Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
ThreadedGLView.m
/* |
File: ThreadedGLView.m |
Abstract: To render simultaneously on two different threads, this |
class creates a secondary context shared with its main |
context. By importing the <OpenGL/CGLMacro.h> header, it |
is able to send OpenGL commands to the correct context for |
each thread: the CGLContextObj called CGL_MACRO_CONTEXT in the |
-_renderInContext: method. |
Version: 2.0 |
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*/ |
#import "ThreadedGLView.h" |
#import <OpenGL/CGLMacro.h> |
#define kNoTime UINT64_MAX |
@implementation ThreadedGLView |
- (void) dealloc { |
if (_alternateContext != NULL) { |
CGLDestroyContext(_alternateContext); |
CGLDestroyPixelFormat(_alternatePixelFormat); |
} |
[super dealloc]; |
} |
#pragma mark - |
#pragma mark Rendering |
#define kBarWidth 0.84 |
#define kBarHeight 0.10 |
#define kBarLeft ((1.0 - kBarWidth) / 2.0) |
#define kBarBottom ((1.0 - kBarHeight) / 2.0) |
static float kBGGradientColor1[] = { 65.0, 65.0, 75.0 }; |
static float kBGGradientColor2[] = { 115.0, 120.0, 135.0 }; |
static float kBarGradientColor1[] = { 20.0, 35.0, 100.0 }; |
static float kBarGradientColor2[] = { 70.0, 100.0, 175.0 }; |
#define SET_COLOR(rgb) glColor3f(rgb[0] / 255.0, rgb[1] / 255.0, rgb[2] / 255.0) |
// Render our scene. Takes a CGLContextObj to say which GL context to render into. |
- (void) _renderProgress:(float)progress inContext:(CGLContextObj)CGL_MACRO_CONTEXT { |
// Get rendering destination's dimensions. |
GLint viewport[4]; |
glGetIntegerv(GL_VIEWPORT, viewport); |
// Projection. |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glOrtho(viewport[0], viewport[2], viewport[1], viewport[3], -1.0, 1.0); |
// Model. |
glMatrixMode(GL_MODELVIEW); |
glLoadIdentity(); |
float barLeft = viewport[0] + kBarLeft * viewport[2]; |
float barRight = barLeft + kBarWidth * viewport[2]; |
float barFill = barLeft + kBarWidth * progress * viewport[2]; |
float barBottom = viewport[1] + kBarBottom * viewport[3]; |
float barTop = barBottom + kBarHeight * viewport[3]; |
glBegin(GL_QUADS); |
// bg |
SET_COLOR(kBGGradientColor1); |
glVertex2f(viewport[0], viewport[1]); |
glVertex2f(viewport[2], viewport[1]); |
SET_COLOR(kBGGradientColor2); |
glVertex2f(viewport[2], viewport[3]); |
glVertex2f(viewport[0], viewport[3]); |
// fill |
SET_COLOR(kBarGradientColor1); |
glVertex2f(barLeft, barBottom); |
glVertex2f(barFill, barBottom); |
SET_COLOR(kBarGradientColor2); |
glVertex2f(barFill, barTop); |
glVertex2f(barLeft, barTop); |
// remaining |
SET_COLOR(kBGGradientColor2); |
glVertex2f(barFill, barBottom); |
glVertex2f(barRight, barBottom); |
SET_COLOR(kBGGradientColor1); |
glVertex2f(barRight, barTop); |
glVertex2f(barFill, barTop); |
glEnd(); |
glFlush(); |
} |
- (void) _renderInContext:(CGLContextObj)CGL_MACRO_CONTEXT forTime:(uint64_t)time { |
double elapsed = (_startTime == kNoTime) ? 0.0 : ((double)(time - _startTime) / CVGetHostClockFrequency()); |
float phase = (elapsed - floor(elapsed / 10.0) * 10.0) / 10.0; |
[self _renderProgress:phase inContext:CGL_MACRO_CONTEXT]; |
} |
- (void) drawRect:(NSRect)rect { |
// Render in the normal context. |
[self _renderInContext:[[self openGLContext] CGLContextObj] forTime:CVGetCurrentHostTime()]; |
} |
- (void) reshape { |
// The NSOpenGLView has resized. |
// Update the viewport (this doesn't affect the _alternateContext used to |
// send frames to the IMAVManager). |
CGLContextObj CGL_MACRO_CONTEXT = [[self openGLContext] CGLContextObj]; |
// Get the view size in screen coordinates. |
NSSize size = [self convertSize:[self bounds].size toView:nil]; |
glViewport(0, 0, size.width, size.height); |
} |
// We need to display a frame of animation |
- (void) _frameTimerFired:(NSTimer *)timer { |
[self setNeedsDisplay:YES]; |
} |
- (void) viewDidMoveToWindow { |
[super viewDidMoveToWindow]; |
NSWindow *newWindow = [self window]; |
if (newWindow != nil) { |
// Start a timer to periodically refresh the scene. |
_startTime = CVGetCurrentHostTime(); |
_redrawTimer = [[NSTimer scheduledTimerWithTimeInterval:(1.0 / 30.0) |
target:self |
selector:@selector(_frameTimerFired:) |
userInfo:nil |
repeats:YES] retain]; |
[self _frameTimerFired:nil]; |
} else { |
// Stop the timer. |
[_redrawTimer invalidate]; |
[_redrawTimer release]; |
_redrawTimer = nil; |
_startTime = kNoTime; |
} |
} |
#pragma mark - |
#pragma mark IMAVManager Call-backs |
// The IMAVManager will call this to ask for the context we'll be providing frames with. |
- (void) getOpenGLBufferContext:(CGLContextObj *)contextOut pixelFormat:(CGLPixelFormatObj *)pixelFormatOut { |
if (_alternateContext == NULL) { |
// Create a shared GL context. We will use this context to render with |
// when we're sending frames to the IMAVManager. |
long npix = 0; |
CGLPixelFormatAttribute attributes[] = { |
kCGLPFADoubleBuffer, |
kCGLPFAColorSize, 24, |
0 |
}; |
CGLChoosePixelFormat(attributes, &_alternatePixelFormat, (void*)&npix); |
CGLCreateContext(_alternatePixelFormat, [[self openGLContext] CGLContextObj], &_alternateContext); |
} |
*contextOut = _alternateContext; |
*pixelFormatOut = _alternatePixelFormat; |
} |
// The IMAVManager will call this when it wants a frame. |
// Note that this will be called on a non-main thread. |
- (BOOL) renderIntoOpenGLBuffer:(CVOpenGLBufferRef)buffer onScreen:(int *)screenInOut forTime:(CVTimeStamp*)timeStamp { |
// Get the screen ID for our context. |
CGLContextObj CGL_MACRO_CONTEXT = _alternateContext; |
// Attach the OpenGLBuffer and render into the _alternateContext. |
if (CVOpenGLBufferAttach(buffer, CGL_MACRO_CONTEXT, 0, 0, *screenInOut) == kCVReturnSuccess) { |
// In case the buffers have changed in size, reset the viewport. |
CGRect cleanRect = CVImageBufferGetCleanRect(buffer); |
glViewport(CGRectGetMinX(cleanRect), CGRectGetMinY(cleanRect), CGRectGetWidth(cleanRect), CGRectGetHeight(cleanRect)); |
// Render. Our image is constantly changing, so use the supplied timestamp. |
[self _renderInContext:CGL_MACRO_CONTEXT forTime:timeStamp->hostTime]; |
return YES; |
} else { |
// This should never happen. The safest thing to do if it does it return |
// 'NO' (signifying that the frame has not changed). |
return NO; |
} |
} |
@end |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-08-27