Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Headers/WRay_Scene.h
/* |
* WRay_Scene.h |
* |
* QuickDraw 3D 1.6 Sample |
* Robert Dierkes |
* |
* 07/28/98 RDD Created. |
*/ |
#ifndef _HWRay_Scene |
#define _HWRay_Scene |
#ifdef __cplusplus |
extern "C" { |
#endif |
#include <Windows.h> |
#include "QD3D.h" |
/*------------------*/ |
/* Constants */ |
/*------------------*/ |
#define kDefaultHither 0.001 |
#define kDefaultYon 1000.0 |
#define kDefaultFieldOfView 0.45 |
#define kCylRadius 1.5f |
/*--------------*/ |
/* Prototypes */ |
/*--------------*/ |
TQ3ViewObject Scene_NewView( |
WindowPtr pWindow); |
TQ3GroupObject Scene_NewModel( |
void); |
TQ3Boolean Scene_IsRotating( |
void); |
TQ3Boolean Scene_SetIsRotating( |
TQ3Boolean newIsRotating); |
TQ3Status Scene_Rotate( |
void); |
#ifdef __cplusplus |
} |
#endif |
#endif /* _HWRay_Scene */ |
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