NSImageGradients.m

//
//  NSImageGradients.m
//  Transformed Image
//
//  Created by John C. Randolph on Thu May 09 2002.
//  Copyright (c) 2002 Apple Computer, Inc. All rights reserved.
//
 
#import "NSImageGradients.h"
 
  // Just one function to declare...
float distance(NSPoint aPoint);
 
enum pixelComponents { red, green, blue, alpha };
 
NSSize gradientSize = {256.0, 256.0};
 
@implementation NSImage (Gradients)
 
+ (NSImage *) prettyGradientImageForWWDCDemo
  {
  NSImage 
    *newImage = [[self alloc] initWithSize:gradientSize];  // In this case, the pixel dimensions match the image size.
  
  int
    pixelsWide = gradientSize.width,
    pixelsHigh = gradientSize.height;    
    
  NSBitmapImageRep *bitmapRep = 
    [[NSBitmapImageRep alloc] 
      initWithBitmapDataPlanes: nil  // Nil pointer makes the kit allocate the pixel buffer for us.
      pixelsWide: pixelsWide  // The compiler will convert these to integers, but I just wanted to  make it quite explicit
      pixelsHigh: pixelsHigh //
      bitsPerSample: 8
      samplesPerPixel: 4  // Four samples, that is: RGBA
      hasAlpha: YES
      isPlanar: NO  // The math can be simpler with planar images, but performance suffers..
      colorSpaceName: NSCalibratedRGBColorSpace  // A calibrated color space gets us ColorSync for free.
      bytesPerRow: 0     // Passing zero means "you figure it out."
      bitsPerPixel: 32];  // This must agree with bitsPerSample and samplesPerPixel.
  
  unsigned char 
    *imageBytes = [bitmapRep bitmapData];  // -bitmapData returns a void*, not an NSData object ;-)
  
  int row = pixelsHigh;
  
  while(row--)
    {
    int col = pixelsWide;
    while(col--) 
      {
      int 
        pixelIndex = 4 * (row * pixelsWide + col);
      imageBytes[pixelIndex + red] = rint(fmod(distance(NSMakePoint(col/1.5,(255-row)/1.5)),255.0));  //red
      imageBytes[pixelIndex + green] = rint(fmod(distance(NSMakePoint(col/1.5, row/1.5)),255.0));  // green
      imageBytes[pixelIndex + blue] = rint(fmod(distance(NSMakePoint((255-col)/1.5,(255-row)/1.5)),255.0));  // blue
      imageBytes[pixelIndex + alpha] = 255;  // Not doing anything tricky with the Alpha value here...
      }
    }
  [newImage addRepresentation:bitmapRep];
  return [newImage autorelease];
  }
  
@end
 
float distance(NSPoint aPoint)  // Stole this from some guy named Pythagoras..  Returns the distance of aPoint from the origin.
  {
  return sqrt(aPoint.x * aPoint.x + aPoint.y *aPoint.y);
  }
  
  
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