Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
TexturePerformanceDemo
Last Revision: | Version 1.0, 2005-06-01 OpenGL texture optimization demo for WWDC Session 214 |
Build Requirements: | Xcode 2.0 or later |
Runtime Requirements: | Mac OS X 10.4 or later |
This is the texturing optimization demo used in WWDC Session 214: Hands-On Maximizing OpenGL Performance. It is a staged sample that shows both a slow path and a fast path for texture uploads on Mac OS X.
Copyright © 2005 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2005-06-01