Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Textures.h
/* |
* |
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* |
*/ |
#import <Cocoa/Cocoa.h> |
#import <OpenGL/gl.h> |
void TextureFromNSImage(NSImage *image, GLuint *texID, GLuint * width,GLuint *height); |
void StringToTexture( char * string, char * fontName, |
int fontSize, GLuint *texID, GLuint texWidth, |
GLuint texHeight, NSColor *color); |
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