Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
EAGLView.m
/* |
File: EAGLView.m |
Abstract: This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. The view content is basically an EAGL surface you render your OpenGL scene into. Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. |
Version: 1.0 |
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*/ |
#import <QuartzCore/QuartzCore.h> |
#import <OpenGLES/EAGLDrawable.h> |
#import "EAGLView.h" |
#define USE_DEPTH_BUFFER 1 |
@interface EAGLView (EAGLViewPrivate) |
- (BOOL)createFramebuffer; |
- (void)destroyFramebuffer; |
@end |
@interface EAGLView (EAGLViewSprite) |
- (void)setupView; |
@end |
@implementation EAGLView |
@synthesize applicationResignedActive; |
// You must implement this |
+ (Class) layerClass |
{ |
return [CAEAGLLayer class]; |
} |
//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: |
- (id)initWithCoder:(NSCoder*)coder |
{ |
if((self = [super initWithCoder:coder])) { |
// Get the layer |
CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer; |
eaglLayer.opaque = YES; |
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: |
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; |
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; |
if(!context || ![EAGLContext setCurrentContext:context] || ![self createFramebuffer]) { |
[self release]; |
return nil; |
} |
animationInterval = 1.0 / 60.0; |
[self setupView]; |
[self drawView]; |
} |
return self; |
} |
- (void)layoutSubviews |
{ |
[EAGLContext setCurrentContext:context]; |
[self destroyFramebuffer]; |
[self createFramebuffer]; |
[self drawView]; |
} |
- (BOOL)createFramebuffer |
{ |
glGenFramebuffersOES(1, &viewFramebuffer); |
glGenRenderbuffersOES(1, &viewRenderbuffer); |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); |
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer]; |
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); |
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); |
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); |
if(USE_DEPTH_BUFFER) { |
glGenRenderbuffersOES(1, &depthRenderbuffer); |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer); |
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight); |
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer); |
} |
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { |
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); |
return NO; |
} |
return YES; |
} |
- (void)destroyFramebuffer |
{ |
glDeleteFramebuffersOES(1, &viewFramebuffer); |
viewFramebuffer = 0; |
glDeleteRenderbuffersOES(1, &viewRenderbuffer); |
viewRenderbuffer = 0; |
if(depthRenderbuffer) { |
glDeleteRenderbuffersOES(1, &depthRenderbuffer); |
depthRenderbuffer = 0; |
} |
} |
- (void)startAnimation |
{ |
animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; |
animationStarted = [NSDate timeIntervalSinceReferenceDate]; |
} |
- (void)stopAnimation |
{ |
[animationTimer invalidate]; |
animationTimer = nil; |
} |
- (void)setAnimationInterval:(NSTimeInterval)interval |
{ |
animationInterval = interval; |
if(animationTimer) { |
[self stopAnimation]; |
[self startAnimation]; |
} |
} |
- (void)setupView |
{ |
// Sets up matrices and transforms for OpenGL ES |
glViewport(0, 0, backingWidth, backingHeight); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glOrthof(0, backingWidth, 0, backingHeight, -1.0f, 1.0f); |
glMatrixMode(GL_MODELVIEW); |
// Clears the view with black |
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
glEnableClientState(GL_VERTEX_ARRAY); |
///glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
} |
// Updates the OpenGL view when the timer fires |
- (void)drawView |
{ |
// the NSTimer seems to fire one final time even though it's been invalidated |
// so just make sure and not draw if we're resigning active |
if (self.applicationResignedActive) return; |
// Make sure that you are drawing to the current context |
[EAGLContext setCurrentContext:context]; |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); |
[delegate drawView:self forTime:([NSDate timeIntervalSinceReferenceDate] - animationStarted)]; |
/* |
glRotatef(3.0f, 0.0f, 0.0f, 1.0f); |
glClear(GL_COLOR_BUFFER_BIT); |
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
*/ |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); |
[context presentRenderbuffer:GL_RENDERBUFFER_OES]; |
} |
// Stop animating and release resources when they are no longer needed. |
- (void)dealloc |
{ |
[self stopAnimation]; |
if([EAGLContext currentContext] == context) { |
[EAGLContext setCurrentContext:nil]; |
} |
[context release]; |
context = nil; |
[super dealloc]; |
} |
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event |
{ |
if ([(id)delegate respondsToSelector:@selector(touchesBegan:withEvent:)]) |
[delegate touchesBegan:touches withEvent:event]; |
} |
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event |
{ |
if ([(id)delegate respondsToSelector:@selector(touchesMoved:withEvent:)]) |
[delegate touchesMoved:touches withEvent:event]; |
} |
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event |
{ |
if ([(id)delegate respondsToSelector:@selector(touchesEnded:withEvent:)]) |
[delegate touchesEnded:touches withEvent:event]; |
} |
- (id <EAGLViewDelegate>)delegate { return delegate; } |
- (void)setDelegate:(id <EAGLViewDelegate>)v |
{ |
delegate = v; |
} |
@end |
Copyright © 2011 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2011-12-06