Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/Q3ULPriv.h
/* |
* |
* Private interface for Utility library for QuickDraw 3D. |
* |
* Nick Thompson, nickt@apple.com |
* Send bug reports and feedback to devsupport@apple.com. |
* |
* ©1997 Apple Computer Inc, All Rights Reserved |
* |
* Modification History: |
* |
*/ |
#ifndef _Q3UL_PRIV_ |
#define _Q3UL_PRIV_ |
#include "Q3UL.h" |
#include <Windows.h> |
/* each window has a platform dependant window |
* record and a set of procs to operate on the window |
*/ |
typedef struct TQ3UL_WindowDescriptor { |
/* |
* the ref fields can be used for what ever you like, I'd |
* suggest a window type in the refID fiels which can |
* be used to determine the format of the data in the |
* recon field. Of course you can stash a pointer in the |
* refcon field on 32 bit processor machines. |
*/ |
unsigned long refType ; |
unsigned long refCon ; |
WindowPtr window ; |
/* handler procs for the window */ |
TQ3UL_CloseWindowHandler theCloseHandler ; |
TQ3UL_KeyHandler theKeyHandler ; |
TQ3UL_MouseDownHandler theMouseDownHandler ; |
TQ3UL_MouseUpHandler theMouseUpHandler ; |
TQ3UL_MouseDragHandler theMouseDragHandler ; |
TQ3UL_RedrawHandler theRedrawHandler ; |
TQ3UL_IdleHandler theIdleHandler ; |
TQ3ViewObject theView ; |
} TQ3UL_WindowDescriptor ; |
/* currently we have our window list stored in an array, this |
* could be extended to use a variable length array (we add items |
* to the array as needed, or as a linked list. For now we just |
* want to keep it as simple as possible. |
*/ |
#define MAXNUMWINDOWS 12 |
extern TQ3UL_WindowDescriptor gWindowArray[] ; |
extern Boolean gQuitFlag ; |
#endif |
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