Clippings/AddSpriteSampleToMedia.txt

    // add the key frame sample to the sprite track media
    //
    // to add the sample data in a compressed form, you would use a QuickTime DataCodec to perform the
    // compression; replace the call to the utility AddSpriteSampleToMedia with a call to the utility
    // AddCompressedSpriteSampleToMedia to do this
    
    AddSpriteSampleToMedia(myMedia, mySample, kSpriteMediaFrameDuration, true, NULL);