Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
VideoHardwareInfo.h
////////////////////////////////////////////////////////////////////////////////// |
/* |
File: VideoHardwareInfo.h |
Project: VideoHardwareInfo |
Contains: Interface for the VideoHardwareInfo class (Cocoa) |
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*/ |
////////////////////////////////////////////////////////////////////////////////// |
#import <Foundation/Foundation.h> |
#import <IOKit/IOKitLib.h> |
#import <IOKit/Graphics/IOFrameBufferShared.h> |
#import <OpenGL/gl.h> |
#import <OpenGL/glu.h> |
#import <OpenGL/glext.h> |
@interface VideoHardwareInfo : NSObject |
{ |
#define MaxDisplays 16 // Used to allocate enough buffers for the display information |
// Display output fields |
IBOutlet NSTextField *vendorIDOut, *deviceIDOut, *modelOut, *vramOut; |
IBOutlet NSTextField *glRendererOut, *glVendorOut, *glVersionOut; |
IBOutlet NSPopUpButton *deviceSelectionButton; |
IBOutlet NSTextView *extTextView; |
IBOutlet NSTextField *glAccelerated, *glslSupported, *glslVersion; |
BOOL DisplayRegistrationCallBackSuccessful; |
// displays[] Quartz display id's |
CGDirectDisplayID *displays; |
} |
- (id)init; |
-(IBAction)selectDevice:(id)sender; |
-(void)interrogateHardware; |
-(void)disableUI; |
@end |
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