Headers/Textures2.h

// routines to allow us to put texture maps on a parameterized group
#ifndef _TEXTURES_H_
#define _TEXTURES_H_
 
#include "PictRead.h"       // this is a library file from QD3D applications folder
 
TQ3Status AddTextureToGroup( TQ3GroupObject theGroup, TQ3StoragePixmap *textureImage) ;
void PictureFileToPixmap( TQ3StoragePixmap *bMap ) ;
void TextureGroup( TQ3GroupObject   theGroup) ;
void AddResourceTextureToGroup( short pictResID, TQ3GroupObject theGroup ) ;
 
#endif