TransformedImageView.m

 
//
//  TransformedImageView.m
//  Transformed Image
//
//  Created by jcr on Thu May 02 2002.
//  Copyright (c) 2002 Apple Computer. All rights reserved.
//
 
#import "TransformedImageView.h"
#import "NSViewExtensions.h"
#import "NSAffineTransform_Shearing.h"
 
@interface TransformedImageView (private)  // Methods that I don't want called from outside this class.
 
- (void) drawImage;  // This should only get called when there's a valid, locked focus
- (void) setUpClipping;  // Protects the bezel  if there is one.
 
@end
 
@implementation TransformedImageView
 
// This subclass of NSImageView is able to draw its image with a given rotation.
// One deficiency that's left as an exercise for the reader to correct, is that TransformedImageView doesn't add a clipping path to protect the image frame (bezel, drop shadow, etc.) when it's drawn. 
 
- (id)initWithFrame:(NSRect)frameRect
  {
  if (self = [super initWithFrame:frameRect])
    [self setTransform:[NSAffineTransform transform]];
  return self;
  }
  
- (void) setTransform:(NSAffineTransform *) aTransform
  {
  [aTransform retain];
  [transform release];
  transform = aTransform;
  [self setNeedsDisplay:YES];
  }
  
- (void)drawRect:(NSRect)rect
  {
  NSCell 
    *cell = [self cell];
    
  NSImage 
    *myImage = [self image];  // Need to stash this for a moment..
  
  [cell setImage:nil];
  [super drawRect:rect];  // This gets us an empty bezel.
    
  [cell setImage:myImage];  // put the image back in the cell
  [self drawImage];     // and then this fills in the transformed image
  }
 
  
- (NSImage *) transformedImage  // provides the image in its transformed state, in case you want to save it.
  {
  NSSize 
    imageSize = [self bounds].size;
    
  NSImage 
    *newImage = [[NSImage alloc] initWithSize:imageSize];
    
  NSGraphicsContext
    *context;
      
  [newImage lockFocus];  
  context = [NSGraphicsContext currentContext];
        // Must use the CG call here because I'm not drawing in an NSView.
  CGContextTranslateCTM([context graphicsPort], imageSize.width/2, imageSize.height/2); // Move the origin to the center.
  [self drawImage];   
  [newImage unlockFocus];  
  return [newImage autorelease]; 
  }
 
  // Simple accessor
- (NSAffineTransform *) transform  {  return transform; }
 
  // And just one IBAction.
- (IBAction) takeFrameStyleFrom: sender
  {
  [self setImageFrameStyle:[[sender selectedCell] tag]];
  [self setNeedsDisplay:YES];
  }
  
     
@end
 
@implementation TransformedImageView (private)
 
- (void) drawImage  // this should only get called when there's a valid, locked focus
  {
  NSImage 
    *myImage = [super image];
         
  NSRect 
    sourceRect, destinationRect;
  
  [self setUpClipping];
  [self centerOriginInBounds];  // see NSViewExtensions
    
  sourceRect.origin = NSZeroPoint; 
  sourceRect.size = [myImage size];
  destinationRect = 
    [self centerRect:sourceRect onPoint:NSZeroPoint];  // The result of this, is that destinationRect ends up centered in the view.
  
  [transform concat];
  [myImage drawInRect:destinationRect fromRect:sourceRect operation:NSCompositeSourceOver fraction:1.0];
  }
 
- (void) setUpClipping
  // Adds a rect to the current clip rect if necessary to protect the bezel.
  {
  if ([NSGraphicsContext currentContextDrawingToScreen])  // Make sure we don't clobber the Bezel.
    {
    switch ([self imageFrameStyle])
      {
      case NSImageFrameNone:  // No frame, no need to add the clipping path.
        break;
            
      case NSImageFrameGrayBezel: //a gray, concave bezel that makes the image look sunken
        [NSBezierPath clipRect:NSInsetRect([self bounds], 4.0, 4.0)];
        return;
        
      default:
        NSLog(@"Bad ImageFrameStyle!");
      }
    }
  }
 
@end
 
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