Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
NSImageGradients.m
// |
// NSImageGradients.m |
// Transformed Image |
// |
// Created by John C. Randolph on Thu May 09 2002. |
// Copyright (c) 2002 Apple Computer, Inc. All rights reserved. |
// |
#import "NSImageGradients.h" |
// Just one function to declare... |
float distance(NSPoint aPoint); |
enum pixelComponents { red, green, blue, alpha }; |
NSSize gradientSize = {256.0, 256.0}; |
@implementation NSImage (Gradients) |
+ (NSImage *) prettyGradientImageForWWDCDemo |
{ |
NSImage |
*newImage = [[self alloc] initWithSize:gradientSize]; // In this case, the pixel dimensions match the image size. |
int |
pixelsWide = gradientSize.width, |
pixelsHigh = gradientSize.height; |
NSBitmapImageRep *bitmapRep = |
[[NSBitmapImageRep alloc] |
initWithBitmapDataPlanes: nil // Nil pointer makes the kit allocate the pixel buffer for us. |
pixelsWide: pixelsWide // The compiler will convert these to integers, but I just wanted to make it quite explicit |
pixelsHigh: pixelsHigh // |
bitsPerSample: 8 |
samplesPerPixel: 4 // Four samples, that is: RGBA |
hasAlpha: YES |
isPlanar: NO // The math can be simpler with planar images, but performance suffers.. |
colorSpaceName: NSCalibratedRGBColorSpace // A calibrated color space gets us ColorSync for free. |
bytesPerRow: 0 // Passing zero means "you figure it out." |
bitsPerPixel: 32]; // This must agree with bitsPerSample and samplesPerPixel. |
unsigned char |
*imageBytes = [bitmapRep bitmapData]; // -bitmapData returns a void*, not an NSData object ;-) |
int row = pixelsHigh; |
while(row--) |
{ |
int col = pixelsWide; |
while(col--) |
{ |
int |
pixelIndex = 4 * (row * pixelsWide + col); |
imageBytes[pixelIndex + red] = rint(fmod(distance(NSMakePoint(col/1.5,(255-row)/1.5)),255.0)); //red |
imageBytes[pixelIndex + green] = rint(fmod(distance(NSMakePoint(col/1.5, row/1.5)),255.0)); // green |
imageBytes[pixelIndex + blue] = rint(fmod(distance(NSMakePoint((255-col)/1.5,(255-row)/1.5)),255.0)); // blue |
imageBytes[pixelIndex + alpha] = 255; // Not doing anything tricky with the Alpha value here... |
} |
} |
[newImage addRepresentation:bitmapRep]; |
return [newImage autorelease]; |
} |
@end |
float distance(NSPoint aPoint) // Stole this from some guy named Pythagoras.. Returns the distance of aPoint from the origin. |
{ |
return sqrt(aPoint.x * aPoint.x + aPoint.y *aPoint.y); |
} |
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*/ |
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