Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
addvractions.win
Last Revision: | Version 1.0, 2003-01-14 Illustrates how to add wired actions to a QuickTime VR movie. |
Build Requirements: | QTWindows SDK |
Runtime Requirements: | Carbon |
This sample code has been updated for QuickTime 5.0 AddVRActions is a sample application that illustrates how to add wired actions to a QuickTime VR movie. Currently you can add two kinds of wired actions to VR movies: (1) actions that are global to a particular node and (2) actions associated with a particular hot spot in a node. This sample code adds a node-specific action that sets the pan angle when the user first enters the node. This sample code adds a hot-spot-specific action that sets the pan angle when the user clicks on a hot spot. 68k or PowerPC (or newer) machines running System 8.5 or later. PC with Intel Pentium or compatible processor. QuickTime 4.0 or later. CodeWarrior Pro 2 or later or Visual C++ 5.0 or later.
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