PublicUtility/AUOutputBL.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
TPart of CoreAudio Utility Classes. |
*/ |
#ifndef __AUOutputBL_h__ |
#define __AUOutputBL_h__ |
#include "CAStreamBasicDescription.h" |
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__) |
#else |
#endif |
// ____________________________________________________________________________ |
// |
// AUOutputBL - Simple Buffer List wrapper targetted to use with retrieving AU output |
// Works in one of two ways (both adjustable)... Can use it with NULL pointers, or allocate |
// memory to receive the data in. |
// Before using this with any call to AudioUnitRender, it needs to be Prepared |
// as some calls to AudioUnitRender can reset the ABL |
class AUOutputBL { |
public: |
// you CANNOT use one of these - it will crash! |
// AUOutputBL (); |
// this is the constructor that you use |
// it can't be reset once you've constructed it |
AUOutputBL (const CAStreamBasicDescription &inDesc, UInt32 inDefaultNumFrames = 512); |
~AUOutputBL(); |
void Prepare () |
{ |
Prepare (mFrames); |
} |
// this version can throw if this is an allocted ABL and inNumFrames is > AllocatedFrames() |
// you can set the bool to true if you want a NULL buffer list even if allocated |
// inNumFrames must be a valid number (will throw if inNumFrames is 0) |
void Prepare (UInt32 inNumFrames, bool inWantNullBufferIfAllocated = false); |
AudioBufferList* ABL() { return mBufferList; } |
// You only need to call this if you want to allocate a buffer list |
// if you want an empty buffer list, just call Prepare() |
// if you want to dispose previously allocted memory, pass in 0 |
// then you either have an empty buffer list, or you can re-allocate |
// Memory is kept around if an Allocation request is less than what is currently allocated |
void Allocate (UInt32 inNumberFrames); |
UInt32 AllocatedFrames() const { return mFrames; } |
const CAStreamBasicDescription& GetFormat() const { return mFormat; } |
//#if DEBUG |
void Print(); |
//#endif |
private: |
UInt32 AllocatedBytes () const { return (mBufferSize * mNumberBuffers); } |
CAStreamBasicDescription mFormat; |
Byte* mBufferMemory; |
AudioBufferList* mBufferList; |
UInt32 mNumberBuffers; |
UInt32 mBufferSize; |
UInt32 mFrames; |
// don't want to copy these.. can if you want, but more code to write! |
AUOutputBL () {} |
AUOutputBL (const AUOutputBL &c); |
AUOutputBL& operator= (const AUOutputBL& c); |
}; |
#endif // __AUOutputBL_h__ |
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