MyGreatAUEffectWithCocoaUI(SnowLeopard)/MyGreatAUEffectWithCocoaUI_CocoaView.h

/*
 
     File: MyGreatAUEffectWithCocoaUI_CocoaView.h
 Abstract: Audio Unit Cocoa View Factory definition.
  Version: 1.0.1
 
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*/
 
#import <Cocoa/Cocoa.h>
#import <AudioUnit/AudioUnit.h>
#import <AudioToolbox/AudioToolbox.h>
 
/************************************************************************************************************/
/* NOTE: It is important to rename ALL ui classes when using the Xcode Audio Unit with Cocoa View template  */
/*       Cocoa has a flat namespace, and if you use the default filenames, it is possible that you will     */
/*       get a namespace collision with classes from the cocoa view of a previously loaded audio unit.      */
/*       We recommend that you use a unique prefix that includes the manufacturer name and unit name on     */
/*       all objective-C source files. You may use an underscore in your name, but please refrain from      */
/*       starting your class name with an undescore as these names are reserved for Apple.                  */
/*  Example  : AppleDemoFilter_UIView AppleDemoFilter_ViewFactory                                           */
/************************************************************************************************************/
 
@interface MyGreatAUEffectWithCocoaUI_GestureSlider : NSSlider {}
@end
 
@interface MyGreatAUEffectWithCocoaUI_CocoaView : NSView
{
    // IB Members
    IBOutlet MyGreatAUEffectWithCocoaUI_GestureSlider * uiParam1Slider;
    IBOutlet NSTextField *          uiParam1TextField;
    
    // Other Members
    AudioUnit               mAU;
    AudioUnitParameter      mParameter[1];
    AUParameterListenerRef  mParameterListener;
}
 
#pragma mark ____ PUBLIC FUNCTIONS ____
- (void)setAU:(AudioUnit)inAU;
 
#pragma mark ____ INTERFACE ACTIONS ____
- (IBAction)iaParam1Changed:(id)sender;
 
#pragma mark ____ PRIVATE FUNCTIONS
- (void)synchronizeUIWithParameterValues;
- (void)addListeners;
- (void)removeListeners;
 
#pragma mark ____ LISTENER CALLBACK DISPATCHEE ____
- (void)parameterListener:(void *)inObject parameter:(const AudioUnitParameter *)inParameter value:(Float32)inValue;
 
@end