ReadMe.txt
Copyright © 2007-2009 by Apple Inc. All Rights Reserved. |
Quartz Composer Application |
Texture An application that shows how to use the QCRenderer API to |
render a Quartz composition into an OpenGL pBuffer, then |
create a texture from it, and use the texture into another |
OpenGL scene. |
Sample Requirements The project was created using the Xcode running under Mac OS |
X 10.6.x or later. |
About the sample This sample asks the user to select a Quartz Composer |
composition for rendering. The application uses two |
rendering contexts. One context has the screen as the |
rendering target, the other has a pbuffer as the rendering |
target. Every time the rendering is triggered, a QCRenderer |
with the selected composition renders the image result into |
the pixel buffer. The image is then used as a texture in the |
first context in an OpenGL quad. |
Using the Sample Open the project using the Xcode editor which can be found |
in /Developer/Applications. Build the project and run. |
Installation n/a |
Changes from Previous Versions n/a |
Feedback and Bug Reports Please send all feedback about this sample to: |
http://developer.apple.com/contact/feedback.html |
Please submit any bug reports about this example to |
http://developer.apple.com/bugreport |
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-10-27