Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
MyOpenGLView.h
/* |
* |
Copyright: Copyright © 2003 Apple Computer, Inc., All Rights Reserved |
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* |
*/ |
#import <Cocoa/Cocoa.h> |
#import <OpenGL/gl.h> |
#import <OpenGL/glu.h> |
#import <OpenGL/CGLContext.h> |
#import <OpenGL/CGLCurrent.h> |
enum { |
kVertexCalls = 0, |
kDisplayLists = 1, |
kDrawArrays = 2, |
kCompiledVertexArray = 3, |
kVertexArrayRange = 4 |
}; |
typedef struct GLCoord3 |
{ |
GLfloat x; |
GLfloat y; |
GLfloat z; |
} GLCoord3; |
typedef struct GLCoord2 |
{ |
GLfloat x; |
GLfloat y; |
} GLCoord2; |
typedef struct Vertex { |
GLCoord2 texCoord; |
GLCoord3 normal; |
GLCoord3 vertex; |
} Vertex; |
typedef struct AuxVertex { |
GLCoord3 color; |
GLCoord3 secondaryColor; |
GLfloat fogCoord; |
GLfloat pad; |
}AuxVertex; |
#define kTextureUnitCount 8 |
@interface MyOpenGLView : NSOpenGLView |
{ |
float x, y, z; |
float performance; |
float matrix[16]; |
int detail; |
int size; |
int drawMethod; |
GLuint listID; |
GLuint textureID[8]; |
Vertex *verticies; |
AuxVertex *verticies_aux; |
GLuint *elementsIndex; |
GLuint datasize; |
GLboolean textureEnabled[kTextureUnitCount]; |
GLboolean normalsEnabled; |
GLboolean rotationEnabled; |
GLboolean macrosEnabled; |
GLboolean matrixEnabled; |
GLboolean drawWithLists; |
GLboolean colorEnabled; |
GLboolean secColorEnabled; |
GLboolean fogFactorEnabled; |
BOOL m_glContextInitialized; |
BOOL displayListDirty; |
//BOOL hasVertexArrayRange; |
} |
- (float) X; |
- (float) Y; |
- (float) Z; |
- (int) detail; |
- (float) performance; |
- (int) modelTriangleCount; |
- (int) modelVertexCount; |
- (int) textureUnitCount; |
- (void) rebuildDisplayList; |
- (void) setX:(float) newx; |
- (void) setY:(float) newy; |
- (void) setZ:(float) newz; |
- (void) setRotate:(int) value; |
- (void) setDetail:(int) detail; |
- (void) setMacros:(int) value; |
- (void) setMatrix:(int) value; |
- (void) setColor:(int) value; |
- (void) setSecColor:(int) value; |
- (void) setSize:(int) size; |
- (void) setDrawMethod:(int) method; |
- (void) setTexturing:(int) value unit:(int)unit; |
- (void) setTexturing:(int*) value; |
- (void) setNormals:(int) value; |
- (void) setFogFactor:(int) value; |
- (void) spinModel; |
- (void) initGL; |
- (void) drawImmediateModeRep; |
- (void) drawImmediateMode:(int) reps; |
- (void) drawDisplayList:(int) reps; |
- (void) drawArrays: (BOOL) useElements :(int) reps; |
@end |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14