WorkerThread.h

/*
    File:       WorkerThread.c
    
    Description: Sample code showing how to send messages between the main thread and a worker pthread.
                 You could have an instance of this worker pthread interface for each window, for example.
 
    Author:     QuickTime Engineering
 
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    Change History (most recent first):  <1> dts 04/05/04 minor fixes for initial release
*/
 
#ifndef WORKER_THREAD_H
#define WORKER_THREAD_H
 
#include <CoreServices/CoreServices.h>
 
// This is the interface to a worker thread.
struct WorkerThread;
typedef struct WorkerThread *WorkerThreadRef;
 
// This encapsulates individual work requests that will be performed by a worker thread.
struct WorkerRequest;
typedef struct WorkerRequest *WorkerRequestRef;
 
 
// This is the routine called on the worker thread
typedef void (*WorkerActionRoutine)( void *refcon, WorkerRequestRef request );
 
// This is a routine that can be called to cancel the current action
// while WorkerActionRoutine is running.  (It's not called for requests that are 
// cancelled before the action starts.)  
/// If there's no way to do that, pass NULL to createWorkerThread instead.
typedef void (*WorkerCancelRoutine)( void *refcon, WorkerRequestRef request );
 
// This is called on the main thread after a request is completed or cancelled
typedef void (*WorkerResponseMainThreadCallback)( void *refcon, WorkerRequestRef request );
 
 
// Call this on the main thread to create a worker thread to run your requests.
OSErr createWorkerThread(
    WorkerActionRoutine actionRoutine,
    WorkerCancelRoutine cancelRoutine,
    WorkerResponseMainThreadCallback responseCallback,
    void *refcon,
    WorkerThreadRef *outWorker );
 
// In case you need it.
void retainWorkerThread(
    WorkerThreadRef worker );
 
// Call this on the main thread to release the worker thread.  
// This does not block; when when the reference count drops to zero and the worker thread 
// has finished all work, it will clean up by itself.
void releaseWorkerThread(
    WorkerThreadRef worker );
 
 
// Call this from the main thread to create a request object; then set attributes 
// of the request object and send it.  When the request is done, your responseCallback 
// will be called on the main thread.  If you want to cancel the request early,
// call cancelWorkerRequest from the main thread.  If not cancelled before it finishes,
// the request will be handled by a call to your actionRoutine on the worker thread.
OSErr createWorkerRequest( 
    WorkerThreadRef worker, 
    WorkerRequestRef *outRequest );
 
// These are setters and getters for objects or values that are passed between the 
// main thread and worker thread.  The messaging code doesn't care about these, and you
// can add whatever extra fields and accessors you want.
// These accessors are not protected; you must prevent your code from manipulating 
// a request's objects from the main thread between sending the request and receiving 
// the response.
OSErr setWorkerRequestFile( 
    WorkerRequestRef request, 
    FSRef fileRef );
        
OSErr getWorkerRequestFile( 
    WorkerRequestRef request, 
    FSRef *fileRef );
        
OSErr setWorkerRequestDoc( 
    WorkerRequestRef request, 
    UInt32 doc );
        
OSErr getWorkerRequestDoc ( 
        WorkerRequestRef request, 
        UInt32 *doc );
 
OSErr setWorkerRequestThreadData ( 
    WorkerRequestRef request, 
    void * threadData );
        
OSErr getWorkerRequestThreadData ( 
        WorkerRequestRef request, 
        void **threadDataPtr );
 
// ++ add more accessors as you like ++
 
// Call this to schedule the request to be sent to the worker thread.
// The worker thread will process them in first-in, first-out order.
// If you don't want to send the request after all, just release it 
// before sending.
OSErr sendWorkerRequest( 
    WorkerRequestRef request );
 
// Call this from the main thread to cancel an already-scheduled request.
// If the request has not yet started, the action routine will not be called;
// if the action routine has started running, the cancel routine (if provided) 
// will be called.  If the action routine has completed, this will have no effect.
void cancelWorkerRequest( 
    WorkerRequestRef request );
 
// Call this from your response callback to find out whether the request was cancelled.
Boolean wasWorkerRequestCancelled( 
    WorkerRequestRef request );
 
// I'm not sure if clients will ever need to call this, but here it is.
void retainWorkerRequest( 
    WorkerRequestRef request );
 
// Call this from your response callback to release the worker request.
// If you don't release requests, you will leak not only the request entries but the worker thread too.
void releaseWorkerRequest( 
    WorkerRequestRef request );
 
#endif // WORKER_THREAD_H