Resources/Shaders/videoSnake.fsh
/* |
<codex> |
<abstract>Fragment shader.</abstract> |
</codex> |
*/ |
precision mediump float; |
varying mediump vec2 coordinate; |
uniform sampler2D videoframe; |
uniform mediump vec4 backgroundcolor; |
void main() |
{ |
if (coordinate.x >= 0.99 || coordinate.x <= 0.01 || |
coordinate.y >= 0.99 || coordinate.y <= 0.01) |
{ |
gl_FragColor = backgroundcolor; |
} |
else |
{ |
gl_FragColor = texture2D(videoframe, coordinate); |
} |
} |
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