Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Start Code/QTWiredSprites.c
////////// |
// |
// File: QTWiredSprites.c |
// |
// Contains: QuickTime wired sprites support for QuickTime movies. |
// |
// Written by: Sean Allen |
// Revised by: Chris Flick and Tim Monroe |
// Based (heavily!) on the existing MakeActionSpriteMovie.c code written by Sean Allen. |
// |
// Copyright: © 1997-1998 by Apple Computer, Inc., all rights reserved. |
// |
// Change History (most recent first): |
// |
// <5> 03/20/00 rtm made changes to get things running under CarbonLib |
// <4> 07/30/99 rtm added QTWired_AddCursorChangeOnMouseOver to illustrate new |
// sprite-as-button behaviors added in QT4; added this action to penguin one |
// <3> 09/30/98 rtm tweaked call to AddMovieResource to create single-fork movies |
// <2> 03/26/98 rtm made fixes for Windows compiles |
// <1> 03/25/98 rtm first file; integrated existing code with shell framework |
// |
// |
// This sample code creates a wired sprite movie containing one sprite track. The sprite track contains |
// six sprites: two penguins and four buttons. |
// |
// The four buttons are initially invisible. When the mouse enters (or "rolls over") a button, it appears. |
// When the mouse is clicked inside a button, its image changes to its "pressed" image. When the mouse |
// is released, its image changes back to its "unpressed" image. If the mouse is released inside the button, |
// an action is triggered. The buttons perform the actions of go to beginning of movie, step backward, |
// step forward, and go to end of movie. |
// |
// The first penguin shows all of the buttons when the mouse enters it, and hides them when the mouse exits. |
// The first penguin is the only sprite that has properties that are overriden by the override sprite samples. |
// These samples override its matrix (in order to move it) and its image index (in order to make it "waddle"). |
// |
// When the mouse is clicked on the second penguin, it changes its image index to it's "eyes closed" image. |
// When the mouse is released, it changes back to its normal image. This makes it appear to blink when clicked on. |
// When the mouse is released over the penguin, several actions are triggered. Both penguins' graphics states are |
// toggled between copyMode and blendMode, and the movie's rate is toggled between zero and one. |
// |
// The second penguin moves once per second. This occurs whether the movie's rate is currently zero or one, |
// because it is being triggered by a gated idle event. When the penguin receives the idle event, it changes |
// its matrix using an action which uses min, max, delta, and wraparound options. |
// |
// The movie's looping mode is set to palindrome by a frame-loaded action. |
// |
// So, our general strategy is as follows (though perhaps not in the order listed): |
// |
// (1) Create a new movie file with a single sprite track. |
// (2) Assign the "no controller" movie controller to the movie. |
// (3) Set the sprite track's background color, idle event frequency, and hasActions properties. |
// (4) Convert our PICT resources to animation codec images with transparency. |
// (5) Create a key frame sample containing six sprites and all of their shared images. |
// (6) Assign the sprites their initial property values. |
// (7) Create a frameLoaded event for the key frame. |
// (8) Create some override samples that override the matrix and image index properties of |
// the first penguin sprite. |
// |
// NOTES: |
// |
// *** (1) *** |
// There are event types other that mouse related events (for instance, Idle and FrameLoaded). |
// Idle events are independent of the movie's rate, and they can be gated so they are send at most |
// every n ticks. In our sample movie, the second penguin moves when the movie's rate is zero, |
// and moves only once per second because of the value of the sprite track's idleEventFrequencey property. |
// |
// *** (2) *** |
// Multiple actions may be executed in response to a single event. In our sample movie, rolling over |
// the first penguin shows and hides four different buttons. |
// |
// *** (3) *** |
// Actions may target any sprite or track in the movie. In our sample movie, clicking on one penguin |
// changes the graphics mode of the other. |
// |
// *** (4) *** |
// Conditional and looping control structures are supported. In our sample movie, the second penguin |
// uses the "case statement" action. |
// |
// *** (5) *** |
// Sprite track variables that have not been set have a default value of zero. (The second penguin's |
// conditional code relies on this.) |
// |
// *** (6) *** |
// Wired sprites were previously known as "action sprites". Don't let the names of some of the utility |
// functions confuse you. We'll try to update the source code as time permits. |
// |
// *** (7) *** |
// Penguins don't fly, but I hear they totally shred halfpipes on snowboards. |
// |
////////// |
// header files |
#include "QTWiredSprites.h" |
////////// |
// |
// QTWired_CreateWiredSpritesMovie |
// Create a QuickTime movie containing a wired sprites track. |
// |
////////// |
OSErr QTWired_CreateWiredSpritesMovie (void) |
{ |
short myResRefNum = 0; |
short myResID = movieInDataForkResID; |
Movie myMovie = NULL; |
Track myTrack; |
Media myMedia; |
FSSpec myFile; |
Boolean myIsSelected = false; |
Boolean myIsReplacing = false; |
StringPtr myPrompt = QTUtils_ConvertCToPascalString(kWiredSavePrompt); |
StringPtr myFileName = QTUtils_ConvertCToPascalString(kWiredSaveFileName); |
QTAtomContainer mySample = NULL; |
QTAtomContainer myActions = NULL; |
QTAtomContainer myBeginButton, myPrevButton, myNextButton, myEndButton; |
QTAtomContainer myPenguinOne, myPenguinTwo, myPenguinOneOverride; |
QTAtomContainer myBeginActionButton, myPrevActionButton, myNextActionButton, myEndActionButton; |
QTAtomContainer myPenguinOneAction, myPenguinTwoAction; |
RGBColor myKeyColor; |
Point myLocation; |
short isVisible, myLayer, myIndex, myID, i, myDelta; |
Boolean hasActions; |
long myFlags = createMovieFileDeleteCurFile | createMovieFileDontCreateResFile; |
OSType myType = FOUR_CHAR_CODE('none'); |
UInt32 myFrequency; |
QTAtom myEventAtom; |
long myLoopingFlags; |
ModifierTrackGraphicsModeRecord myGraphicsMode; |
OSErr myErr = noErr; |
////////// |
// |
// create a new movie file and set its controller type |
// |
////////// |
// ask the user for the name of the new movie file |
QTFrame_PutFile(myPrompt, myFileName, &myFile, &myIsSelected, &myIsReplacing); |
if (!myIsSelected) |
goto bail; |
// Step 1. |
// Insert "CreateMovieFile.clp" here |
// Step 2. |
// Insert "CreateKeyFrameSample.clp" here |
// Step 3. |
// Insert "AssignImageGroupIDs.clp" here |
// Step 4. |
// Insert "SetSpriteProperties.clp" here |
// Step 5. |
// Insert "AddSpriteActions.clp" here |
// Step 6. |
// Insert "AddSpriteSampleToMedia.clp" here |
// Step 7. |
// Insert "AddOverrideSamples.clp" here |
// Step 8. |
// Insert "InsertMediaIntoTrack.clp" here |
// Step 9. |
// Insert "SpriteTrackProperties.clp" here |
// Step 10. |
// Insert "AddMovieResource.clp" here |
bail: |
free(myPrompt); |
free(myFileName); |
if (mySample != NULL) |
QTDisposeAtomContainer(mySample); |
if (myBeginButton != NULL) |
QTDisposeAtomContainer(myBeginButton); |
if (myPrevButton != NULL) |
QTDisposeAtomContainer(myPrevButton); |
if (myNextButton != NULL) |
QTDisposeAtomContainer(myNextButton); |
if (myEndButton != NULL) |
QTDisposeAtomContainer(myEndButton); |
if (myResRefNum != 0) |
CloseMovieFile(myResRefNum); |
if (myMovie != NULL) |
DisposeMovie(myMovie); |
return(myErr); |
} |
////////// |
// |
// QTWired_AddPenguinTwoConditionalActions |
// Add actions to the second penguin that transform him (her?) into a two state button |
// that plays or pauses the movie. |
// |
// We are relying on the fact that a "GetVariable" for a variable ID which has never been set |
// will return zero. If we needed a different default value, we could initialize it using the |
// frameLoaded event. |
// |
// A higher-level description of the logic is: |
// |
// On MouseUpInside |
// If (GetVariable(DefaultTrack, 1) = 0) |
// SetMovieRate(1) |
// SetSpriteGraphicsMode(DefaultSprite, { blend, grey } ) |
// SetSpriteGraphicsMode(GetSpriteByID(DefaultTrack, 5), { ditherCopy, white } ) |
// SetVariable(DefaultTrack, 1, 1) |
// ElseIf (GetVariable(DefaultTrack, 1) = 1) |
// SetMovieRate(0) |
// SetSpriteGraphicsMode(DefaultSprite, { ditherCopy, white }) |
// SetSpriteGraphicsMode(GetSpriteByID(DefaultTrack, 5), { blend, grey }) |
// SetVariable(DefaultTrack, 1, 0) |
// Endif |
// End |
// |
////////// |
OSErr QTWired_AddPenguinTwoConditionalActions (QTAtomContainer theContainer, QTAtom theEventAtom) |
{ |
QTAtom myNewActionAtom, myNewParamAtom, myConditionalAtom; |
QTAtom myExpressionAtom, myOperatorAtom, myActionListAtom; |
short myParamIndex, myConditionIndex, myOperandIndex; |
float myConstantValue; |
QTAtomID myVariableID; |
ModifierTrackGraphicsModeRecord myBlendMode, myCopyMode; |
myBlendMode.graphicsMode = blend; |
myBlendMode.opColor.red = myBlendMode.opColor.green = myBlendMode.opColor.blue = 0x8fff; // grey |
myCopyMode.graphicsMode = ditherCopy; |
myCopyMode.opColor.red = myCopyMode.opColor.green = myCopyMode.opColor.blue = 0xffff; // white |
AddActionAtom(theContainer, theEventAtom, kActionCase, &myNewActionAtom); |
myParamIndex = 1; |
AddActionParameterAtom(theContainer, myNewActionAtom, myParamIndex, 0, NULL, &myNewParamAtom); |
// first condition |
myConditionIndex = 1; |
AddConditionalAtom(theContainer, myNewParamAtom, myConditionIndex, &myConditionalAtom); |
AddExpressionContainerAtomType(theContainer, myConditionalAtom, &myExpressionAtom); |
AddOperatorAtom(theContainer, myExpressionAtom, kOperatorEqualTo, &myOperatorAtom); |
myOperandIndex = 1; |
myConstantValue = kButtonStateOne; |
AddOperandAtom(theContainer, myOperatorAtom, kOperandConstant, myOperandIndex, NULL, myConstantValue); |
myOperandIndex = 2; |
myVariableID = kPenguinStateVariableID; |
AddVariableOperandAtom(theContainer, myOperatorAtom, myOperandIndex, 0, NULL, 0, myVariableID); |
AddActionListAtom(theContainer, myConditionalAtom, &myActionListAtom); |
AddMovieSetRateAction(theContainer, myActionListAtom, 0, Long2Fix(1)); |
AddSpriteSetGraphicsModeAction(theContainer, myActionListAtom, 0, 0, NULL, 0, 0, NULL, &myBlendMode, NULL); |
AddSpriteSetGraphicsModeAction(theContainer, myActionListAtom, 0, 0, NULL, 0, kTargetSpriteID, (void *)kPenguinOneSpriteID, &myCopyMode, NULL); |
AddSpriteTrackSetVariableAction(theContainer, myActionListAtom, 0, kPenguinStateVariableID, kButtonStateTwo, 0, NULL, 0); |
// second condition |
myConditionIndex = 2; |
AddConditionalAtom(theContainer, myNewParamAtom, myConditionIndex, &myConditionalAtom); |
AddExpressionContainerAtomType(theContainer, myConditionalAtom, &myExpressionAtom); |
AddOperatorAtom(theContainer, myExpressionAtom, kOperatorEqualTo, &myOperatorAtom); |
myOperandIndex = 1; |
myConstantValue = kButtonStateTwo; |
AddOperandAtom(theContainer, myOperatorAtom, kOperandConstant, myOperandIndex, NULL, myConstantValue); |
myOperandIndex = 2; |
myVariableID = kPenguinStateVariableID; |
AddVariableOperandAtom(theContainer, myOperatorAtom, myOperandIndex, 0, NULL, 0, myVariableID); |
AddActionListAtom(theContainer, myConditionalAtom, &myActionListAtom); |
AddMovieSetRateAction(theContainer, myActionListAtom, 0, Long2Fix(0)); |
AddSpriteSetGraphicsModeAction(theContainer, myActionListAtom, 0, 0, NULL, 0, 0, NULL, &myCopyMode, NULL); |
AddSpriteSetGraphicsModeAction(theContainer, myActionListAtom, 0, 0, NULL, 0, kTargetSpriteID, (void *)kPenguinOneSpriteID, &myBlendMode, NULL); |
AddSpriteTrackSetVariableAction(theContainer, myActionListAtom, 0, kPenguinStateVariableID, kButtonStateOne, 0, NULL, 0); |
return(noErr); |
} |
////////// |
// |
// QTWired_AddWraparoundMatrixOnIdle |
// Add beginning, end, and change matrices to the specified atom container. |
// |
////////// |
OSErr QTWired_AddWraparoundMatrixOnIdle (QTAtomContainer theContainer) |
{ |
MatrixRecord myMinMatrix, myMaxMatrix, myDeltaMatrix; |
long myFlags = kActionFlagActionIsDelta | kActionFlagParameterWrapsAround; |
QTAtom myActionAtom; |
OSErr myErr = noErr; |
myMinMatrix.matrix[0][0] = myMinMatrix.matrix[0][1] = myMinMatrix.matrix[0][2] = EndianS32_NtoB(0xffffffff); |
myMinMatrix.matrix[1][0] = myMinMatrix.matrix[1][1] = myMinMatrix.matrix[1][2] = EndianS32_NtoB(0xffffffff); |
myMinMatrix.matrix[2][0] = myMinMatrix.matrix[2][1] = myMinMatrix.matrix[2][2] = EndianS32_NtoB(0xffffffff); |
myMaxMatrix.matrix[0][0] = myMaxMatrix.matrix[0][1] = myMaxMatrix.matrix[0][2] = EndianS32_NtoB(0x7fffffff); |
myMaxMatrix.matrix[1][0] = myMaxMatrix.matrix[1][1] = myMaxMatrix.matrix[1][2] = EndianS32_NtoB(0x7fffffff); |
myMaxMatrix.matrix[2][0] = myMaxMatrix.matrix[2][1] = myMaxMatrix.matrix[2][2] = EndianS32_NtoB(0x7fffffff); |
myMinMatrix.matrix[2][1] = EndianS32_NtoB(Long2Fix((1 * kSpriteTrackHeight / 4) - (kPenguinHeight / 2))); |
myMaxMatrix.matrix[2][1] = EndianS32_NtoB(Long2Fix((3 * kSpriteTrackHeight / 4) - (kPenguinHeight / 2))); |
SetIdentityMatrix(&myDeltaMatrix); |
myDeltaMatrix.matrix[2][1] = Long2Fix(1); |
// change location |
myErr = AddSpriteSetMatrixAction(theContainer, kParentAtomIsContainer, kQTEventIdle, 0, NULL, 0, 0, NULL, &myDeltaMatrix, &myActionAtom); |
if (myErr != noErr) |
goto bail; |
myErr = AddActionParameterOptions(theContainer, myActionAtom, 1, myFlags, sizeof(myMinMatrix), &myMinMatrix, sizeof(myMaxMatrix), &myMaxMatrix); |
bail: |
return(myErr); |
} |
////////// |
// |
// QTWired_AddCursorChangeOnMouseOver |
// Add a cursor-change-on-mouse-over action to the sprite having the specified ID |
// in the specified atom container. |
// |
// Here we use the new "sprite behaviors atom" introduced in QuickTime 4.0, which |
// simplifies adding button-like capabilities to sprites. |
// |
////////// |
OSErr QTWired_AddCursorChangeOnMouseOver (QTAtomContainer theContainer, QTAtomID theID) |
{ |
QTAtom mySpriteAtom = 0; |
QTAtom myBehaviorAtom = 0; |
QTSpriteButtonBehaviorStruct myBehaviorRec; |
OSErr myErr = noErr; |
// find the sprite atom with the specified ID in the specified container |
mySpriteAtom = QTFindChildByID(theContainer, kParentAtomIsContainer, kSpriteAtomType, theID, NULL); |
if (mySpriteAtom == 0) { |
// if there is none, insert a new sprite atom into the specified container |
myErr = QTInsertChild(theContainer, kParentAtomIsContainer, kSpriteAtomType, theID, 0, 0, NULL, &mySpriteAtom); |
if (myErr != noErr) |
goto bail; |
} |
// insert a new sprite behaviors atom into the sprite atom |
myErr = QTInsertChild(theContainer, mySpriteAtom, kSpriteBehaviorsAtomType, 1, 1, 0, NULL, &myBehaviorAtom); |
if (myErr != noErr) |
goto bail; |
////////// |
// |
// insert three atoms into the sprite behaviors atom; these three atoms specify what to do on each |
// of the four defined state transitions for the (1) sprite image, (2) cursor, and (3) status string |
// |
////////// |
// set the sprite image behavior; -1 means: no change associated with this state transition |
myBehaviorRec.notOverNotPressedStateID = EndianS32_NtoB(-1); |
myBehaviorRec.overNotPressedStateID = EndianS32_NtoB(-1); |
myBehaviorRec.overPressedStateID = EndianS32_NtoB(-1); |
myBehaviorRec.notOverPressedStateID = EndianS32_NtoB(-1); |
myErr = QTInsertChild(theContainer, myBehaviorAtom, kSpriteImageBehaviorAtomType, 1, 1, sizeof(QTSpriteButtonBehaviorStruct), &myBehaviorRec, NULL); |
if (myErr != noErr) |
goto bail; |
// set the sprite cursor behavior; -1 means: no change associated with this state transition |
myBehaviorRec.notOverNotPressedStateID = EndianS32_NtoB(-1); |
myBehaviorRec.overNotPressedStateID = EndianS32_NtoB(kQTCursorOpenHand); |
myBehaviorRec.overPressedStateID = EndianS32_NtoB(-1); |
myBehaviorRec.notOverPressedStateID = EndianS32_NtoB(-1); |
myErr = QTInsertChild(theContainer, myBehaviorAtom, kSpriteCursorBehaviorAtomType, 1, 1, sizeof(QTSpriteButtonBehaviorStruct), &myBehaviorRec, NULL); |
if (myErr != noErr) |
goto bail; |
// set the status string behavior; -1 means: no change associated with this state transition |
myBehaviorRec.notOverNotPressedStateID = EndianS32_NtoB(-1); |
myBehaviorRec.overNotPressedStateID = EndianS32_NtoB(-1); |
myBehaviorRec.overPressedStateID = EndianS32_NtoB(-1); |
myBehaviorRec.notOverPressedStateID = EndianS32_NtoB(-1); |
myErr = QTInsertChild(theContainer, myBehaviorAtom, kSpriteStatusStringsBehaviorAtomType, 1, 1, sizeof(QTSpriteButtonBehaviorStruct), &myBehaviorRec, NULL); |
if (myErr != noErr) |
goto bail; |
bail: |
return(myErr); |
} |
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