Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
glsmap/smap_setvec.c
/* Copyright (c) Mark J. Kilgard, 1998. */ |
/* This program is freely distributable without licensing fees |
and is provided without guarantee or warrantee expressed or |
implied. This program is -not- in the public domain. */ |
#include "glsmapint.h" |
void |
smapSetEyeVector(SphereMap *smap, GLfloat *eye) |
{ |
smap->eye[X] = eye[X]; |
smap->eye[Y] = eye[Y]; |
smap->eye[Z] = eye[Z]; |
} |
void |
smapSetUpVector(SphereMap *smap, GLfloat *up) |
{ |
smap->up[X] = up[X]; |
smap->up[Y] = up[Y]; |
smap->up[Z] = up[Z]; |
} |
void |
smapSetObjectVector(SphereMap *smap, GLfloat *obj) |
{ |
smap->obj[X] = obj[X]; |
smap->obj[Y] = obj[Y]; |
smap->obj[Z] = obj[Z]; |
} |
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