Sources/Classes/SeqGrab/SGAudio.h

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#import <Cocoa/Cocoa.h>
#import <QuickTime/QuickTimeComponents.h>
#import <AudioUnit/AudioUnit.h>
#import "SGChan.h"
 
 
/*___________________________________________________________________________________________
*/
 
// notifications
extern NSString * SGAudioDeviceListChangedNotification;
extern NSString * SGAudioRecordDeviceDiedNotification;
extern NSString * SGAudioRecordDeviceHoggedChangedNotification;
extern NSString * SGAudioRecordDeviceInUseChangedNotification;
extern NSString * SGAudioRecordDeviceStreamFormatChangedNotification;
extern NSString * SGAudioRecordDeviceStreamFormatListChangedNotification;
extern NSString * SGAudioRecordDeviceInputSelectionNotification;
extern NSString * SGAudioRecordDeviceInputListChangedNotification;
extern NSString * SGAudioPreviewDeviceDiedNotification;
extern NSString * SGAudioPreviewDeviceHoggedChangedNotification;
extern NSString * SGAudioPreviewDeviceInUseChangedNotification;
extern NSString * SGAudioPreviewDeviceStreamFormatChangedNotification;
extern NSString * SGAudioPreviewDeviceStreamFormatListChangedNotification;
extern NSString * SGAudioPreviewDeviceOutputSelectionChangedNotification;
extern NSString * SGAudioPreviewDeviceOutputListChangedNotification;
extern NSString * SGAudioOutputStreamFormatChangedNotification;
 
 
/*___________________________________________________________________________________________
*/
 
#define kMaxFXUnits     6
 
 
// this is a Cocoa wrapper for an SGAudioMediaType SGChannel
 
@interface SGAudio : SGChan {
    SInt32                  mPullUnitIndex;
    AudioBufferList *       mPullBuffer;
    AudioUnit               mFXUnits[kMaxFXUnits];
    UInt32                  mFXUnitsCount;
    BOOL                    mDoInitFXUnits;
}
 
 
- (id)initWithSeqGrab:(SeqGrab*)sg;
 
 
- (OSStatus)getPropertyInfoWithClass:(ComponentPropertyClass)theClass
                                    id:(ComponentPropertyID)theID
                                    type:(ComponentValueType*)type
                                    size:(ByteCount*)sz
                                    flags:(UInt32*)flags;
 
- (OSStatus)getPropertyWithClass:(ComponentPropertyClass)theClass
                                    id:(ComponentPropertyID)theID
                                    size:(ByteCount)sz
                                    address:(ComponentValuePtr)addr
                                    sizeUsed:(ByteCount*)szUsed;
            
- (OSStatus)setPropertyWithClass:(ComponentPropertyClass)theClass
                                    id:(ComponentPropertyID)theID
                                    size:(ByteCount)sz
                                    address:(ConstComponentValuePtr)addr;
                                    
                                    
// convenience functions which use the property methods above
- (NSArray*)deviceList;
- (NSArray*)recordCapableDeviceList;
- (NSArray*)previewCapableDeviceList;
 
                                    
- (void)notifyOfChangeInPropClass:(ComponentPropertyClass)theClass 
        id:(ComponentPropertyID)theID;
 
- (OSStatus)showSettingsDialog;
 
- (NSString*)summaryString;
 
- (OSType)channelType;
- (BOOL)isVideoChannel;
- (BOOL)isAudioChannel;
 
- (AudioUnit *)fxUnits;
- (UInt32)fxUnitsCount;
 
// insert point for 'aufx' audio units
- (AudioUnit)insertAUFXUnit:(ComponentDescription *)fxUnitDesc;
- (BOOL)removeAUFXUnit:(AudioUnit)doomedFXUnit;
 
- (OSStatus)sgAudioCallbackRender:
                (SGAudioCallbackFlags *)ioFlags
                timestamp:(const AudioTimeStamp *)inTimeStamp
                numPackets:(const UInt32 *)inNumberPackets
                buffer:(const AudioBufferList *)inData
                packetDescs:(const AudioStreamPacketDescription*)inPacketDescriptions;
            
                                                            
- (OSStatus)fxUnitRender:(AudioUnitRenderActionFlags *)ioActionFlags
                            timestamp:(const AudioTimeStamp *)inTimeStamp
                            bus:(UInt32)inBusNumber 
                            numFrames:(UInt32)inNumberFrames
                            buffer:(AudioBufferList *)ioData;
 
@end