
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terms, and your use, installation, modification or redistribution of |
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redistribute this Apple software. |
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"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
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text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
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Copyright (C) 2012 Apple Inc. All Rights Reserved. |
*/ |
#include "AUEffectBase.h" |
#include "MyGreatAUEffectWithCocoaUIVersion.h" |
#if AU_DEBUG_DISPATCHER |
#include "AUDebugDispatcher.h" |
#endif |
#ifndef __MyGreatAUEffectWithCocoaUI_h__ |
#define __MyGreatAUEffectWithCocoaUI_h__ |
#pragma mark ____MyGreatAUEffectWithCocoaUI Parameters |
// parameters |
static const float kDefaultValue_ParamOne = 0.5; |
static CFStringRef kParameterOneName = CFSTR("Parameter One"); |
enum { |
kParam_One =0, |
//Add your parameters here... |
kNumberOfParameters=1 |
}; |
#pragma mark ____MyGreatAUEffectWithCocoaUI |
class MyGreatAUEffectWithCocoaUI : public AUEffectBase |
{ |
public: |
MyGreatAUEffectWithCocoaUI(AudioUnit component); |
#if AU_DEBUG_DISPATCHER |
virtual ~MyGreatAUEffectWithCocoaUI () { delete mDebugDispatcher; } |
#endif |
virtual AUKernelBase * NewKernel() { return new MyGreatAUEffectWithCocoaUIKernel(this); } |
virtual OSStatus GetParameterValueStrings(AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
CFArrayRef * outStrings); |
virtual OSStatus GetParameterInfo(AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
AudioUnitParameterInfo &outParameterInfo); |
virtual OSStatus GetPropertyInfo(AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
UInt32 & outDataSize, |
Boolean & outWritable ); |
virtual OSStatus GetProperty(AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
void * outData); |
virtual bool SupportsTail () { return false; } |
/*! @method Version */ |
virtual OSStatus Version() { return kMyGreatAUEffectWithCocoaUIVersion; } |
protected: |
class MyGreatAUEffectWithCocoaUIKernel : public AUKernelBase // most real work happens here |
{ |
public: |
MyGreatAUEffectWithCocoaUIKernel(AUEffectBase *inAudioUnit ) |
: AUKernelBase(inAudioUnit) |
{ |
} |
// *Required* overides for the process method for this effect |
// processes one channel of interleaved samples |
virtual void Process( const Float32 *inSourceP, |
Float32 *inDestP, |
UInt32 inFramesToProcess, |
UInt32 inNumChannels, |
bool &ioSilence); |
virtual void Reset(); |
//private: //state variables... |
}; |
}; |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
#endif |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-10-23