Classes/VariableFormatVertex.h

/*
 *  VariableFormatVertex.h
 *
 *  Created by Michael Larson on Tue Mar 11 2003.
 *  Copyright (c) 2003 Apple Computer. All rights reserved.
 *
 
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 *
 */
 
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
 
#import <Foundation/Foundation.h>
 
#define kAttributeTexture(a)        (1 << a)
#define kAttributeTexture0      (1 << 0)
#define kAttributeTexture1      (1 << 1)
#define kAttributeTexture2      (1 << 2)
#define kAttributeTexture3      (1 << 3)
#define kAttributeTexture4      (1 << 4)
#define kAttributeTexture5      (1 << 5)
#define kAttributeTexture6      (1 << 6)
#define kAttributeTexture7      (1 << 7)
#define kAttributeNormal        (1 << 8)
#define kAttributeColor         (1 << 9)
#define kAttributeSecondaryColor    (1 << 10)
#define kAttributeFog           (1 << 11)
 
enum {
    kglTexture0 = 0,
    kglTexture1,
    kglTexture2,
    kglTexture3,
    kglTexture4,
    kglTexture5,
    kglTexture6,
    kglTexture7,
    kglNormals,
    kglColor,
    kglSecondaryColor,
    kglFog,
    kUnknownVertexAttributeTag
};
 
 
@interface VariableFormatVertex : NSObject {
    GLint       m_vertexCount;
    unsigned int    m_vertexAttributes;
 
    int         m_stride;
    GLfloat     *m_vertices;
 
    GLint       m_isMesh;
    GLint       m_meshCols, m_meshRows;
 
    GLint       m_attributeOffsets[12];
    
    GLboolean       m_useVAR;
    GLboolean       m_useCVA;
    GLboolean       m_useVAO;
    GLuint      m_VAO;
 
@private
    GLint       m_useDoubles;
    GLint       m_use8BitComponents;
}
 
- (void) setFloatSize: (int) size;
- (void) setComponentSize: (int) size;
 
// creation
- (VariableFormatVertex *) init;
- (VariableFormatVertex *) initWithVertexType: (unsigned int)type vertexArrayOfCount: (int)size;
- (void) dealloc;
 
// VAR support
- (GLboolean) useVAR;
- (void) attachToVertexArrayRange;
- (void) detachFromVertexArrayRange;
- (void) flushVertexArrayRange;
 
// CVA support
- (GLboolean) useCVA;
- (void) setCVA: (GLboolean) flag;
 
// VAO support
- (GLboolean) useVAO;
- (void) setVAO: (GLboolean) flag toVAO: (GLuint) vao;
- (GLuint) VAO;
- (void) BindVAO;
 
// vertex copying
- (void)atVertex: (int) index copyVertex: (GLfloat *) pSrcFloats;
 
// Vertex count and atributes
- (GLint) vertexCount;
- (unsigned int) vertexAttributes;
- (GLint) stride;
- (GLint) byteStride;
 
// Vertex indexing
- (GLfloat *) atVertex: (int)index;
 
// mesh support
- (void) setMeshRows: (int) rows Cols: (int) cols;
- (GLboolean) isMesh;
- (GLint) rows;
- (GLint) cols;
- (GLfloat *) atRow: (int) row atCol: (int)col;
- (void)atRow: (int) row atCol: (int) col copyVertex: (GLfloat *) pSrcFloats;
 
// attribute usage
- (GLint) usesTexture0;
- (GLint) usesTexture1;
- (GLint) usesTexture2;
- (GLint) usesTexture3;
- (GLint) usesTexture4;
- (GLint) usesTexture5;
- (GLint) usesTexture6;
- (GLint) usesTexture7;
- (GLint) usesNormal;
- (GLint) usesColor;
- (GLint) usesSecondaryColor;
- (GLint) usesFog;
 
// attribute indexing
- (GLfloat *) Texture0: (GLfloat *) pVertex;
- (GLfloat *) Texture1: (GLfloat *) pVertex;
- (GLfloat *) Texture2: (GLfloat *) pVertex;
- (GLfloat *) Texture3: (GLfloat *) pVertex;
- (GLfloat *) Texture4: (GLfloat *) pVertex;
- (GLfloat *) Texture5: (GLfloat *) pVertex;
- (GLfloat *) Texture6: (GLfloat *) pVertex;
- (GLfloat *) Texture7: (GLfloat *) pVertex;
- (GLfloat *) Texture: (GLint) unit atVertex: (GLfloat *) pVertex;
- (GLfloat *) Normal: (GLfloat *) pVertex;
- (GLfloat *) Color: (GLfloat *) pVertex;
- (GLfloat *) SecondaryColor: (GLfloat *) pVertex;
- (GLfloat *) Fog: (GLfloat *) pVertex;
 
// attribute data
- (void) atVertex: (GLint) index setPos_X: (GLfloat) x Y: (GLfloat) y  Z: (GLfloat) z;
- (void) atVertex: (GLint) index setTexture0_S: (GLfloat) s T: (GLfloat) t;
- (void) atVertex: (GLint) index setTexture1_S: (GLfloat) s T: (GLfloat) t;
- (void) atVertex: (GLint) index setTexture2_S: (GLfloat) s T: (GLfloat) t;
- (void) atVertex: (GLint) index setTexture3_S: (GLfloat) s T: (GLfloat) t;
- (void) atVertex: (GLint) index setTexture4_S: (GLfloat) s T: (GLfloat) t;
- (void) atVertex: (GLint) index setTexture5_S: (GLfloat) s T: (GLfloat) t;
- (void) atVertex: (GLint) index setTexture6_S: (GLfloat) s T: (GLfloat) t;
- (void) atVertex: (GLint) index setTexture7_S: (GLfloat) s T: (GLfloat) t;
- (void) atVertex: (GLint) index setNormal_X: (GLfloat) x Y: (GLfloat) y  Z: (GLfloat) z;
- (void) atVertex: (GLint) index setColor_R: (GLfloat) r G: (GLfloat) g B: (GLfloat) b;
- (void) atVertex: (GLint) index setSecondaryColor_R: (GLfloat) r G: (GLfloat) g B: (GLfloat) b;
- (void) atVertex: (GLint) index setFog_R: (GLfloat) r G: (GLfloat) g B: (GLfloat) b;
 
@end