PBufferRenderer.h
/* |
File: PBufferRenderer.h |
Abstract: PBufferRenderer class. |
Version: 1.1 |
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*/ |
#import <AppKit/AppKit.h> |
#import <Quartz/Quartz.h> |
#import <OpenGL/gl.h> |
@interface PBufferRenderer : NSObject |
{ |
NSOpenGLPixelBuffer* _pixelBuffer; |
NSOpenGLContext* _pixelBufferContext; |
QCRenderer* _renderer; |
NSOpenGLContext* _textureContext; |
GLenum _textureTarget; |
GLuint _textureName; |
} |
- (id) initWithCompositionPath:(NSString*)path textureTarget:(GLenum)target textureWidth:(unsigned)width textureHeight:(unsigned)height openGLContext:(NSOpenGLContext*)context; |
- (BOOL) updateTextureForTime:(NSTimeInterval)time; |
- (GLenum) textureTarget; |
- (GLuint) textureName; |
- (unsigned) textureWidth; |
- (unsigned) textureHeight; |
- (float) textureCoordSMin; |
- (float) textureCoordSMax; |
- (float) textureCoordTMin; |
- (float) textureCoordTMax; |
@end |
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