DrawUnicodeString.h

/*
    File: DrawUnicodeString.h
    
    Description:
        Routines for drawing unicode strings using ATSUI.  
 
    Copyright:
        Copyright (c) 2003 Apple Computer, Inc. All rights reserved.
    
    Disclaimer:
        IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc.
        ("Apple") in consideration of your agreement to the following terms, and your
        use, installation, modification or redistribution of this Apple software
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        please do not use, install, modify or redistribute this Apple software.
 
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        copyrights in this original Apple software (the "Apple Software"), to use,
        reproduce, modify and redistribute the Apple Software, with or without
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        the Apple Software in its entirety and without modifications, you must retain
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        Apple Computer, Inc. may be used to endorse or promote products derived from the
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        may be infringed by your derivative works or by other works in which the Apple
        Software may be incorporated.
 
        The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
        WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
        WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
        PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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        IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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    Change History (most recent first):
        Wed, Feb 16, 2001 -- created
        Wed, Apr 02, 2001 -- added unicode only routines
        Wed, Aug 27, 2003 -- morphed to work in TextNameTool sample
*/
 
#ifndef __DRAWUNICODESTRING__
#define __DRAWUNICODESTRING__
 
 
#include <CoreServices/CoreServices.h>
#include <ApplicationServices/ApplicationServices.h>
 
#ifdef __cplusplus
extern "C" {
#endif
 
 
typedef struct {
    ATSUFontID theFontID;
    char* name;
} FontNameIDRec, *FontNameIDVector;
 
 
OSStatus GetInstalledFontList(
            FontNameIDVector *fontList, /* place to return pointer to list */
            long *listLength);          /* place to return length of list */
 
 
OSStatus GetNamedFontID(
            char* fontName,             /* the font name */
            ATSUFontID *theFontID);     /* place to return the ID */
 
 
    /* MakeSimpleATSUIStyle creates a simple ATSUI style record that
    can be used in calls to the RenderUnicodeString and MeasureUnicodeString
    routine. The ATSUI style record will be constructed using the indicated font,
    size, style and colour.  */ 
OSStatus MakeSimpleATSUIStyle(
            ATSUFontID theFontID,       /* font ID */
            short fontSize,             /* font size */
            short qdStyle,              /* type style */
            RGBColor *fontColor,        /* color to use */
            ATSUStyle *theStyle);       /* the new style */
 
 
    /* RenderUnicodeString renders a CFString at (h, v) in the current grafport
    using ATSUI using the style specified in the atsui style record.  If maxwidth
    is non-zero, then the text will be wordwrapped in such a way that it will
    not exceed the width when drawn.  */
OSStatus RenderUnicodeString(
            ConstUniCharArrayPtr iText, /* text to draw */
            UniCharCount iTextLength,   /* number of characters */
            ATSUStyle theStyle,         /* the style */
            short h,                    /* horizontal position to draw at */
            short v,                    /* vertical position to draw at */
            CGContextRef theContext);   /* cg context, can be NULL */
 
 
 
    /* MeasureUnicodeString returns a rectangle where the CFStringRef would
    be drawn if it were drawn at location (0,0) -- just like QDTextBounds. if
    maxwidth is non-zero, then the text will be wordwrapped in such a way
    that it will not exceed the width when drawn.  */
OSStatus MeasureUnicodeString(
            ConstUniCharArrayPtr iText, /* text to draw */
            UniCharCount iTextLength,   /* number of characters */
            ATSUStyle theStyle,         /* the style */
            Rect *textbounds,           /* text boundary */
            Rect *imagebounds);         /* text's image boundary */
 
 
#ifdef __cplusplus
}
#endif
 
#endif
 
 
/* Tips for optimal performance:
 
(A) If at all possible, do not call the routine MakeThemeATSUIStyle or the routine
    MakeSimpleATSUIStyle more than once to create the styles your application
    requires.  cache the style records created among your application's globals
    and use them whenever you need to draw text.
 
(B) Set maxwidth to zero if you know all your text should reside on one
    line.
    
    The routines RenderUnicodeString, MeasureUnicodeString, RenderCFString, 
    and MeasureCFString include a maxwidth parameter.  If you look at the source
    you will notice that when this parameter is non-zero, a separate code path
    is used that attempts to calculate line breaks at the indicated width.  This
    takes extra time to do.  If you know there are no line breaks, don't ask
    for them to be calculated.
 
*/