Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
AppController.m
/* |
File: AppController.m |
Contains: Application delegate class illustrating how to setup and start an audio burn. |
Copyright: © Copyright 2003 - 2004 Apple Computer, Inc. All rights reserved. |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. |
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use, installation, modification or redistribution of this Apple software |
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please do not use, install, modify or redistribute this Apple software. |
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copyrights in this original Apple software (the "Apple Software"), to use, |
reproduce, modify and redistribute the Apple Software, with or without |
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the Apple Software in its entirety and without modifications, you must retain |
this notice and the following text and disclaimers in all such redistributions of |
the Apple Software. Neither the name, trademarks, service marks or logos of |
Apple Computer, Inc. may be used to endorse or promote products derived from the |
Apple Software without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or implied, |
are granted by Apple herein, including but not limited to any patent rights that |
may be infringed by your derivative works or by other works in which the Apple |
Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO |
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED |
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN |
COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR |
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE |
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION |
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(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN |
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
Change History (most recent first): |
1/24/2004 1.0.1 Fixed build issue with Panther. |
*/ |
#import "AppController.h" |
#import <DiscRecording/DiscRecording.h> |
#import <DiscRecordingUI/DiscRecordingUI.h> |
#import "TestTrack.h" |
@implementation AppController |
/* App's done launching, put up the burn setup panel. If the user chooses burn, |
we'll start the burn, otherwise, just quit the app. */ |
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification; |
{ |
NSArray* tracks = [self createTracks]; |
if (tracks) |
{ |
DRBurnSetupPanel* bsp = [DRBurnSetupPanel setupPanel]; |
// We'll be the delegate for the setup panel. This allows us to show off some |
// of the customization you can do. |
[bsp setDelegate:self]; |
if ([bsp runSetupPanel] == NSOKButton) |
{ |
DRBurnProgressPanel* bpp = [DRBurnProgressPanel progressPanel]; |
[bpp setDelegate:self]; |
// And start off the burn itself. This will put up the progress dialog |
// and do all the nice pretty things that a happy app does. |
[bpp beginProgressPanelForBurn:[bsp burnObject] layout:tracks]; |
/* If you wanted to run this as a sheet you would have sent |
[bpp beginProgressSheetForBurn:[bsp burnObject] layout:tracks modalForWindow:aWindow]; |
*/ |
} |
else |
[NSApp terminate:self]; |
} |
else |
[NSApp terminate:self]; |
} |
- (NSArray*) createTracks |
{ |
NSMutableArray* trackArray = [NSMutableArray arrayWithCapacity:2]; |
TestTrack* track; |
TestTrackProducer* producer; |
// Create two tracks. One of them will verify using the production loop again. |
// This is the more typical path for code to take. It's easy and you only have to |
// write one path for data production. |
producer = [[TestTrackProducer alloc] initWithLength:[DRMSF msfWithFrames:75*60] verificationType:DRVerificationTypeProduceAgain]; |
track = [[TestTrack alloc] initWithProducer:producer]; |
[producer release]; |
[trackArray addObject:track]; |
// This one will verify itself from data sent back from the engine. This sort of |
// verification is useful for data that can't be recreated again for example. |
producer = [[TestTrackProducer alloc] initWithLength:[DRMSF msfWithFrames:75*60] verificationType:DRVerificationTypeReceiveData]; |
track = [[TestTrack alloc] initWithProducer:producer]; |
[producer release]; |
[trackArray addObject:track]; |
[track release]; |
return trackArray; |
} |
- (BOOL) validateMenuItem:(id)sender |
{ |
if ([sender action] == @selector(terminate:)) |
{ |
return (burning == NO); // No quitting while a burn is going on |
} |
else |
return [super validateMenuItem:sender]; |
} |
#pragma mark Progress Panel Delegate Methods |
/* Here we are setting up this nice little instance variable that prevents the app from |
quitting while a burn is in progress. This gets checked up in validateMenu: and we'll |
set it to NO in burnProgressPanelDidFinish: */ |
- (void) burnProgressPanelWillBegin:(NSNotification*)aNotification |
{ |
burning = YES; // Keep the app from being quit from underneath the burn. |
} |
- (void) burnProgressPanelDidFinish:(NSNotification*)aNotification |
{ |
burning = NO; // OK we can quit now. |
} |
/* OK, nothing fancy here. we just want to illustrate that it's possible for a delegate of the |
progress panel to alter how the burn is handled once it completes. You may want to put up |
your own dialog, sent a notification if you're in the background, or just ignore it no matter what. |
We'll just NSLog the fact it finished (for good or bad) and return YES to indicate |
that we didn't handle it ourselves and that the progress panel should continue on its |
merry way. */ |
- (BOOL) burnProgressPanel:(DRBurnProgressPanel*)theBurnPanel burnDidFinish:(DRBurn*)burn |
{ |
NSDictionary* burnStatus = [burn status]; |
NSString* state = [burnStatus objectForKey:DRStatusStateKey]; |
if ([state isEqualToString:DRStatusStateFailed]) |
{ |
NSDictionary* errorStatus = [burnStatus objectForKey:DRErrorStatusKey]; |
NSString* errorString = [errorStatus objectForKey:DRErrorStatusErrorStringKey]; |
NSLog(@"The burn failed (%@)!", errorString); |
} |
else |
NSLog(@"Burn finished fine"); |
return YES; |
} |
@end |
Copyright © 2004 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2004-01-23