MainOpenGLView.h

#import <Cocoa/Cocoa.h>
#include "newave.h"
 
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <OpenGL/glu.h>
 
@interface MainOpenGLView : NSOpenGLView
{
    GLdouble tottime;
    GLint passes;
    
    struct timeval cycle_time;
    struct timeval display_time;
    
    WaveOject  *wave;
    
    IBOutlet NSTextField *setFPS;
    IBOutlet NSTextField *setTriRate;
    
    NSTimer* timer;
}
 
@end