Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
SpeedyCategories.m
/* File: SpeedyCategories.m |
Abstract: implementation for some simple utility categories |
used in this example. |
Version: 1.0 |
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Software, with or without modifications, in source and/or binary forms; |
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Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
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other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
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THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2007 Apple Inc. All Rights Reserved. |
*/ |
#import "SpeedyCategories.h" |
@implementation NSAffineTransform (RectMapping) |
- (NSAffineTransform*)mapFrom:(NSRect) src to: (NSRect) dst { |
NSAffineTransformStruct at; |
at.m11 = (dst.size.width/src.size.width); |
at.m12 = 0.0; |
at.tX = dst.origin.x - at.m11*src.origin.x; |
at.m21 = 0.0; |
at.m22 = (dst.size.height/src.size.height); |
at.tY = dst.origin.y - at.m22*src.origin.y; |
[self setTransformStruct: at]; |
return self; |
} |
/* create a transform that proportionately scales bounds to a rectangle of height |
centered distance units above a particular point. */ |
- (NSAffineTransform*)scaleBounds:(NSRect) bounds |
toHeight: (float) height centeredDistance:(float) distance abovePoint:(NSPoint) location { |
NSRect dst = bounds; |
float scale = (height / dst.size.height); |
dst.size.width *= scale; |
dst.size.height *= scale; |
dst.origin.x = location.x - dst.size.width/2.0; |
dst.origin.y = location.y + distance; |
return [self mapFrom:bounds to:dst]; |
} |
/* create a transform that proportionately scales bounds to a rectangle of height |
centered distance units above the origin. */ |
- (NSAffineTransform*)scaleBounds:(NSRect) bounds toHeight: (float) height |
centeredAboveOrigin:(float) distance { |
return [self scaleBounds: bounds toHeight: height centeredDistance: |
distance abovePoint: NSMakePoint(0,0)]; |
} |
/* initialize the NSAffineTransform so it will flip the contents of bounds |
vertically. */ |
- (NSAffineTransform*)flipVertical:(NSRect) bounds { |
NSAffineTransformStruct at; |
at.m11 = 1.0; |
at.m12 = 0.0; |
at.tX = 0; |
at.m21 = 0.0; |
at.m22 = -1.0; |
at.tY = bounds.size.height; |
[self setTransformStruct: at]; |
return self; |
} |
@end |
@implementation NSBezierPath (ShadowDrawing) |
/* fill a bezier path, but draw a shadow under it offset by the |
given angle (counter clockwise from the x-axis) and distance. */ |
- (void)fillWithShadowAtDegrees:(float) angle withDistance: (float) distance { |
float radians = angle*(3.141592/180.0); |
/* create a new shadow */ |
NSShadow* theShadow = [[NSShadow alloc] init]; |
/* offset the shadow by the indicated direction and distance */ |
[theShadow setShadowOffset:NSMakeSize(cosf(radians)*distance, sinf(radians)*distance)]; |
/* set other shadow parameters */ |
[theShadow setShadowBlurRadius:3.0]; |
[theShadow setShadowColor:[[NSColor blackColor] colorWithAlphaComponent:0.3]]; |
/* save the graphics context */ |
[NSGraphicsContext saveGraphicsState]; |
/* use the shadow */ |
[theShadow set]; |
/* fill the NSBezierPath */ |
[self fill]; |
/* restore the graphics context */ |
[NSGraphicsContext restoreGraphicsState]; |
/* done with the shadow */ |
[theShadow release]; |
} |
@end |
@implementation BezierNSLayoutManager |
- (void) dealloc { |
[self setTheBezierPath: nil]; |
[super dealloc]; |
} |
- (NSBezierPath *)theBezierPath { |
return [[theBezierPath retain] autorelease]; |
} |
- (void)setTheBezierPath:(NSBezierPath *)value { |
if (theBezierPath != value) { |
[theBezierPath release]; |
theBezierPath = [value retain]; |
} |
} |
/* convert the NSString into a NSBezierPath using a specific font. */ |
- (void)showPackedGlyphs:(char *)glyphs length:(unsigned)glyphLen |
glyphRange:(NSRange)glyphRange atPoint:(NSPoint)point font:(NSFont *)font |
color:(NSColor *)color printingAdjustment:(NSSize)printingAdjustment { |
/* if there is a NSBezierPath associated with this |
layout, then append the glyphs to it. */ |
NSBezierPath *bezier = [self theBezierPath]; |
if ( nil != bezier ) { |
/* add the glyphs to the bezier path */ |
[bezier moveToPoint:point]; |
[bezier appendBezierPathWithPackedGlyphs: glyphs]; |
} |
} |
@end |
@implementation NSString (BezierConversions) |
- (NSBezierPath*) bezierWithFont: (NSFont*) theFont { |
NSBezierPath *bezier = nil; /* default result */ |
/* put the string's text into a text storage |
so we can access the glyphs through a layout. */ |
NSTextStorage *textStore = [[NSTextStorage alloc] initWithString: self]; |
NSTextContainer *textContainer = [[NSTextContainer alloc] init]; |
BezierNSLayoutManager *myLayout = [[BezierNSLayoutManager alloc] init]; |
[myLayout addTextContainer: textContainer]; |
[textStore addLayoutManager: myLayout]; |
[textStore setFont: theFont]; |
/* create a new NSBezierPath and add it to the custom layout */ |
[myLayout setTheBezierPath: [NSBezierPath bezierPath]]; |
/* to call drawGlyphsForGlyphRange, we need a destination so we'll |
set up a temporary one. Size is unimportant and can be small. */ |
NSImage* theImage = [[NSImage alloc] initWithSize: NSMakeSize(10.0, 10.0)]; |
/* lines are drawn in reverse order, so we will draw the text upside down |
and then flip the resulting NSBezierPath right side up again to achieve |
our final result with the lines in the right order and the text with |
proper orientation. */ |
[theImage setFlipped:YES]; |
[theImage lockFocus]; |
/* draw all of the glyphs to collecting them into a bezier path |
using our custom layout class. */ |
NSRange glyphRange = [myLayout glyphRangeForTextContainer:textContainer]; |
[myLayout drawGlyphsForGlyphRange:glyphRange atPoint: NSMakePoint(0.0, 0.0)]; |
/* clean up our temporary drawing environment */ |
[theImage unlockFocus]; |
[theImage release]; |
/* retrieve the glyphs from our BezierNSLayoutManager instance */ |
bezier = [myLayout theBezierPath]; |
/* clean up our text storage objects */ |
[textStore release]; |
[textContainer release]; |
[myLayout release]; |
/* Flip the final NSBezierPath. */ |
[bezier transformUsingAffineTransform: |
[[NSAffineTransform transform] flipVertical: [bezier bounds]]]; |
/* return the new bezier path */ |
return bezier; |
} |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-06-06