Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
glut_shapes.c
/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ |
/** |
(c) Copyright 1993, Silicon Graphics, Inc. |
ALL RIGHTS RESERVED |
Permission to use, copy, modify, and distribute this software |
for any purpose and without fee is hereby granted, provided |
that the above copyright notice appear in all copies and that |
both the copyright notice and this permission notice appear in |
supporting documentation, and that the name of Silicon |
Graphics, Inc. not be used in advertising or publicity |
pertaining to distribution of the software without specific, |
written prior permission. |
THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU |
"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR |
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF |
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO |
EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE |
ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR |
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, |
INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, |
SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR |
NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY |
OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR |
PERFORMANCE OF THIS SOFTWARE. |
US Government Users Restricted Rights |
Use, duplication, or disclosure by the Government is subject to |
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
(c)(1)(ii) of the Rights in Technical Data and Computer |
Software clause at DFARS 252.227-7013 and/or in similar or |
successor clauses in the FAR or the DOD or NASA FAR |
Supplement. Unpublished-- rights reserved under the copyright |
laws of the United States. Contractor/manufacturer is Silicon |
Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA |
94039-7311. |
OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
*/ |
#include <math.h> |
#if defined(__APPLE__) |
#include "glut.h" |
#include "macx_utilities.h" |
#else |
#include "glutint.h" |
#endif |
/* Some <math.h> files do not define M_PI... */ |
#ifndef M_PI |
#define M_PI 3.14159265358979323846 |
#endif |
//static GLUquadricObj *quadObj; |
extern GLUquadricObj *__glutGetQuadObj(void); // in GLUTView_Private.m |
#define QUAD_OBJ_INIT() GLUquadricObj *quadObj = __glutGetQuadObj(); |
/* CENTRY */ |
void APIENTRY |
glutWireSphere(GLdouble radius, GLint slices, GLint stacks) |
{ |
QUAD_OBJ_INIT(); |
gluQuadricDrawStyle(quadObj, GLU_LINE); |
gluQuadricNormals(quadObj, GLU_SMOOTH); |
/* If we ever changed/used the texture or orientation state |
of quadObj, we'd need to change it to the defaults here |
with gluQuadricTexture and/or gluQuadricOrientation. */ |
gluSphere(quadObj, radius, slices, stacks); |
} |
void APIENTRY |
glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) |
{ |
QUAD_OBJ_INIT(); |
gluQuadricDrawStyle(quadObj, GLU_FILL); |
gluQuadricNormals(quadObj, GLU_SMOOTH); |
/* If we ever changed/used the texture or orientation state |
of quadObj, we'd need to change it to the defaults here |
with gluQuadricTexture and/or gluQuadricOrientation. */ |
gluSphere(quadObj, radius, slices, stacks); |
} |
void APIENTRY |
glutWireCone(GLdouble base, GLdouble height, |
GLint slices, GLint stacks) |
{ |
QUAD_OBJ_INIT(); |
gluQuadricDrawStyle(quadObj, GLU_LINE); |
gluQuadricNormals(quadObj, GLU_SMOOTH); |
/* If we ever changed/used the texture or orientation state |
of quadObj, we'd need to change it to the defaults here |
with gluQuadricTexture and/or gluQuadricOrientation. */ |
gluCylinder(quadObj, base, 0.0, height, slices, stacks); |
} |
void APIENTRY |
glutSolidCone(GLdouble base, GLdouble height, |
GLint slices, GLint stacks) |
{ |
QUAD_OBJ_INIT(); |
gluQuadricDrawStyle(quadObj, GLU_FILL); |
gluQuadricNormals(quadObj, GLU_SMOOTH); |
/* If we ever changed/used the texture or orientation state |
of quadObj, we'd need to change it to the defaults here |
with gluQuadricTexture and/or gluQuadricOrientation. */ |
gluCylinder(quadObj, base, 0.0, height, slices, stacks); |
} |
/* ENDCENTRY */ |
static void |
drawBox(GLfloat size, GLenum type) |
{ |
static GLfloat n[6][3] = |
{ |
{-1.0, 0.0, 0.0}, |
{0.0, 1.0, 0.0}, |
{1.0, 0.0, 0.0}, |
{0.0, -1.0, 0.0}, |
{0.0, 0.0, 1.0}, |
{0.0, 0.0, -1.0} |
}; |
static GLint faces[6][4] = |
{ |
{0, 1, 2, 3}, |
{3, 2, 6, 7}, |
{7, 6, 5, 4}, |
{4, 5, 1, 0}, |
{5, 6, 2, 1}, |
{7, 4, 0, 3} |
}; |
GLfloat v[8][3]; |
GLint i; |
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; |
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; |
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; |
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; |
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; |
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; |
for (i = 5; i >= 0; i--) { |
glBegin(type); |
glNormal3fv(&n[i][0]); |
glVertex3fv(&v[faces[i][0]][0]); |
glVertex3fv(&v[faces[i][1]][0]); |
glVertex3fv(&v[faces[i][2]][0]); |
glVertex3fv(&v[faces[i][3]][0]); |
glEnd(); |
} |
} |
/* CENTRY */ |
void APIENTRY |
glutWireCube(GLdouble size) |
{ |
drawBox(size, GL_LINE_LOOP); |
} |
void APIENTRY |
glutSolidCube(GLdouble size) |
{ |
drawBox(size, GL_QUADS); |
} |
/* ENDCENTRY */ |
static void |
doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) |
{ |
int i, j; |
GLfloat theta, phi, theta1; |
GLfloat cosTheta, sinTheta; |
GLfloat cosTheta1, sinTheta1; |
GLfloat ringDelta, sideDelta; |
ringDelta = 2.0 * M_PI / rings; |
sideDelta = 2.0 * M_PI / nsides; |
theta = 0.0; |
cosTheta = 1.0; |
sinTheta = 0.0; |
for (i = rings - 1; i >= 0; i--) { |
theta1 = theta + ringDelta; |
cosTheta1 = cos(theta1); |
sinTheta1 = sin(theta1); |
glBegin(GL_QUAD_STRIP); |
phi = 0.0; |
for (j = nsides; j >= 0; j--) { |
GLfloat cosPhi, sinPhi, dist; |
phi += sideDelta; |
cosPhi = cos(phi); |
sinPhi = sin(phi); |
dist = R + r * cosPhi; |
glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); |
glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); |
glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); |
glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); |
} |
glEnd(); |
theta = theta1; |
cosTheta = cosTheta1; |
sinTheta = sinTheta1; |
} |
} |
/* CENTRY */ |
void APIENTRY |
glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, |
GLint nsides, GLint rings) |
{ |
glPushAttrib(GL_POLYGON_BIT); |
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
doughnut(innerRadius, outerRadius, nsides, rings); |
glPopAttrib(); |
} |
void APIENTRY |
glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, |
GLint nsides, GLint rings) |
{ |
doughnut(innerRadius, outerRadius, nsides, rings); |
} |
/* ENDCENTRY */ |
static GLfloat dodec[20][3]; |
static void |
initDodecahedron(void) |
{ |
GLfloat alpha, beta; |
alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); |
beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - |
2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); |
/* *INDENT-OFF* */ |
dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; |
dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; |
dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; |
dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; |
dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; |
dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; |
dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; |
dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; |
dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; |
dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; |
dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; |
dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; |
dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; |
dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; |
dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; |
dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; |
dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; |
dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; |
dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; |
dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; |
/* *INDENT-ON* */ |
} |
#define DIFF3(_a,_b,_c) { \ |
(_c)[0] = (_a)[0] - (_b)[0]; \ |
(_c)[1] = (_a)[1] - (_b)[1]; \ |
(_c)[2] = (_a)[2] - (_b)[2]; \ |
} |
static void |
crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) |
{ |
GLfloat p[3]; /* in case prod == v1 or v2 */ |
p[0] = v1[1] * v2[2] - v2[1] * v1[2]; |
p[1] = v1[2] * v2[0] - v2[2] * v1[0]; |
p[2] = v1[0] * v2[1] - v2[0] * v1[1]; |
prod[0] = p[0]; |
prod[1] = p[1]; |
prod[2] = p[2]; |
} |
static void |
normalize(GLfloat v[3]) |
{ |
GLfloat d; |
d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
if (d == 0.0) { |
__glutWarning("normalize: zero length vector"); |
v[0] = d = 1.0; |
} |
d = 1 / d; |
v[0] *= d; |
v[1] *= d; |
v[2] *= d; |
} |
static void |
pentagon(int a, int b, int c, int d, int e, GLenum shadeType) |
{ |
GLfloat n0[3], d1[3], d2[3]; |
DIFF3(dodec[a], dodec[b], d1); |
DIFF3(dodec[b], dodec[c], d2); |
crossprod(d1, d2, n0); |
normalize(n0); |
glBegin(shadeType); |
glNormal3fv(n0); |
glVertex3fv(&dodec[a][0]); |
glVertex3fv(&dodec[b][0]); |
glVertex3fv(&dodec[c][0]); |
glVertex3fv(&dodec[d][0]); |
glVertex3fv(&dodec[e][0]); |
glEnd(); |
} |
static void |
dodecahedron(GLenum type) |
{ |
static int inited = 0; |
if (inited == 0) { |
inited = 1; |
initDodecahedron(); |
} |
pentagon(0, 1, 9, 16, 5, type); |
pentagon(1, 0, 3, 18, 7, type); |
pentagon(1, 7, 11, 10, 9, type); |
pentagon(11, 7, 18, 19, 6, type); |
pentagon(8, 17, 16, 9, 10, type); |
pentagon(2, 14, 15, 6, 19, type); |
pentagon(2, 13, 12, 4, 14, type); |
pentagon(2, 19, 18, 3, 13, type); |
pentagon(3, 0, 5, 12, 13, type); |
pentagon(6, 15, 8, 10, 11, type); |
pentagon(4, 17, 8, 15, 14, type); |
pentagon(4, 12, 5, 16, 17, type); |
} |
/* CENTRY */ |
void APIENTRY |
glutWireDodecahedron(void) |
{ |
dodecahedron(GL_LINE_LOOP); |
} |
void APIENTRY |
glutSolidDodecahedron(void) |
{ |
dodecahedron(GL_TRIANGLE_FAN); |
} |
/* ENDCENTRY */ |
static void |
recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, |
GLenum shadeType) |
{ |
GLfloat q0[3], q1[3]; |
DIFF3(n1, n2, q0); |
DIFF3(n2, n3, q1); |
crossprod(q0, q1, q1); |
normalize(q1); |
glBegin(shadeType); |
glNormal3fv(q1); |
glVertex3fv(n1); |
glVertex3fv(n2); |
glVertex3fv(n3); |
glEnd(); |
} |
static void |
subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, |
GLenum shadeType) |
{ |
int depth; |
GLfloat w0[3], w1[3], w2[3]; |
GLfloat l; |
int i, j, k, n; |
depth = 1; |
for (i = 0; i < depth; i++) { |
for (j = 0; i + j < depth; j++) { |
k = depth - i - j; |
for (n = 0; n < 3; n++) { |
w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; |
w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) |
/ depth; |
w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) |
/ depth; |
} |
l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); |
w0[0] /= l; |
w0[1] /= l; |
w0[2] /= l; |
l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); |
w1[0] /= l; |
w1[1] /= l; |
w1[2] /= l; |
l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); |
w2[0] /= l; |
w2[1] /= l; |
w2[2] /= l; |
recorditem(w1, w0, w2, shadeType); |
} |
} |
} |
static void |
drawtriangle(int i, GLfloat data[][3], int ndx[][3], |
GLenum shadeType) |
{ |
GLfloat *x0, *x1, *x2; |
x0 = data[ndx[i][0]]; |
x1 = data[ndx[i][1]]; |
x2 = data[ndx[i][2]]; |
subdivide(x0, x1, x2, shadeType); |
} |
/* octahedron data: The octahedron produced is centered at the |
origin and has radius 1.0 */ |
static GLfloat odata[6][3] = |
{ |
{1.0, 0.0, 0.0}, |
{-1.0, 0.0, 0.0}, |
{0.0, 1.0, 0.0}, |
{0.0, -1.0, 0.0}, |
{0.0, 0.0, 1.0}, |
{0.0, 0.0, -1.0} |
}; |
static int ondex[8][3] = |
{ |
{0, 4, 2}, |
{1, 2, 4}, |
{0, 3, 4}, |
{1, 4, 3}, |
{0, 2, 5}, |
{1, 5, 2}, |
{0, 5, 3}, |
{1, 3, 5} |
}; |
static void |
octahedron(GLenum shadeType) |
{ |
int i; |
for (i = 7; i >= 0; i--) { |
drawtriangle(i, odata, ondex, shadeType); |
} |
} |
/* CENTRY */ |
void APIENTRY |
glutWireOctahedron(void) |
{ |
octahedron(GL_LINE_LOOP); |
} |
void APIENTRY |
glutSolidOctahedron(void) |
{ |
octahedron(GL_TRIANGLES); |
} |
/* ENDCENTRY */ |
/* icosahedron data: These numbers are rigged to make an |
icosahedron of radius 1.0 */ |
#define X .525731112119133606 |
#define Z .850650808352039932 |
static GLfloat idata[12][3] = |
{ |
{-X, 0, Z}, |
{X, 0, Z}, |
{-X, 0, -Z}, |
{X, 0, -Z}, |
{0, Z, X}, |
{0, Z, -X}, |
{0, -Z, X}, |
{0, -Z, -X}, |
{Z, X, 0}, |
{-Z, X, 0}, |
{Z, -X, 0}, |
{-Z, -X, 0} |
}; |
static int iIndex[20][3] = |
{ |
{0, 4, 1}, |
{0, 9, 4}, |
{9, 5, 4}, |
{4, 5, 8}, |
{4, 8, 1}, |
{8, 10, 1}, |
{8, 3, 10}, |
{5, 3, 8}, |
{5, 2, 3}, |
{2, 7, 3}, |
{7, 10, 3}, |
{7, 6, 10}, |
{7, 11, 6}, |
{11, 0, 6}, |
{0, 1, 6}, |
{6, 1, 10}, |
{9, 0, 11}, |
{9, 11, 2}, |
{9, 2, 5}, |
{7, 2, 11}, |
}; |
static void |
icosahedron(GLenum shadeType) |
{ |
int i; |
for (i = 19; i >= 0; i--) { |
drawtriangle(i, idata, iIndex, shadeType); |
} |
} |
/* CENTRY */ |
void APIENTRY |
glutWireIcosahedron(void) |
{ |
icosahedron(GL_LINE_LOOP); |
} |
void APIENTRY |
glutSolidIcosahedron(void) |
{ |
icosahedron(GL_TRIANGLES); |
} |
/* ENDCENTRY */ |
/* tetrahedron data: */ |
#define T 1.73205080756887729 |
static GLfloat tdata[4][3] = |
{ |
{T, T, T}, |
{T, -T, -T}, |
{-T, T, -T}, |
{-T, -T, T} |
}; |
static int tndex[4][3] = |
{ |
{0, 1, 3}, |
{2, 1, 0}, |
{3, 2, 0}, |
{1, 2, 3} |
}; |
static void |
tetrahedron(GLenum shadeType) |
{ |
int i; |
for (i = 3; i >= 0; i--) |
drawtriangle(i, tdata, tndex, shadeType); |
} |
/* CENTRY */ |
void APIENTRY |
glutWireTetrahedron(void) |
{ |
tetrahedron(GL_LINE_LOOP); |
} |
void APIENTRY |
glutSolidTetrahedron(void) |
{ |
tetrahedron(GL_TRIANGLES); |
} |
/* ENDCENTRY */ |
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