CFCode.c

/*
    File:       CFCode.c
    
    Description:    This file contains Core Foundation code which X11 calls to perform various operations.
        
    Author:     Chad Jones 
 
    Copyright:  © Copyright 2003 Apple Computer, Inc. All rights reserved.
    
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    Change History (most recent first): 
*/
 
#include "CFCode.h"
#include <CoreFoundation/CoreFoundation.h>
 
void DisplayCoreFoundationDialog(const char* HeaderStringToDisplay, const char* MessageToDisplay)
{   
    CFStringRef HeaderStringToDisplayCFString = NULL;
    CFStringRef MessageToDisplayCFString = NULL;
 
    if (HeaderStringToDisplay != NULL)
    {
        /* Here we are creating a CFString from the CString we are passed.  This is done with the
        * API call CFStringCreateWithCString.  We do this so we can display the message sent to us.
        * First Argument: The allocator to use.  As usual we want default allocator so pass NULL.
        * Second Argument: The CString we are going to use to create the CFString.  In this case
        *     the C-string passed to this function.
        * Third Argument: The encoding to use when interpreting the C-String.  Though its likely
        *     all characters will be ASCII we will still use the more general UTF8 encoding
        *     just to be more general/compatible.
        * Return Value: On success the created CFString will be returned (which must be released).
        *     On failure this will be NULL.
        */
        HeaderStringToDisplayCFString = 
            CFStringCreateWithCString(NULL, HeaderStringToDisplay, kCFStringEncodingUTF8);
    }
 
    if (MessageToDisplay != NULL)
    {
        /* Here we are creating a CFString from the CString we are passed.  This is done with the
        * API call CFStringCreateWithCString.  We do this so we can display the message sent to us.
        * First Argument: The allocator to use.  As usual we want default allocator so pass NULL.
        * Second Argument: The CString we are going to use to create the CFString.  In this case
        *     the C-string passed to this function.
        * Third Argument: The encoding to use when interpreting the C-String.  Though its likely
        *     all characters will be ASCII we will still use the more general UTF8 encoding
        *     just to be more general/compatible.
        * Return Value: On success the created CFString will be returned (which must be released).
        *     On failure this will be NULL.
        */
        MessageToDisplayCFString = 
            CFStringCreateWithCString(NULL, MessageToDisplay, kCFStringEncodingUTF8);
    }
    
    /* Here we are putting up a dialog to the user using the CFUserNotification API's.  
        * First Argument:  The timeout for the notification.  Here we don't want a timeout so pass zero
        *    indicating no timeout.
        * Second Argument: The type of user notification dialog to show.  here we will use the note
        *    alert.
        * Third Argument: The icon to display within the dialog.  Here we aren't going to get fancy so
        *    pass NULL indicating to use the default icon.
        * Forth Arugment: The sound to play when displaying the notice.  Here we aren't going to get
        *    fancy so just pass NULL indicating that we want no sounds.
        * Fifth Argument: A URL describing how to localize the dialog for other languages/regions.  Here
        *    again we just want a standard dialog (nothing fancy) so just pass NULL.
        * Sixth Argument: This is the text to display at the top of the dialog.  Here we just add a simple
        *    message.
        * Seventh Argument: This is the actual main message to display in the alert.  Here we use the text
        *    which was passed to us.
        * Eigth Argument: This is the title of the button which will be displayed.  We want the default 
        *    (an "OK" button) so just pass NULL here
        */
    CFUserNotificationDisplayNotice(0, kCFUserNotificationNoteAlertLevel, 
                NULL, NULL, NULL, HeaderStringToDisplayCFString,
                MessageToDisplayCFString, NULL);
          
    //Releasing the allocated CFStrings.
    if (MessageToDisplayCFString != NULL)
        {CFRelease(MessageToDisplayCFString);}
 
    if (HeaderStringToDisplayCFString != NULL)
        {CFRelease(HeaderStringToDisplayCFString);}
}